[design-patterns] Naming Classes - How to avoid calling everything a "<WhatEver>Manager"?

When I find myself thinking about using Manager or Helper in a class name, I consider it a code smell that means I haven't found the right abstraction yet and/or I'm violating the single responsibility principle, so refactoring and putting more effort into design often makes naming much easier.

But even well-designed classes don't (always) name themselves, and your choices partly depend on whether you're creating business model classes or technical infrastructure classes.

Business model classes can be hard, because they're different for every domain. There are some terms I use a lot, like Policy for strategy classes within a domain (e.g., LateRentalPolicy), but these usually flow from trying to create a "ubiquitous language" that you can share with business users, designing and naming classes so they model real-world ideas, objects, actions, and events.

Technical infrastructure classes are a bit easier, because they describe domains we know really well. I prefer to incorporate design pattern names into the class names, like InsertUserCommand, CustomerRepository, or SapAdapter. I understand the concern about communicating implementation instead of intent, but design patterns marry these two aspects of class design - at least when you're dealing with infrastructure, where you want the implementation design to be transparent even while you're hiding the details.

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