Context: I'm trying to wrap my head around pointers, we just saw them a couple of weeks ago in school and while practicing today I ran into a silly? issue, it can be super straightforward to you but I have little to none programming experience.
I've seen quite a few questions over in SO about deleting pointers but they all seem to be related to deleting a class and not a 'simple' pointer (or whatever the proper term might be), here's the code I'm trying to run:
#include <iostream>;
using namespace std;
int main() {
int myVar,
*myPointer;
myVar = 8;
myPointer = &myVar;
cout << "delete-ing pointers " << endl;
cout << "Memory address: " << myPointer << endl;
// Seems I can't *just* delete it, as it triggers an error
delete myPointer;
cout << "myPointer: " << myPointer << endl;
// Error: a.out(14399) malloc: *** error for object 0x7fff61e537f4:
// pointer being freed was not allocated
// *** set a breakpoint in malloc_error_break to debug
// Abort trap: 6
// Using the new keyword befor deleting it works, but
// does it really frees up the space?
myPointer = new int;
delete myPointer;
cout << "myPointer: " << myPointer << endl;
// myPointer continues to store a memory address.
// Using NULL before deleting it, seems to work.
myPointer = NULL;
delete myPointer;
cout << "myPointer: " << myPointer << endl;
// myPointer returns 0.
}
So my questions are:
Sorry for the long question, wanted to make this as clear as possible, also to reiterate, I have little programming experience, so if someone could answer this using layman's terms, it would be greatly appreciated!
This question is related to
c++
pointers
delete-operator
I believe you're not fully understanding how pointers work.
When you have a pointer pointing to some memory there are three different things you must understand:
- there is "what is pointed" by the pointer (the memory)
- this memory address
- not all pointers need to have their memory deleted: you only need to delete memory that was dynamically allocated (used new
operator).
Imagine:
int *ptr = new int;
// ptr has the address of the memory.
// at this point, the actual memory doesn't have anything.
*ptr = 8;
// you're assigning the integer 8 into that memory.
delete ptr;
// you are only deleting the memory.
// at this point the pointer still has the same memory address (as you could
// notice from your 2nd test) but what inside that memory is gone!
When you did
ptr = NULL;
// you didn't delete the memory
// you're only saying that this pointer is now pointing to "nowhere".
// the memory that was pointed by this pointer is now lost.
C++ allows that you try to delete
a pointer that points to null
but it doesn't actually do anything, just doesn't give any error.
Pointers are similar to normal variables in that you don't need to delete them. They are removed from memory at the end of a functions execution and/or the end of the program.
You can however use pointers to allocate a 'block' of memory, for example like this:
int *some_integers = new int[20000]
This will allocate memory space for 20000 integers. Useful, because the Stack has a limited size and you might want to mess about with a big load of 'ints' without a stack overflow error.
Whenever you call new, you should then 'delete' at the end of your program, because otherwise you will get a memory leak, and some allocated memory space will never be returned for other programs to use. To do this:
delete [] some_integers;
Hope that helps.
There is a rule in C++, for every new there is a delete.
new is never called. So the address that cout prints is the address of the memory location of myVar, or the value assigned to myPointer in this case. By writing:
myPointer = &myVar;
you say:
myPointer = The address of where the data in myVar is stored
It returns an address that points to a memory location that has been deleted. Because first you create the pointer and assign its value to myPointer, second you delete it, third you print it. So unless you assign another value to myPointer, the deleted address will remain.
NULL equals 0, you delete 0, so you delete nothing. And it's logic that it prints 0 because you did:
myPointer = NULL;
which equals:
myPointer = 0;
int value, *ptr;
value = 8;
ptr = &value;
// ptr points to value, which lives on a stack frame.
// you are not responsible for managing its lifetime.
ptr = new int;
delete ptr;
// yes this is the normal way to manage the lifetime of
// dynamically allocated memory, you new'ed it, you delete it.
ptr = nullptr;
delete ptr;
// this is illogical, essentially you are saying delete nothing.
Source: Stackoverflow.com