[c#] Get and Set Screen Resolution

How can I collect and change screen resolution using Visual C#?

This question is related to c# screen screen-resolution

The answer is


For retrieving the screen resolution, you're going to want to use the System.Windows.Forms.Screen class. The Screen.AllScreens property can be used to access a collection of all of the displays on the system, or you can use the Screen.PrimaryScreen property to access the primary display.

The Screen class has a property called Bounds, which you can use to determine the resolution of the current instance of the class. For example, to determine the resolution of the current screen:

Rectangle resolution = Screen.PrimaryScreen.Bounds;

For changing the resolution, things get a little more complicated. This article (or this one) provides a detailed implementation and explanation. Hope this helps.


This code will work perfectly in WPF. You can use it in either page load or in button click.

      string screenWidth =System.Windows.SystemParameters.PrimaryScreenWidth.ToString();

      string screenHeight = System.Windows.SystemParameters.PrimaryScreenHeight.ToString();

      txtResolution.Text ="Resolution : "+screenWidth + " X " + screenHeight;

In C# this is how to get the resolution Screen:

button click or form load:

string screenWidth = Screen.PrimaryScreen.Bounds.Width.ToString();
string screenHeight = Screen.PrimaryScreen.Bounds.Height.ToString();
Label1.Text = ("Resolution: " + screenWidth + "x" + screenHeight);

Answer from different solutions to get Display Resolution

  1. Get the scaling factor

  2. Get Screen.PrimaryScreen.Bounds.Width and Screen.PrimaryScreen.Bounds.Height multiple by scaling factor result

    #region Display Resolution
    
     [DllImport("gdi32.dll", CharSet = CharSet.Auto, SetLastError = true, ExactSpelling = true)]
     public static extern int GetDeviceCaps(IntPtr hDC, int nIndex);
    
     public enum DeviceCap
     {
         VERTRES = 10,
         DESKTOPVERTRES = 117
     }
    
    
     public static double GetWindowsScreenScalingFactor(bool percentage = true)
     {
         //Create Graphics object from the current windows handle
         Graphics GraphicsObject = Graphics.FromHwnd(IntPtr.Zero);
         //Get Handle to the device context associated with this Graphics object
         IntPtr DeviceContextHandle = GraphicsObject.GetHdc();
         //Call GetDeviceCaps with the Handle to retrieve the Screen Height
         int LogicalScreenHeight = GetDeviceCaps(DeviceContextHandle, (int)DeviceCap.VERTRES);
         int PhysicalScreenHeight = GetDeviceCaps(DeviceContextHandle, (int)DeviceCap.DESKTOPVERTRES);
         //Divide the Screen Heights to get the scaling factor and round it to two decimals
         double ScreenScalingFactor = Math.Round(PhysicalScreenHeight / (double)LogicalScreenHeight, 2);
         //If requested as percentage - convert it
         if (percentage)
         {
             ScreenScalingFactor *= 100.0;
         }
         //Release the Handle and Dispose of the GraphicsObject object
         GraphicsObject.ReleaseHdc(DeviceContextHandle);
         GraphicsObject.Dispose();
         //Return the Scaling Factor
         return ScreenScalingFactor;
     }
    
     public static Size GetDisplayResolution()
     {
         var sf = GetWindowsScreenScalingFactor(false);
         var screenWidth = Screen.PrimaryScreen.Bounds.Width * sf;
         var screenHeight = Screen.PrimaryScreen.Bounds.Height * sf;
         return new Size((int)screenWidth, (int)screenHeight);
     }
    
     #endregion
    

to check display resolution

var size = GetDisplayResolution();
Console.WriteLine("Display Resoluton: " + size.Width + "x" + size.Height);

If you want to collect screen resolution you can run the following code within a WPF window (the window is what the this would refer to):

System.Windows.Media.Matrix m = PresentationSource.FromVisual(this).CompositionTarget.TransformToDevice;
Double dpiX = m.M11 * 96;
Double dpiY = m.M22 * 96;

I have spent a lot of time trying to figure this out, for devices with scaling factor is very difficult to get the actual size of the screen due to the scaling factor sometimes 125% or 150% when the calls are made to the C# objects the returning value is not the right now, so you need to make a windows API call to get the scaling factor and apply the multiplier, the only working way that I have found for non WPF apps is here

https://stackoverflow.com/a/21450169


in Winforms, there is a Screen class you can use to get data about screen dimensions and color depth for all displays connected to the computer. Here's the docs page: http://msdn.microsoft.com/en-us/library/system.windows.forms.screen.aspx

CHANGING the screen resolution is trickier. There is a Resolution third party class that wraps the native code you'd otherwise hook into. Use its CResolution nested class to set the screen resolution to a new height and width; but understand that doing this will only work for height/width combinations the display actually supports (800x600, 1024x768, etc, not 817x435).


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