If you have a plist of devices (eg maintained by @Tib above in https://stackoverflow.com/a/17655825/849616) to handle it if Swift 3 you'd use:
extension UIDevice {
/// Fetches the information about the name of the device.
///
/// - Returns: Should return meaningful device name, if not found will return device system code.
public static func modelName() -> String {
let physicalName = deviceSystemCode()
if let deviceTypes = deviceTypes(), let modelName = deviceTypes[physicalName] as? String {
return modelName
}
return physicalName
}
}
private extension UIDevice {
/// Fetches from system the code of the device
static func deviceSystemCode() -> String {
var systemInfo = utsname()
uname(&systemInfo)
let machineMirror = Mirror(reflecting: systemInfo.machine)
let identifier = machineMirror.children.reduce("") { identifier, element in
guard let value = element.value as? Int8, value != 0 else { return identifier }
return identifier + String(UnicodeScalar(UInt8(value)))
}
return identifier
}
/// Fetches the plist entries from plist maintained in https://stackoverflow.com/a/17655825/849616
///
/// - Returns: A dictionary with pairs of deviceSystemCode <-> meaningfulDeviceName.
static func deviceTypes() -> NSDictionary? {
if let fileUrl = Bundle.main.url(forResource: "your plist name", withExtension: "plist"),
let configurationDictionary = NSDictionary(contentsOf: fileUrl) {
return configurationDictionary
}
return nil
}
}
Later you can call it using UIDevice.modelName()
.
Additional credits go to @Tib (for plist), @Aniruddh Joshi (for deviceSystemCode()
function).