A canvas has 2 sizes, the dimension of the pixels in the canvas (it's backingstore or drawingBuffer) and the display size. The number of pixels is set using the the canvas attributes. In HTML
<canvas width="400" height="300"></canvas>
Or in JavaScript
someCanvasElement.width = 400;
someCanvasElement.height = 300;
Separate from that are the canvas's CSS style width and height
In CSS
canvas { /* or some other selector */
width: 500px;
height: 400px;
}
Or in JavaScript
canvas.style.width = "500px";
canvas.style.height = "400px";
The arguably best way to make a canvas 1x1 pixels is to ALWAYS USE CSS to choose the size then write a tiny bit of JavaScript to make the number of pixels match that size.
function resizeCanvasToDisplaySize(canvas) {
// look up the size the canvas is being displayed
const width = canvas.clientWidth;
const height = canvas.clientHeight;
// If it's resolution does not match change it
if (canvas.width !== width || canvas.height !== height) {
canvas.width = width;
canvas.height = height;
return true;
}
return false;
}
Why is this the best way? Because it works in most cases without having to change any code.
const ctx = document.querySelector("#c").getContext("2d");_x000D_
_x000D_
function render(time) {_x000D_
time *= 0.001;_x000D_
resizeCanvasToDisplaySize(ctx.canvas);_x000D_
_x000D_
ctx.fillStyle = "#DDE";_x000D_
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);_x000D_
ctx.save();_x000D_
_x000D_
const spacing = 64;_x000D_
const size = 48;_x000D_
const across = ctx.canvas.width / spacing + 1;_x000D_
const down = ctx.canvas.height / spacing + 1;_x000D_
const s = Math.sin(time);_x000D_
const c = Math.cos(time);_x000D_
for (let y = 0; y < down; ++y) {_x000D_
for (let x = 0; x < across; ++x) {_x000D_
ctx.setTransform(c, -s, s, c, x * spacing, y * spacing);_x000D_
ctx.strokeRect(-size / 2, -size / 2, size, size);_x000D_
}_x000D_
}_x000D_
_x000D_
ctx.restore();_x000D_
_x000D_
requestAnimationFrame(render);_x000D_
}_x000D_
requestAnimationFrame(render);_x000D_
_x000D_
function resizeCanvasToDisplaySize(canvas) {_x000D_
// look up the size the canvas is being displayed_x000D_
const width = canvas.clientWidth;_x000D_
const height = canvas.clientHeight;_x000D_
_x000D_
// If it's resolution does not match change it_x000D_
if (canvas.width !== width || canvas.height !== height) {_x000D_
canvas.width = width;_x000D_
canvas.height = height;_x000D_
return true;_x000D_
}_x000D_
_x000D_
return false;_x000D_
}
_x000D_
body { margin: 0; }_x000D_
canvas { display: block; width: 100vw; height: 100vh; }
_x000D_
<canvas id="c"></canvas>
_x000D_
const ctx = document.querySelector("#c").getContext("2d");_x000D_
_x000D_
function render(time) {_x000D_
time *= 0.001;_x000D_
resizeCanvasToDisplaySize(ctx.canvas);_x000D_
_x000D_
ctx.fillStyle = "#DDE";_x000D_
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);_x000D_
ctx.save();_x000D_
_x000D_
const spacing = 64;_x000D_
const size = 48;_x000D_
const across = ctx.canvas.width / spacing + 1;_x000D_
const down = ctx.canvas.height / spacing + 1;_x000D_
const s = Math.sin(time);_x000D_
const c = Math.cos(time);_x000D_
for (let y = 0; y <= down; ++y) {_x000D_
for (let x = 0; x <= across; ++x) {_x000D_
ctx.setTransform(c, -s, s, c, x * spacing, y * spacing);_x000D_
ctx.strokeRect(-size / 2, -size / 2, size, size);_x000D_
}_x000D_
}_x000D_
_x000D_
ctx.restore();_x000D_
_x000D_
requestAnimationFrame(render);_x000D_
}_x000D_
requestAnimationFrame(render);_x000D_
_x000D_
function resizeCanvasToDisplaySize(canvas) {_x000D_
// look up the size the canvas is being displayed_x000D_
const width = canvas.clientWidth;_x000D_
