[javascript] Simplest/cleanest way to implement a singleton in JavaScript

What is the simplest/cleanest way to implement the singleton pattern in JavaScript?

This question is related to javascript function design-patterns singleton

The answer is


Here is a simple example to explain the singleton pattern in JavaScript.

var Singleton = (function() {
    var instance;
    var init = function() {
        return {
            display:function() {
                alert("This is a singleton pattern demo");
            }
        };
    };
    return {
        getInstance:function(){
            if(!instance){
                alert("Singleton check");
                instance = init();
            }
            return instance;
        }
    };
})();

// In this call first display alert("Singleton check")
// and then alert("This is a singleton pattern demo");
// It means one object is created

var inst = Singleton.getInstance();
inst.display();

// In this call only display alert("This is a singleton pattern demo")
// it means second time new object is not created,
// it uses the already created object

var inst1 = Singleton.getInstance();
inst1.display();

I deprecate my answer, see my other one.

Usually the module pattern (see Christian C. Salvadó's answer) which is not the singleton pattern is good enough. However, one of the features of the singleton is that its initialization is delayed till the object is needed. The module pattern lacks this feature.

My proposition (CoffeeScript):

window.singleton = (initializer) ->
  instance = undefined
  () ->
    return instance unless instance is undefined
    instance = initializer()

Which compiled to this in JavaScript:

window.singleton = function(initializer) {
    var instance;
    instance = void 0;
    return function() {
        if (instance !== void 0) {
            return instance;
        }
        return instance = initializer();
    };
};

Then I can do following:

window.iAmSingleton = singleton(function() {
    /* This function should create and initialize singleton. */
    alert("creating");
    return {property1: 'value1', property2: 'value2'};
});


alert(window.iAmSingleton().property2); // "creating" will pop up; then "value2" will pop up
alert(window.iAmSingleton().property2); // "value2" will pop up but "creating" will not
window.iAmSingleton().property2 = 'new value';
alert(window.iAmSingleton().property2); // "new value" will pop up

In ES6 the right way to do this is:

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class MyClass {
  constructor() {
    if (MyClass._instance) {
      throw new Error("Singleton classes can't be instantiated more than once.")
    }
    MyClass._instance = this;

    // ... Your rest of the constructor code goes after this
  }
}

var instanceOne = new MyClass() // Executes succesfully
var instanceTwo = new MyClass() // Throws error
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Or, if you don't want an error to be thrown on the second instance creation, you can just return the last instance, like so:

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class MyClass {
  constructor() {
    if (MyClass._instance) {
      return MyClass._instance
    }
    MyClass._instance = this;

    // ... Your rest of the constructor code goes after this
  }
}

var instanceOne = new MyClass()
var instanceTwo = new MyClass()

console.log(instanceOne === instanceTwo) // Logs "true"
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You could just do:

var singleton = new (function() {
  var bar = 123

  this.foo = function() {
    // Whatever
  }
})()

You did not say "in the browser". Otherwise, you can use Node.js modules. These are the same for each require call. Basic example:

The contents of foo.js:

const circle = require('./circle.js');
console.log(`The area of a circle of radius 4 is ${circle.area(4)}`);

The contents of circle.js:

const PI = Math.PI;

exports.area = (r) => PI * r * r;

exports.circumference = (r) => 2 * PI * r;

Note that you cannot access circle.PI, as it is not exported.

While this does not work in the browser, it is simple and clean.


You can do it with decorators like in this example below for TypeScript:

class YourClass {

    @Singleton static singleton() {}

}

function Singleton(target, name, descriptor) {
    var instance;
    descriptor.value = () => {
        if(!instance) instance = new target;
        return instance;
    };
}

Then you use your singleton like this:

var myInstance = YourClass.singleton();

As of this writing, decorators are not readily available in JavaScript engines. You would need to make sure your JavaScript runtime has decorators actually enabled or use compilers like Babel and TypeScript.

Also note that the singleton instance is created "lazy", i.e., it is created only when you use it for the first time.


I like to use a combination of the singleton pattern with the module pattern, and init-time branching with a Global NS check, wrapped within a closure.

In a case where the environment isn't going to change after the initialization of the singleton, the use of an immediately invoked object-literal to return a module full of utilities that will persist for some duration should be fine.

