Aggregation - separable part to whole. The part has a identity of its own, separate from what it is part of. You could pick that part and move it to another object. (real world examples: wheel -> car, bloodcell -> body)
Composition - non-separable part of the whole. You cannot move the part to another object. more like a property. (real world examples: curve -> road, personality -> person, max_speed -> car, property of object -> object )
Note that a relation that is an aggregate in one design can be a composition in another. Its all about how the relation is to be used in that specific design.
dependency - sensitive to change. (amount of rain -> weather, headposition -> bodyposition)
Note: "Bloodcell" -> Blood" could be "Composition" as Blood Cells can not exist without the entity called Blood. "Blood" -> Body" could be "Aggregation" as Blood can exist without the entity called Body.