I figured it out. Basically it's an async issue. You can't just submit and expect to render the subsequent page immediately. You have to wait until the onLoad event for the next page is triggered. My code is below:
var page = new WebPage(), testindex = 0, loadInProgress = false;
page.onConsoleMessage = function(msg) {
console.log(msg);
};
page.onLoadStarted = function() {
loadInProgress = true;
console.log("load started");
};
page.onLoadFinished = function() {
loadInProgress = false;
console.log("load finished");
};
var steps = [
function() {
//Load Login Page
page.open("https://website.com/theformpage/");
},
function() {
//Enter Credentials
page.evaluate(function() {
var arr = document.getElementsByClassName("login-form");
var i;
for (i=0; i < arr.length; i++) {
if (arr[i].getAttribute('method') == "POST") {
arr[i].elements["email"].value="mylogin";
arr[i].elements["password"].value="mypassword";
return;
}
}
});
},
function() {
//Login
page.evaluate(function() {
var arr = document.getElementsByClassName("login-form");
var i;
for (i=0; i < arr.length; i++) {
if (arr[i].getAttribute('method') == "POST") {
arr[i].submit();
return;
}
}
});
},
function() {
// Output content of page to stdout after form has been submitted
page.evaluate(function() {
console.log(document.querySelectorAll('html')[0].outerHTML);
});
}
];
interval = setInterval(function() {
if (!loadInProgress && typeof steps[testindex] == "function") {
console.log("step " + (testindex + 1));
steps[testindex]();
testindex++;
}
if (typeof steps[testindex] != "function") {
console.log("test complete!");
phantom.exit();
}
}, 50);