I've read about the difference between double precision and single precision. However, in most cases, float
and double
seem to be interchangeable, i.e. using one or the other does not seem to affect the results. Is this really the case? When are floats and doubles interchangeable? What are the differences between them?
This question is related to
c++
c
floating-point
precision
Floats have less precision than doubles. Although you already know, read What WE Should Know About Floating-Point Arithmetic for better understanding.
The size of the numbers involved in the float-point calculations is not the most relevant thing. It's the calculation that is being performed that is relevant.
In essence, if you're performing a calculation and the result is an irrational number or recurring decimal, then there will be rounding errors when that number is squashed into the finite size data structure you're using. Since double is twice the size of float then the rounding error will be a lot smaller.
The tests may specifically use numbers which would cause this kind of error and therefore tested that you'd used the appropriate type in your code.
When using floating point numbers you cannot trust that your local tests will be exactly the same as the tests that are done on the server side. The environment and the compiler are probably different on you local system and where the final tests are run. I have seen this problem many times before in some TopCoder competitions especially if you try to compare two floating point numbers.
The built-in comparison operations differ as in when you compare 2 numbers with floating point, the difference in data type (i.e. float or double) may result in different outcomes.
Given a quadratic equation: x2 − 4.0000000 x + 3.9999999 = 0, the exact roots to 10 significant digits are, r1 = 2.000316228 and r2 = 1.999683772.
Using float
and double
, we can write a test program:
#include <stdio.h>
#include <math.h>
void dbl_solve(double a, double b, double c)
{
double d = b*b - 4.0*a*c;
double sd = sqrt(d);
double r1 = (-b + sd) / (2.0*a);
double r2 = (-b - sd) / (2.0*a);
printf("%.5f\t%.5f\n", r1, r2);
}
void flt_solve(float a, float b, float c)
{
float d = b*b - 4.0f*a*c;
float sd = sqrtf(d);
float r1 = (-b + sd) / (2.0f*a);
float r2 = (-b - sd) / (2.0f*a);
printf("%.5f\t%.5f\n", r1, r2);
}
int main(void)
{
float fa = 1.0f;
float fb = -4.0000000f;
float fc = 3.9999999f;
double da = 1.0;
double db = -4.0000000;
double dc = 3.9999999;
flt_solve(fa, fb, fc);
dbl_solve(da, db, dc);
return 0;
}
Running the program gives me:
2.00000 2.00000
2.00032 1.99968
Note that the numbers aren't large, but still you get cancellation effects using float
.
(In fact, the above is not the best way of solving quadratic equations using either single- or double-precision floating-point numbers, but the answer remains unchanged even if one uses a more stable method.)
Here is what the standard C99 (ISO-IEC 9899 6.2.5 §10) or C++2003 (ISO-IEC 14882-2003 3.1.9 §8) standards say:
There are three floating point types:
float
,double
, andlong double
. The typedouble
provides at least as much precision asfloat
, and the typelong double
provides at least as much precision asdouble
. The set of values of the typefloat
is a subset of the set of values of the typedouble
; the set of values of the typedouble
is a subset of the set of values of the typelong double
.
The C++ standard adds:
The value representation of floating-point types is implementation-defined.
I would suggest having a look at the excellent What Every Computer Scientist Should Know About Floating-Point Arithmetic that covers the IEEE floating-point standard in depth. You'll learn about the representation details and you'll realize there is a tradeoff between magnitude and precision. The precision of the floating point representation increases as the magnitude decreases, hence floating point numbers between -1 and 1 are those with the most precision.
If one works with embedded processing, eventually the underlying hardware (e.g. FPGA or some specific processor / microcontroller model) will have float implemented optimally in hardware whereas double will use software routines. So if the precision of a float is enough to handle the needs, the program will execute some times faster with float then double. As noted on other answers, beware of accumulation errors.
I just ran into a error that took me forever to figure out and potentially can give you a good example of float precision.
#include <iostream>
#include <iomanip>
int main(){
for(float t=0;t<1;t+=0.01){
std::cout << std::fixed << std::setprecision(6) << t << std::endl;
}
}
The output is
0.000000
0.010000
0.020000
0.030000
0.040000
0.050000
0.060000
0.070000
0.080000
0.090000
0.100000
0.110000
0.120000
0.130000
0.140000
0.150000
0.160000
0.170000
0.180000
0.190000
0.200000
0.210000
0.220000
0.230000
0.240000
0.250000
0.260000
0.270000
0.280000
0.290000
0.300000
0.310000
0.320000
0.330000
0.340000
0.350000
0.360000
0.370000
0.380000
0.390000
0.400000
0.410000
0.420000
0.430000
0.440000
0.450000
0.460000
0.470000
0.480000
0.490000
0.500000
0.510000
0.520000
0.530000
0.540000
0.550000
0.560000
0.570000
0.580000
0.590000
0.600000
0.610000
0.620000
0.630000
0.640000
0.650000
0.660000
0.670000
0.680000
0.690000
0.700000
0.710000
0.720000
0.730000
0.740000
0.750000
0.760000
0.770000
0.780000
0.790000
0.800000
0.810000
0.820000
0.830000
0.839999
0.849999
0.859999
0.869999
0.879999
0.889999
0.899999
0.909999
0.919999
0.929999
0.939999
0.949999
0.959999
0.969999
0.979999
0.989999
0.999999
As you can see after 0.83, the precision runs down significantly.
However, if I set up t
as double, such an issue won't happen.
It took me five hours to realize this minor error, which ruined my program.
Type float, 32 bits long, has a precision of 7 digits. While it may store values with very large or very small range (+/- 3.4 * 10^38 or * 10^-38), it has only 7 significant digits.
Type double, 64 bits long, has a bigger range (*10^+/-308) and 15 digits precision.
Type long double is nominally 80 bits, though a given compiler/OS pairing may store it as 12-16 bytes for alignment purposes. The long double has an exponent that just ridiculously huge and should have 19 digits precision. Microsoft, in their infinite wisdom, limits long double to 8 bytes, the same as plain double.
Generally speaking, just use type double when you need a floating point value/variable. Literal floating point values used in expressions will be treated as doubles by default, and most of the math functions that return floating point values return doubles. You'll save yourself many headaches and typecastings if you just use double.
Unlike an int
(whole number), a float
have a decimal point, and so can a double
.
But the difference between the two is that a double
is twice as detailed as a float
, meaning that it can have double the amount of numbers after the decimal point.
Source: Stackoverflow.com