I'm not passing any dependencies, just invoking the singletons within their own little world - the only goal being to: create a utilities module for event binding / unbinding (device orientation / orientation changes could also work in this case).

window.onload = ( function( _w ) {
    console.log.apply( console, ['it', 'is', 'on'] );
    ( {
        globalNS : function() {
            var nameSpaces = ["utils", "eventUtils"],
                nsLength = nameSpaces.length,
                possibleNS = null;

            outerLoop:
            for ( var i = 0; i < nsLength; i++ ) {
                if ( !window[nameSpaces[i]] ) {
                    window[nameSpaces[i]] = this.utils;
                    break outerLoop;
                };
            };
        },
        utils : {
            addListener : null,
            removeListener : null
        },
        listenerTypes : {
            addEvent : function( el, type, fn ) {
                el.addEventListener( type, fn, false );
            },
            removeEvent : function( el, type, fn ) {
                el.removeEventListener( type, fn, false );
            },
            attachEvent : function( el, type, fn ) {
                el.attachEvent( 'on'+type, fn );
            },
            detatchEvent : function( el, type, fn ) {
                el.detachEvent( 'on'+type, fn );
            }
        },
        buildUtils : function() {
            if ( typeof window.addEventListener === 'function' ) {
                this.utils.addListener = this.listenerTypes.addEvent;
                this.utils.removeListener = this.listenerTypes.removeEvent;
            } else {
                this.utils.attachEvent = this.listenerTypes.attachEvent;
                this.utils.removeListener = this.listenerTypes.detatchEvent;
            };
            this.globalNS();
        },
        init : function() {
            this.buildUtils();
        }
    } ).init();
} ( window ) );

I think the cleanest approach is something like:

var SingletonFactory = (function(){
    function SingletonClass() {
        //do stuff
    }
    var instance;
    return {
        getInstance: function(){
            if (instance == null) {
                instance = new SingletonClass();
                // Hide the constructor so the returned object can't be new'd...
                instance.constructor = null;
            }
            return instance;
        }
   };
})();

Afterwards, you can invoke the function as

var test = SingletonFactory.getInstance();

The clearest answer should be this one from the book Learning JavaScript Design Patterns by Addy Osmani.

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var mySingleton = (function () {

  // Instance stores a reference to the singleton
  var instance;

  function init() {

    // Singleton

    // Private methods and variables
    function privateMethod(){
        console.log( "I am private" );
    }

    var privateVariable = "I'm also private";

    var privateRandomNumber = Math.random();

    return {

      // Public methods and variables
      publicMethod: function () {
        console.log( "The public can see me!" );
      },

      publicProperty: "I am also public",

      getRandomNumber: function() {
        return privateRandomNumber;
      }

    };

  };

  return {

    // Get the singleton instance if one exists
    // or create one if it doesn't
    getInstance: function () {

      if ( !instance ) {
        instance = init();
      }

      return instance;
    }

  };

})();
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The main key is to understand the closure's importance behind this. So a property even inside the inner function will be private with the help of the closure.

var Singleton = function () {
    var instance;

    function init() {

       function privateMethod() {
           console.log("private via closure");
       }

       var privateVariable = "Private Property";

       var privateRandomNumber = Math.random(); // This is also private

       return {
           getRandomNumber: function () {  // Access via getter in init call
               return privateRandomNumber;
           }
       };
    };

    return {
        getInstance: function () {

            if (!instance) {
                instance = init();
            }
            return instance;
        }
    };
};

Simple Example

class Settings {

  constructor() {
    if (Settings.instance instanceof Settings) {
      return Settings.instance;
    }
    this.settings = {
      id: Math.floor(Math.random() * 4000),
      name: "background",
    };
    Object.freeze(this.settings);
    Object.freeze(this);
    Settings.instance = this;
  }

}

var o1 = new Settings();
var o2 = new Settings();

console.dir(o1);
console.dir(o2);

if (o1 === o2) {
  console.log("Matched");
}

You can return the same instance in every new execution -

function Singleton() {
    // lazy 
    if (Singleton.prototype.myInstance == undefined) {
        Singleton.prototype.myInstance = { description: "I am the instance"};
    }
    return Singleton.prototype.myInstance;
}

a = new Singleton();
b = new Singleton();
console.log(a); // { description: "I am the instance"};
console.log(b); // { description: "I am the instance"};
console.log(a==b); // true

Christian C. Salvadó's and zzzzBov's answer have both given wonderful answers, but just to add my own interpretation based on my having moved into heavy Node.js development from PHP/Zend Framework where singleton patterns were common.

