[javascript] HTML5 Canvas: Zooming

Canvas zoom and pan

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<!DOCTYPE html>_x000D_
<html>_x000D_
<body>_x000D_
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<canvas id="myCanvas" width="" height=""_x000D_
style="border:1px solid #d3d3d3;">_x000D_
Your browser does not support the canvas element._x000D_
</canvas>_x000D_
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<script>_x000D_
console.log("canvas")_x000D_
var ox=0,oy=0,px=0,py=0,scx=1,scy=1;_x000D_
var canvas = document.getElementById("myCanvas");_x000D_
canvas.onmousedown=(e)=>{px=e.x;py=e.y;canvas.onmousemove=(e)=>{ox-=(e.x-px);oy-=(e.y-py);px=e.x;py=e.y;} } _x000D_
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canvas.onmouseup=()=>{canvas.onmousemove=null;}_x000D_
canvas.onwheel =(e)=>{let bfzx,bfzy,afzx,afzy;[bfzx,bfzy]=StoW(e.x,e.y);scx-=10*scx/e.deltaY;scy-=10*scy/e.deltaY;_x000D_
[afzx,afzy]=StoW(e.x,e.y);_x000D_
ox+=(bfzx-afzx);_x000D_
oy+=(bfzy-afzy);_x000D_
}_x000D_
var ctx = canvas.getContext("2d");_x000D_
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function draw(){_x000D_
window.requestAnimationFrame(draw);_x000D_
ctx.clearRect(0,0,canvas.width,canvas.height);_x000D_
for(let i=0;i<=100;i+=10){_x000D_
let sx=0,sy=i;_x000D_
let ex=100,ey=i;_x000D_
[sx,sy]=WtoS(sx,sy);_x000D_
[ex,ey]=WtoS(ex,ey);_x000D_
ctx.beginPath();_x000D_
ctx.moveTo(sx, sy);_x000D_
ctx.lineTo(ex, ey);_x000D_
ctx.stroke();_x000D_
}_x000D_
for(let i=0;i<=100;i+=10){_x000D_
let sx=i,sy=0;_x000D_
let ex=i,ey=100;_x000D_
[sx,sy]=WtoS(sx,sy);_x000D_
[ex,ey]=WtoS(ex,ey);_x000D_
ctx.beginPath();_x000D_
ctx.moveTo(sx, sy);_x000D_
ctx.lineTo(ex, ey);_x000D_
ctx.stroke();_x000D_
}_x000D_
}_x000D_
draw()_x000D_
function WtoS(wx,wy){_x000D_
let sx=(wx-ox)*scx;_x000D_
let sy=(wy-oy)*scy;_x000D_
return[sx,sy];_x000D_
}_x000D_
function StoW(sx,sy){_x000D_
let wx=sx/scx+ox;_x000D_
let wy=sy/scy+oy;_x000D_
return[wx,wy];_x000D_
}_x000D_
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</script>_x000D_
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</body>_x000D_
</html>
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