const height = canvas.clientHeight;_x000D_
_x000D_
// If it's resolution does not match change it_x000D_
if (canvas.width !== width || canvas.height !== height) {_x000D_
canvas.width = width;_x000D_
canvas.height = height;_x000D_
return true;_x000D_
}_x000D_
_x000D_
return false;_x000D_
}
_x000D_
span { _x000D_
width: 250px; _x000D_
height: 100px; _x000D_
float: left; _x000D_
padding: 1em 1em 1em 0;_x000D_
display: inline-block;_x000D_
}_x000D_
canvas {_x000D_
width: 100%;_x000D_
height: 100%;_x000D_
}
_x000D_
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent cursus venenatis metus. Mauris ac nibh at odio scelerisque scelerisque. Donec ut enim <span class="diagram"><canvas id="c"></canvas></span>_x000D_
vel urna gravida imperdiet id ac odio. Aenean congue hendrerit eros id facilisis. In vitae leo ullamcorper, aliquet leo a, vehicula magna. Proin sollicitudin vestibulum aliquet. Sed et varius justo._x000D_
<br/><br/>_x000D_
Quisque tempor metus in porttitor placerat. Nulla vehicula sem nec ipsum commodo, at tincidunt orci porttitor. Duis porttitor egestas dui eu viverra. Sed et ipsum eget odio pharetra semper. Integer tempor orci quam, eget aliquet velit consectetur sit amet. Maecenas maximus placerat arcu in varius. Morbi semper, quam a ullamcorper interdum, augue nisl sagittis urna, sed pharetra lectus ex nec elit. Nullam viverra lacinia tellus, bibendum maximus nisl dictum id. Phasellus mauris quam, rutrum ut congue non, hendrerit sollicitudin urna._x000D_
</p>
_x000D_
const ctx = document.querySelector("#c").getContext("2d");_x000D_
_x000D_
function render(time) {_x000D_
time *= 0.001;_x000D_
resizeCanvasToDisplaySize(ctx.canvas);_x000D_
_x000D_
ctx.fillStyle = "#DDE";_x000D_
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);_x000D_
ctx.save();_x000D_
_x000D_
const spacing = 64;_x000D_
const size = 48;_x000D_
const across = ctx.canvas.width / spacing + 1;_x000D_
const down = ctx.canvas.height / spacing + 1;_x000D_
const s = Math.sin(time);_x000D_
const c = Math.cos(time);_x000D_
for (let y = 0; y < down; ++y) {_x000D_
for (let x = 0; x < across; ++x) {_x000D_
ctx.setTransform(c, -s, s, c, x * spacing, y * spacing);_x000D_
ctx.strokeRect(-size / 2, -size / 2, size, size);_x000D_
}_x000D_
}_x000D_
_x000D_
ctx.restore();_x000D_
_x000D_
requestAnimationFrame(render);_x000D_
}_x000D_
requestAnimationFrame(render);_x000D_
_x000D_
function resizeCanvasToDisplaySize(canvas) {_x000D_
// look up the size the canvas is being displayed_x000D_
const width = canvas.clientWidth;_x000D_
const height = canvas.clientHeight;_x000D_
_x000D_
// If it's resolution does not match change it_x000D_
if (canvas.width !== width || canvas.height !== height) {_x000D_
canvas.width = width;_x000D_
canvas.height = height;_x000D_
return true;_x000D_
}_x000D_
_x000D_
return false;_x000D_
}_x000D_
_x000D_
// ----- the code above related to the canvas does not change ----_x000D_
// ---- the code below is related to the slider ----_x000D_
const $ = document.querySelector.bind(document);_x000D_
const left = $(".left");_x000D_
const slider = $(".slider");_x000D_
let dragging;_x000D_
let lastX;_x000D_
let startWidth;_x000D_
_x000D_
slider.addEventListener('mousedown', e => {_x000D_
lastX = e.pageX;_x000D_
dragging = true;_x000D_
});_x000D_
_x000D_
window.addEventListener('mouseup', e => {_x000D_
dragging = false;_x000D_
});_x000D_
_x000D_
window.addEventListener('mousemove', e => {_x000D_
if (dragging) {_x000D_
const deltaX = e.pageX - lastX;_x000D_
left.style.width = left.clientWidth + deltaX + "px";_x000D_
lastX = e.pageX;_x000D_
}_x000D_
});
_x000D_
body { _x000D_
margin: 0;_x000D_
}_x000D_