The following, comment-documented code is based on the following requirements:

  • one and only one instance of the function object may be instantiated
  • the instance is not publicly available and may only be accessed through a public method
  • the constructor is not publicly available and may only be instantiated if there is not already an instance available
  • the declaration of the constructor must allow its prototype chain to be modified. This will allow the constructor to inherit from other prototypes, and offer "public" methods for the instance

My code is very similar to zzzzBov's answer except I've added a prototype chain to the constructor and more comments that should help those coming from PHP or a similar language translate traditional OOP to JavaScript's prototypical nature. It may not be the "simplest" but I believe it is the most proper.

// Declare 'Singleton' as the returned value of a self-executing anonymous function
var Singleton = (function () {
    "use strict";
    // 'instance' and 'constructor' should not be available in a "public" scope
    // here they are "private", thus available only within
    // the scope of the self-executing anonymous function
    var _instance=null;
    var _constructor = function (name) {
        this.name = name || 'default';
    }

    // Prototypes will be "public" methods available from the instance
    _constructor.prototype.getName = function () {
        return this.name;
    }

    // Using the module pattern, return a static object
    // which essentially is a list of "public static" methods
    return {
        // Because getInstance is defined within the same scope
        // it can access the "private" 'instance' and 'constructor' vars
        getInstance:function (name) {
            if (!_instance) {
                console.log('creating'); // This should only happen once
                _instance = new _constructor(name);
            }
            console.log('returning');
            return _instance;
        }
    }

})(); // Self execute

// Ensure 'instance' and 'constructor' are unavailable
// outside the scope in which they were defined
// thus making them "private" and not "public"
console.log(typeof _instance); // undefined
console.log(typeof _constructor); // undefined

// Assign instance to two different variables
var a = Singleton.getInstance('first');
var b = Singleton.getInstance('second'); // passing a name here does nothing because the single instance was already instantiated

// Ensure 'a' and 'b' are truly equal
console.log(a === b); // true

console.log(a.getName()); // "first"
console.log(b.getName()); // Also returns "first" because it's the same instance as 'a'

Note that technically, the self-executing anonymous function is itself a singleton as demonstrated nicely in the code provided by Christian C. Salvadó. The only catch here is that it is not possible to modify the prototype chain of the constructor when the constructor itself is anonymous.

Keep in mind that to JavaScript, the concepts of “public” and “private” do not apply as they do in PHP or Java. But we have achieved the same effect by leveraging JavaScript’s rules of functional scope availability.


function Once() {
    return this.constructor.instance || (this.constructor.instance = this);
}

function Application(name) {
    let app = Once.call(this);

    app.name = name;

    return app;
}

If you are into classes:

class Once {
    constructor() {
        return this.constructor.instance || (this.constructor.instance = this);
    }
}

class Application extends Once {
    constructor(name) {
        super();

        this.name = name;
    }
}

Test:

console.log(new Once() === new Once());

let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');

console.log(app1 === app2);
console.log(app1.name); // Barfoo

In ECMAScript 2015 (ES6):

class Singleton {
  constructor () {
    if (!Singleton.instance) {
      Singleton.instance = this
    }
    // Initialize object
    return Singleton.instance
  }
  // Properties & Methods
}

const instance = new Singleton()
Object.freeze(instance)

export default instance

I believe this is the simplest/cleanest and most intuitive way though it requires ECMAScript 2016 (ES7):

export default class Singleton {

  static instance;

  constructor(){
    if(instance){
      return instance;
    }

    this.state = "duke";
    this.instance = this;
  }

}

The source code is from: adam-bien.com


For me the cleanest way to do so is:

const singleton = new class {
    name = "foo"
    constructor() {
        console.log(`Singleton ${this.name} constructed`)
    }
}

With this syntax you are certain your singleton is and will remain unique. You can also enjoy the sugarness of class syntax and use this as expected.

(Note that class fields require node v12+ or a modern browser.)


The following works in Node.js version 6:

class Foo {
  constructor(msg) {

    if (Foo.singleton) {
      return Foo.singleton;
    }

    this.msg = msg;
    Foo.singleton = this;
    return Foo.singleton;
  }
}

We test:

const f = new Foo('blah');
const d = new Foo('nope');
console.log(f); // => Foo { msg: 'blah' }
console.log(d); // => Foo { msg: 'blah' }

var singleton = (function () {

    var singleton = function(){
        // Do stuff
    }
    var instance = new singleton();
    return function(){
        return instance;
    }
})();

A solution without the getInstance method.


There is more than one way to skin a cat :) Depending on your taste or specific need you can apply any of the proposed solutions. I personally go for Christian C. Salvadó's first solution whenever possible (when you don't need privacy).

Since the question was about the simplest and cleanest, that's the winner. Or even:

var myInstance = {}; // Done!

This (quote from my blog)...

var SingletonClass = new function() {
    this.myFunction() {
        // Do stuff
    }
    this.instance = 1;
}

doesn't make much sense (my blog example doesn't either) because it doesn't need any private variables, so it's pretty much the same as:

var SingletonClass = {
    myFunction: function () {
        // Do stuff
    },
    instance: 1
}

I got this example from the *JavaScript Patterns Build Better Applications with Coding and Design Patterns book (by Stoyan Stefanov). In case you need some simple implementation class like a singleton object, you can use an immediate function as in the following:

var ClassName;

(function() {
    var instance;
    ClassName = function ClassName() {
        // If the private instance variable is already initialized, return a reference
        if(instance) {
            return instance;
        }
        // If the instance is not created, save a pointer of the original reference
        // to the private instance variable.
        instance = this;

        // All constructor initialization will be here
        // i.e.:
        this.someProperty = 0;
        this.someMethod = function() {
            // Some action here
        };
    };
}());

And you can check this example by following test case:

// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();

// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();

// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object

// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
            && obj_2.nothing && obj_2.everything); // Result true

// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0

// Changing property value
obj_1.someProperty = 1;

console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1

console.log(obj_1.constructor === ClassName); // Output true

This approach passes all test cases while a private static implementation will fail when a prototype extension is used (it can be fixed, but it will not be simple) and a public static implementation less advisable due to an instance is exposed to the public.

jsFiddly demo.


Short answer:

Because of the non-blocking nature of JavaScript, singletons in JavaScript are really ugly in use. Global variables will give you one instance through the whole application too without all these callbacks, and module pattern gently hides internals behind the interface. See Christian C. Salvadó's answer.

But, since you wanted a singleton…

var singleton = function(initializer) {

  var state = 'initial';
  var instance;
  var queue = [];

  var instanceReady = function(createdInstance) {
    state = 'ready';
    instance = createdInstance;
    while (callback = queue.shift()) {
      callback(instance);
    }
  };

  return function(callback) {
    if (state === 'initial') {
      state = 'waiting';
      queue.push(callback);
      initializer(instanceReady);
    } else if (state === 'waiting') {
      queue.push(callback);
    } else {
      callback(instance);
    }
  };

};

Usage:

var singletonInitializer = function(instanceReady) {
  var preparedObject = {property: 'value'};
  // Calling instanceReady notifies the singleton that the instance is ready to use
  instanceReady(preparedObject);
}
var s = singleton(singletonInitializer);

// Get the instance and use it
s(function(instance) {
  instance.doSomething();
});

Explanation:

Singletons give you more than just one instance through the whole application: their initialization is delayed till the first use. This is really a big thing when you deal with objects whose initialization is expensive. Expensive usually means I/O and in JavaScript I/O always mean callbacks.

Don't trust answers which give you interface like instance = singleton.getInstance(), they all miss the point.

If they don't take a callback to be run when an instance is ready, then they won't work when the initializer does I/O.

Yeah, callbacks always look uglier than a function call which immediately returns an object instance. But again: when you do I/O, callbacks are obligatory. If you don't want to do any I/O, then instantiation is cheap enough to do it at program start.

