I am trying to add a drop shadow to views that are layered on top of one another, the views collapse allowing content in other views to be seen, in this vein i want to keep view.clipsToBounds
ON so that when the views collapse their content is clipped.
This seems to have made it difficult for me to add a drop shadow to the layers as when i turn clipsToBounds
ON the shadows are clipped also.
I have been trying to manipulate view.frame
and view.bounds
in order to add a drop shadow to the frame but allow the bounds to be large enough to encompass it, however I have had no luck with this.
Here is the code I am using to add a Shadow (this only works with clipsToBounds
OFF as shown)
view.clipsToBounds = NO;
view.layer.shadowColor = [[UIColor blackColor] CGColor];
view.layer.shadowOffset = CGSizeMake(0,5);
view.layer.shadowOpacity = 0.5;
Here is a screenshot of the shadow being applied to the top lightest grey layer. Hopefully this gives an idea of how my content will overlap if clipsToBounds
is OFF.
How can I add a shadow to my UIView
and keep my content clipped?
Edit: Just wanted to add that I have also played around with using background images with shadows on, which does work well, however I would still like to know the best coded solution for this.
This question is related to
ios
uiview
shadow
cliptobounds
Wasabii's answer in Swift 2.3:
let shadowPath = UIBezierPath(rect: view.bounds)
view.layer.masksToBounds = false
view.layer.shadowColor = UIColor.blackColor().CGColor
view.layer.shadowOffset = CGSize(width: 0, height: 0.5)
view.layer.shadowOpacity = 0.2
view.layer.shadowPath = shadowPath.CGPath
And in Swift 3/4/5:
let shadowPath = UIBezierPath(rect: view.bounds)
view.layer.masksToBounds = false
view.layer.shadowColor = UIColor.black.cgColor
view.layer.shadowOffset = CGSize(width: 0, height: 0.5)
view.layer.shadowOpacity = 0.2
view.layer.shadowPath = shadowPath.cgPath
Put this code in layoutSubviews() if you're using AutoLayout.
In SwiftUI, this is all much easier:
Color.yellow // or whatever your view
.shadow(radius: 3)
.frame(width: 200, height: 100)
You can create an extension for UIView to access these values in the design editor
extension UIView{
@IBInspectable var shadowOffset: CGSize{
get{
return self.layer.shadowOffset
}
set{
self.layer.shadowOffset = newValue
}
}
@IBInspectable var shadowColor: UIColor{
get{
return UIColor(cgColor: self.layer.shadowColor!)
}
set{
self.layer.shadowColor = newValue.cgColor
}
}
@IBInspectable var shadowRadius: CGFloat{
get{
return self.layer.shadowRadius
}
set{
self.layer.shadowRadius = newValue
}
}
@IBInspectable var shadowOpacity: Float{
get{
return self.layer.shadowOpacity
}
set{
self.layer.shadowOpacity = newValue
}
}
}
So yes, you should prefer the shadowPath property for performance, but also: From the header file of CALayer.shadowPath
Specifying the path explicitly using this property will usually * improve rendering performance, as will sharing the same path * reference across multiple layers
A lesser known trick is sharing the same reference across multiple layers. Of course they have to use the same shape, but this is common with table/collection view cells.
I don't know why it gets faster if you share instances, i'm guessing it caches the rendering of the shadow and can reuse it for other instances in the view. I wonder if this is even faster with
On viewWillLayoutSubviews:
override func viewWillLayoutSubviews() {
sampleView.layer.masksToBounds = false
sampleView.layer.shadowColor = UIColor.darkGrayColor().CGColor;
sampleView.layer.shadowOffset = CGSizeMake(2.0, 2.0)
sampleView.layer.shadowOpacity = 1.0
}
Using Extension of UIView:
extension UIView {
func addDropShadowToView(targetView:UIView? ){
targetView!.layer.masksToBounds = false
targetView!.layer.shadowColor = UIColor.darkGrayColor().CGColor;
targetView!.layer.shadowOffset = CGSizeMake(2.0, 2.0)
targetView!.layer.shadowOpacity = 1.0
}
}
Usage:
sampleView.addDropShadowToView(sampleView)
The trick is defining the masksToBounds
property of your view's layer properly:
view.layer.masksToBounds = NO;
and it should work.
(Source)
Source: Stackoverflow.com