.frame {_x000D_
display: flex;_x000D_
align-items: space-between;_x000D_
height: 100vh;_x000D_
}_x000D_
.left {_x000D_
width: 70%;_x000D_
left: 0;_x000D_
top: 0;_x000D_
right: 0;_x000D_
bottom: 0;_x000D_
} _x000D_
canvas {_x000D_
width: 100%;_x000D_
height: 100%;_x000D_
}_x000D_
pre {_x000D_
padding: 1em;_x000D_
}_x000D_
.slider {_x000D_
width: 10px;_x000D_
background: #000;_x000D_
}_x000D_
.right {_x000D_
flex 1 1 auto;_x000D_
}
_x000D_
<div class="frame">_x000D_
<div class="left">_x000D_
<canvas id="c"></canvas>_x000D_
</div>_x000D_
<div class="slider">_x000D_
_x000D_
</div>_x000D_
<div class="right">_x000D_
<pre>_x000D_
* controls_x000D_
* go _x000D_
* here_x000D_
_x000D_
<- drag this_x000D_
</pre>_x000D_
</div>_x000D_
</div>
_x000D_
const ctx = document.querySelector("#c").getContext("2d");_x000D_
_x000D_
function render(time) {_x000D_
time *= 0.001;_x000D_
resizeCanvasToDisplaySize(ctx.canvas);_x000D_
_x000D_
ctx.fillStyle = "#DDE";_x000D_
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);_x000D_
ctx.save();_x000D_
_x000D_
const spacing = 64;_x000D_
const size = 48;_x000D_
const across = ctx.canvas.width / spacing + 1;_x000D_
const down = ctx.canvas.height / spacing + 1;_x000D_
const s = Math.sin(time);_x000D_
const c = Math.cos(time);_x000D_
for (let y = 0; y < down; ++y) {_x000D_
for (let x = 0; x < across; ++x) {_x000D_
ctx.setTransform(c, -s, s, c, x * spacing, y * spacing);_x000D_
ctx.strokeRect(-size / 2, -size / 2, size, size);_x000D_
}_x000D_
}_x000D_
_x000D_
ctx.restore();_x000D_
_x000D_
requestAnimationFrame(render);_x000D_
}_x000D_
requestAnimationFrame(render);_x000D_
_x000D_
function resizeCanvasToDisplaySize(canvas) {_x000D_
// look up the size the canvas is being displayed_x000D_
const width = canvas.clientWidth;_x000D_
const height = canvas.clientHeight;_x000D_
_x000D_
// If it's resolution does not match change it_x000D_
if (canvas.width !== width || canvas.height !== height) {_x000D_
canvas.width = width;_x000D_
canvas.height = height;_x000D_
return true;_x000D_
}_x000D_
_x000D_
return false;_x000D_
}
_x000D_
body { margin: 0; }_x000D_
canvas { _x000D_
display: block; _x000D_
width: 100vw; _x000D_
height: 100vh; _x000D_
position: fixed;_x000D_
}_x000D_
#content {_x000D_
position: absolute;_x000D_
margin: 0 1em;_x000D_
font-size: xx-large;_x000D_
font-family: sans-serif;_x000D_
font-weight: bold;_x000D_
text-shadow: 2px 2px 0 #FFF, _x000D_
-2px -2px 0 #FFF,_x000D_
-2px 2px 0 #FFF,_x000D_
2px -2px 0 #FFF;_x000D_
}
_x000D_
<canvas id="c"></canvas>_x000D_
<div id="content">_x000D_
<p>_x000D_
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent cursus venenatis metus. Mauris ac nibh at odio scelerisque scelerisque. Donec ut enim vel urna gravida imperdiet id ac odio. Aenean congue hendrerit eros id facilisis. In vitae leo ullamcorper, aliquet leo a, vehicula magna. Proin sollicitudin vestibulum aliquet. Sed et varius justo._x000D_
</p>_x000D_
<p>_x000D_
Quisque tempor metus in porttitor placerat. Nulla vehicula sem nec ipsum commodo, at tincidunt orci porttitor. Duis porttitor egestas dui eu viverra. Sed et ipsum eget odio pharetra semper. Integer tempor orci quam, eget aliquet velit consectetur sit amet. Maecenas maximus placerat arcu in varius. Morbi semper, quam a ullamcorper interdum, augue nisl sagittis urna, sed pharetra lectus ex nec elit. Nullam viverra lacinia tellus, bibendum maximus nisl dictum id. Phasellus mauris quam, rutrum ut congue non, hendrerit sollicitudin urna._x000D_
</p>_x000D_
</div>
_x000D_
Because I didn't set the attributes the only thing that changed in each sample is the CSS (as far as the canvas is concerned)
Notes: