[javascript] Resize HTML5 canvas to fit window

A pure CSS approach adding to solution of @jerseyboy above.
Works in Firefox (tested in v29), Chrome (tested in v34) and Internet Explorer (tested in v11).

<!DOCTYPE html>
<html>
    <head>
    <style>
        html,
        body {
            width: 100%;
            height: 100%;
            margin: 0;
        }
        canvas {
            background-color: #ccc;
            display: block;
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            width: 100%;
            height: 100%;
        }
    </style>
</head>
<body>
    <canvas id="canvas" width="500" height="500"></canvas>
    <script>
        var canvas = document.getElementById('canvas');
        if (canvas.getContext) {
            var ctx = canvas.getContext('2d');
            ctx.fillRect(25,25,100,100);
            ctx.clearRect(45,45,60,60);
            ctx.strokeRect(50,50,50,50);
        }
    </script>
</body>
</html>

Link to the example: http://temporaer.net/open/so/140502_canvas-fit-to-window.html

But take care, as @jerseyboy states in his comment:

Rescaling canvas with CSS is troublesome. At least on Chrome and Safari, mouse/touch event positions will not correspond 1:1 with canvas pixel positions, and you'll have to transform the coordinate systems.

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