[javascript] How to start and stop/pause setInterval?

I'm trying to pause and then play a setInterval loop.

After I have stopped the loop, the "start" button in my attempt doesn't seem to work :

_x000D_
_x000D_
input = document.getElementById("input");_x000D_
_x000D_
function start() {_x000D_
  add = setInterval("input.value++", 1000);_x000D_
}_x000D_
start();
_x000D_
<input type="number" id="input" />_x000D_
<input type="button" onclick="clearInterval(add)" value="stop" />_x000D_
<input type="button" onclick="start()" value="start" />
_x000D_
_x000D_
_x000D_

Is there a working way to do this?

This question is related to javascript jquery loops setinterval

The answer is


As you've tagged this jQuery ...

First, put IDs on your input buttons and remove the inline handlers:

<input type="number" id="input" />
<input type="button" id="stop" value="stop"/>
<input type="button" id="start" value="start"/>

Then keep all of your state and functions encapsulated in a closure:

EDIT updated for a cleaner implementation, that also addresses @Esailija's concerns about use of setInterval().

$(function() {
    var timer = null;
    var input = document.getElementById('input');

    function tick() {
        ++input.value;
        start();        // restart the timer
    };

    function start() {  // use a one-off timer
        timer = setTimeout(tick, 1000);
    };

    function stop() {
        clearTimeout(timer);
    };

    $('#start').bind("click", start); // use .on in jQuery 1.7+
    $('#stop').bind("click", stop);

    start();  // if you want it to auto-start
});

This ensures that none of your variables leak into global scope, and can't be modified from outside.

(Updated) working demo at http://jsfiddle.net/alnitak/Q6RhG/


See Working Demo on jsFiddle: http://jsfiddle.net/qHL8Z/3/

_x000D_
_x000D_
$(function() {_x000D_
  var timer = null,_x000D_
    interval = 1000,_x000D_
    value = 0;_x000D_
_x000D_
  $("#start").click(function() {_x000D_
    if (timer !== null) return;_x000D_
    timer = setInterval(function() {_x000D_
      $("#input").val(++value);_x000D_
    }, interval);_x000D_
  });_x000D_
_x000D_
  $("#stop").click(function() {_x000D_
    clearInterval(timer);_x000D_
    timer = null_x000D_
  });_x000D_
});
_x000D_
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>_x000D_
<input type="number" id="input" />_x000D_
<input id="stop" type="button" value="stop" />_x000D_
<input id="start" type="button" value="start" />
_x000D_
_x000D_
_x000D_


(function(){
    var i = 0;
    function stop(){
        clearTimeout(i);
    }

    function start(){
        i = setTimeout( timed, 1000 );
    }

    function timed(){
       document.getElementById("input").value++;
       start();
    }

    window.stop = stop;
    window.start = start;
})()

http://jsfiddle.net/TE3Z2/


You can't stop a timer function mid-execution. You can only catch it after it completes and prevent it from triggering again.


add is a local variable not a global variable try this

_x000D_
_x000D_
var add;_x000D_
var input = document.getElementById("input");_x000D_
_x000D_
function start() {_x000D_
  add = setInterval("input.value++", 1000);_x000D_
}_x000D_
start();
_x000D_
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>_x000D_
<input type="number" id="input" />_x000D_
<input type="button" onclick="clearInterval(add)" value="stop" />_x000D_
<input type="button" onclick="start()" value="start" />
_x000D_
_x000D_
_x000D_


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