Example 1, cheap initializer:

var simpleInitializer = function(instanceReady) {
  console.log("Initializer started");
  instanceReady({property: "initial value"});
}

var simple = singleton(simpleInitializer);

console.log("Tests started. Singleton instance should not be initalized yet.");

simple(function(inst) {
  console.log("Access 1");
  console.log("Current property value: " + inst.property);
  console.log("Let's reassign this property");
  inst.property = "new value";
});
simple(function(inst) {
  console.log("Access 2");
  console.log("Current property value: " + inst.property);
});

Example 2, initialization with I/O:

In this example, setTimeout fakes some expensive I/O operation. This illustrates why singletons in JavaScript really need callbacks.

var heavyInitializer = function(instanceReady) {
  console.log("Initializer started");
  var onTimeout = function() {
    console.log("Initializer did his heavy work");
    instanceReady({property: "initial value"});
  };
  setTimeout(onTimeout, 500);
};

var heavy = singleton(heavyInitializer);

console.log("In this example we will be trying");
console.log("to access singleton twice before it finishes initialization.");

heavy(function(inst) {
  console.log("Access 1");
  console.log("Current property value: " + inst.property);
  console.log("Let's reassign this property");
  inst.property = "new value";
});

heavy(function(inst) {
  console.log("Access 2. You can see callbacks order is preserved.");
  console.log("Current property value: " + inst.property);
});

console.log("We made it to the end of the file. Instance is not ready yet.");

My two cents: I have a constructor function (CF), for example,

var A = function(arg1){
  this.arg1 = arg1
};

I need just every object created by this CF to be the same.

var X = function(){
  var instance = {};
  return function(){ return instance; }
}();

Test

var x1 = new X();
var x2 = new X();
console.log(x1 === x2)

This is also a singleton:

function Singleton() {
    var i = 0;
    var self = this;

    this.doStuff = function () {
        i = i + 1;
        console.log('do stuff', i);
    };

    Singleton = function () { return self };
    return this;
}

s = Singleton();
s.doStuff();

This should work:

function Klass() {
   var instance = this;
   Klass = function () { return instance; }
}

If you want to use classes:

class Singleton {
  constructor(name, age) {
    this.name = name;
    this.age = age;
    if(this.constructor.instance)
      return this.constructor.instance;
    this.constructor.instance = this;
  }
}
let x = new Singleton('s', 1);
let y = new Singleton('k', 2);

Output for the above will be:

console.log(x.name, x.age, y.name, y.age) // s 1 s 1

Another way of writing Singleton using function

function AnotherSingleton (name,age) {
  this.name = name;
  this.age = age;
  if(this.constructor.instance)
    return this.constructor.instance;
  this.constructor.instance = this;
}

let a = new AnotherSingleton('s', 1);
let b = new AnotherSingleton('k', 2);

Output for the above will be:

console.log(a.name, a.age, b.name, b.age) // s 1 s 1

A singleton in JavaScript is achieved using the module pattern and closures.

Below is the code which is pretty much self-explanatory -

// Singleton example.
var singleton = (function() {
  var instance;

  function init() {
    var privateVar1 = "this is a private variable";
    var privateVar2 = "another var";

    function pubMethod() {
      // Accessing private variables from inside.
      console.log(this.privateVar1);
      console.log(this.privateVar2);
      console.log("inside of a public method");
    };
  }

  function getInstance() {
    if (!instance) {
      instance = init();
    }
    return instance;
  };

  return {
    getInstance: getInstance
  }
})();

var obj1 = singleton.getInstance();
var obj2 = singleton.getInstance();

console.log(obj1 === obj2); // Check for type and value.

Another way - just insure the class can not new again.

By this, you can use the instanceof op. Also, you can use the prototype chain to inherit the class. It's a regular class, but you can not new it. If you want to get the instance, just use getInstance:

function CA()
{
    if(CA.instance)
    {
        throw new Error('can not new this class');
    }
    else
    {
        CA.instance = this;
    }
}


/**
 * @protected
 * @static
 * @type {CA}
 */
CA.instance = null;

/* @static */
CA.getInstance = function()
{
    return CA.instance;
}


CA.prototype =
/** @lends CA# */
{
    func: function(){console.log('the func');}
}

// Initialise the instance
new CA();

// Test here
var c = CA.getInstance()
c.func();
console.assert(c instanceof CA)

// This will fail
var b = new CA();

If you don't want to expose the instance member, just put it into a closure.


