[c++] Easiest way to rotate by 90 degrees an image using OpenCV?

What is the best way (in c/c++) to rotate an IplImage/cv::Mat by 90 degrees? I would assume that there must be something better than transforming it using a matrix, but I can't seem to find anything other than that in the API and online.

This question is related to c++ image opencv rotation

The answer is


Rotation is a composition of a transpose and a flip.

R_{+90} = F_x \circ T

R_{-90} = F_y \circ T

Which in OpenCV can be written like this (Python example below):

img = cv.LoadImage("path_to_image.jpg")
timg = cv.CreateImage((img.height,img.width), img.depth, img.channels) # transposed image

# rotate counter-clockwise
cv.Transpose(img,timg)
cv.Flip(timg,timg,flipMode=0)
cv.SaveImage("rotated_counter_clockwise.jpg", timg)

# rotate clockwise
cv.Transpose(img,timg)
cv.Flip(timg,timg,flipMode=1)
cv.SaveImage("rotated_clockwise.jpg", timg)

This is an example without the new C++ interface (works for 90, 180 and 270 degrees, using param = 1, 2 and 3). Remember to call cvReleaseImage on the returned image after using it.

IplImage *rotate_image(IplImage *image, int _90_degrees_steps_anti_clockwise)
{
    IplImage *rotated;

    if(_90_degrees_steps_anti_clockwise != 2)
        rotated = cvCreateImage(cvSize(image->height, image->width), image->depth, image->nChannels);
    else
        rotated = cvCloneImage(image);

    if(_90_degrees_steps_anti_clockwise != 2)
        cvTranspose(image, rotated);

    if(_90_degrees_steps_anti_clockwise == 3)
        cvFlip(rotated, NULL, 1);
    else if(_90_degrees_steps_anti_clockwise == 1)
        cvFlip(rotated, NULL, 0);
    else if(_90_degrees_steps_anti_clockwise == 2)
        cvFlip(rotated, NULL, -1);

    return rotated;
}

Here's my EmguCV (a C# port of OpenCV) solution:

public static Image<TColor, TDepth> Rotate90<TColor, TDepth>(this Image<TColor, TDepth> img)
    where TColor : struct, IColor
    where TDepth : new()
{
    var rot = new Image<TColor, TDepth>(img.Height, img.Width);
    CvInvoke.cvTranspose(img.Ptr, rot.Ptr);
    rot._Flip(FLIP.HORIZONTAL);
    return rot;
}

public static Image<TColor, TDepth> Rotate180<TColor, TDepth>(this Image<TColor, TDepth> img)
    where TColor : struct, IColor
    where TDepth : new()
{
    var rot = img.CopyBlank();
    rot = img.Flip(FLIP.VERTICAL);
    rot._Flip(FLIP.HORIZONTAL);
    return rot;
}

public static void _Rotate180<TColor, TDepth>(this Image<TColor, TDepth> img)
    where TColor : struct, IColor
    where TDepth : new()
{
    img._Flip(FLIP.VERTICAL);
    img._Flip(FLIP.HORIZONTAL);
}

public static Image<TColor, TDepth> Rotate270<TColor, TDepth>(this Image<TColor, TDepth> img)
    where TColor : struct, IColor
    where TDepth : new()
{
    var rot = new Image<TColor, TDepth>(img.Height, img.Width);
    CvInvoke.cvTranspose(img.Ptr, rot.Ptr);
    rot._Flip(FLIP.VERTICAL);
    return rot;
}

Shouldn't be too hard to translate it back into C++.


Here is my python cv2 implementation:

import cv2

img=cv2.imread("path_to_image.jpg")

# rotate ccw
out=cv2.transpose(img)
out=cv2.flip(out,flipCode=0)

# rotate cw
out=cv2.transpose(img)
out=cv2.flip(out,flipCode=1)

cv2.imwrite("rotated.jpg", out)

Update for transposition:

You should use cvTranspose() or cv::transpose() because (as you rightly pointed out) it's more efficient. Again, I recommend upgrading to OpenCV2.0 since most of the cvXXX functions just convert IplImage* structures to Mat objects (no deep copies). If you stored the image in a Mat object, Mat.t() would return the transpose.

Any rotation:

You should use cvWarpAffine by defining the rotation matrix in the general framework of the transformation matrix. I would highly recommend upgrading to OpenCV2.0 which has several features as well as a Mat class which encapsulates matrices and images. With 2.0 you can use warpAffine to the above.


Well I was looking for some details and didn't find any example. So I am posting a transposeImage function which, I hope, will help others who are looking for a direct way to rotate 90° without losing data:

IplImage* transposeImage(IplImage* image) {

    IplImage *rotated = cvCreateImage(cvSize(image->height,image->width),   
        IPL_DEPTH_8U,image->nChannels);
    CvPoint2D32f center;
    float center_val = (float)((image->width)-1) / 2;
    center.x = center_val;
    center.y = center_val;
    CvMat *mapMatrix = cvCreateMat( 2, 3, CV_32FC1 );        
    cv2DRotationMatrix(center, 90, 1.0, mapMatrix);
    cvWarpAffine(image, rotated, mapMatrix, 
        CV_INTER_LINEAR + CV_WARP_FILL_OUTLIERS, 
        cvScalarAll(0));      
    cvReleaseMat(&mapMatrix);

    return rotated;
}

Question : Why this?

float center_val = (float)((image->width)-1) / 2; 

Answer : Because it works :) The only center I found that doesn't translate image. Though if somebody has an explanation I would be interested.


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