I needed several singletons with:

  • lazy initialisation
  • initial parameters

And so this was what I came up with:

createSingleton ('a', 'add', [1, 2]);
console.log(a);

function createSingleton (name, construct, args) {
    window[name] = {};
    window[construct].apply(window[name], args);
    window[construct] = null;
}

function add (a, b) {
    this.a = a;
    this.b = b;
    this.sum = a + b;
}
  • args must be Array for this to work, so if you have empty variables, just pass in []

  • I used the window object in the function, but I could have passed in a parameter to create my own scope

  • name and construct parameters are only String in order for window[] to work, but with some simple typechecking, window.name and window.construct are also possible.


function Unicode()
{
  var i = 0, unicode = {}, zero_padding = "0000", max = 9999;

  // Loop through code points
  while (i < max) {
    // Convert decimal to hex value, find the character,
    // and then pad zeroes to the code point
    unicode[String.fromCharCode(parseInt(i, 16))] = ("u" + zero_padding + i).substr(-4);
    i = i + 1;
  }

  // Replace this function with the resulting lookup table
  Unicode = unicode;
}

// Usage
Unicode();

// Lookup
Unicode["%"]; // Returns 0025

I think I have found the cleanest way to program in JavaScript, but you'll need some imagination. I got this idea from a working technique in the book JavaScript: The Good Parts.

Instead of using the new keyword, you could create a class like this:

function Class()
{
    var obj = {}; // Could also be used for inheritance if you don't start with an empty object.

    var privateVar;
    obj.publicVar;

    obj.publicMethod = publicMethod;
    function publicMethod(){}

    function privateMethod(){}

    return obj;
}

You can instantiate the above object by saying:

var objInst = Class(); // !!! NO NEW KEYWORD

Now with this work method in mind, you could create a singleton like this:

ClassSingleton = function()
{
    var instance = null;

    function Class() // This is the class like the above one
    {
        var obj = {};
        return obj;
    }

    function getInstance()
    {
        if( !instance )
            instance = Class(); // Again no 'new' keyword;

        return instance;
    }

    return { getInstance : getInstance };
}();

Now you can get your instance by calling

var obj = ClassSingleton.getInstance();

I think this is the neatest way as the complete "Class" is not even accessible.


Module pattern: in "more readable style". You can see easily which methods are public and which ones are private

var module = (function(_name){
   /* Local Methods & Values */
   var _local = {
      name : _name,
      flags : {
        init : false
      }
   }

   function init(){
     _local.flags.init = true;
   }

   function imaprivatemethod(){
     alert("Hi, I'm a private method");
   }

   /* Public Methods & variables */

   var $r = {}; // This object will hold all public methods.

   $r.methdo1 = function(){
       console.log("method1 calls it");
   }

   $r.method2 = function(){
      imaprivatemethod(); // Calling private method
   }

   $r.init = function(){
      inti(); // Making 'init' public in case you want to init manually and not automatically
   }

   init(); // Automatically calling the init method

   return $r; // Returning all public methods

})("module");

Now you can use public methods like

module.method2(); // -> I'm calling a private method over a public method alert("Hi, I'm a private method")

http://jsfiddle.net/ncubica/xMwS9/


Singleton:

Ensure a class has only one instance and provides a global point of access to it.

The singleton pattern limits the number of instances of a particular object to just one. This single instance is called the singleton.

  • defines getInstance() which returns the unique instance.
  • responsible for creating and managing the instance object.

The singleton object is implemented as an immediate anonymous function. The function executes immediately by wrapping it in brackets followed by two additional brackets. It is called anonymous because it doesn't have a name.

Sample Program

_x000D_
_x000D_
var Singleton = (function () {
    var instance;

    function createInstance() {
        var object = new Object("I am the instance");
        return object;
    }

    return {
        getInstance: function () {
            if (!instance) {
                instance = createInstance();
            }
            return instance;
        }
    };
})();

function run() {

    var instance1 = Singleton.getInstance();
    var instance2 = Singleton.getInstance();

    alert("Same instance? " + (instance1 === instance2));
}

run()
_x000D_
_x000D_
_x000D_


The simplest/cleanest for me means also simply to understand and no bells & whistles as are much discussed in the Java version of the discussion:

What is an efficient way to implement a singleton pattern in Java?

The answer that would fit simplest/cleanest best there from my point of view is:

Jonathan's answer to What is an efficient way to implement a singleton pattern in Java?

And it can only partly be translated to JavaScript. Some of the difference in JavaScript are:

  • constructors can't be private
  • Classes can't have declared fields

But given the latest ECMA syntax, it is possible to get close with:

Singleton pattern as a JavaScript class example

 class Singleton {

  constructor(field1,field2) {
    this.field1=field1;
    this.field2=field2;
    Singleton.instance=this;
  }

  static getInstance() {
    if (!Singleton.instance) {
      Singleton.instance=new Singleton('DefaultField1','DefaultField2');
    }
    return Singleton.instance;
  }
}

Example Usage

console.log(Singleton.getInstance().field1);
console.log(Singleton.getInstance().field2);

Example Result

DefaultField1
DefaultField2

Following is the snippet from my walkthrough to implement a singleton pattern. This occurred to me during an interview process and I felt that I should capture this somewhere.

/*************************************************
 *     SINGLETON PATTERN IMPLEMENTATION          *
 *************************************************/

// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};


// Singleton Implementations
//
// Declaring as a global object...you are being judged!

var Logger = function() {
  // global_log is/will be defined in the GLOBAL scope here
  if(typeof global_log === 'undefined'){
    global_log = this;
  }
  return global_log;
};


// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
  if(typeof Logger.log_instance === 'undefined') {
    Logger.log_instance = this;
  }

  return Logger.log_instance;
};


// The correct way to do it to give it a closure!

function logFactory() {
  var log_instance; // Private instance
  var _initLog = function() { // Private init method
    log_instance = 'initialized';
    console.log("logger initialized!")
  }
  return {
    getLog : function(){ // The 'privileged' method
      if(typeof log_instance === 'undefined') {
        _initLog();
      }
      return log_instance;
    }
  };
}


/***** TEST CODE ************************************************

// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?

// Create an instance of the logger
var a = logger.getLog();

// Do some work
// Get another instance of the logger
var b = logger.getLog();

// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/

The same can be found on my gist page.


I've found the following to be the easiest singleton pattern, because using the new operator makes this immediately available within the function, eliminating the need to return an object literal:

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_x000D_
var singleton = new (function () {

  var private = "A private value";

  this.printSomething = function() {
      console.log(private);
  }
})();

singleton.printSomething();
_x000D_
_x000D_
_x000D_


I'm not sure I agree with the module pattern being used as a replacement for a singleton pattern. I've often seen singletons used and abused in places where they're wholly unnecessary, and I'm sure the module pattern fills many gaps where programmers would otherwise use a singleton. However, the module pattern is not a singleton.

Module pattern:

var foo = (function () {
    "use strict";
    function aPrivateFunction() {}
    return { aPublicFunction: function () {...}, ... };
}());

Everything initialized in the module pattern happens when Foo is declared. Additionally, the module pattern can be used to initialize a constructor, which could then be instantiated multiple times. While the module pattern is the right tool for many jobs, it's not equivalent to a singleton.

Singleton pattern:

short form
var Foo = function () {
    "use strict";
    if (Foo._instance) {
        // This allows the constructor to be called multiple times
        // and refer to the same instance. Another option is to
        // throw an error.
        return Foo._instance;
    }
    Foo._instance = this;
    // Foo initialization code
};
Foo.getInstance = function () {
    "use strict";
    return Foo._instance || new Foo();
}
long form, using module pattern
var Foo = (function () {
    "use strict";
    var instance; //prevent modification of "instance" variable
    function Singleton() {
        if (instance) {
            return instance;
        }
        instance = this;
        //Singleton initialization code
    }
    // Instance accessor
    Singleton.getInstance = function () {
        return instance || new Singleton();
    }
    return Singleton;
}());

In both versions of the singleton pattern that I've provided, the constructor itself can be used as the accessor:

var a,
    b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true

If you don't feel comfortable using the constructor this way, you can throw an error in the if (instance) statement, and stick to using the long form:

var a,
    b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true

I should also mention that the singleton pattern fits well with the implicit constructor function pattern:

function Foo() {
    if (Foo._instance) {
        return Foo._instance;
    }
    // If the function wasn't called as a constructor,
    // call it as a constructor and return the result
    if (!(this instanceof Foo)) {
        return new Foo();
    }
    Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor

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