[c] Does C have a string type?

C does not and never has had a native string type. By convention, the language uses arrays of char terminated with a null char, i.e., with '\0'. Functions and macros in the language's standard libraries provide support for the null-terminated character arrays, e.g., strlen iterates over an array of char until it encounters a '\0' character and strcpy copies from the source string until it encounters a '\0'.

The use of null-terminated strings in C reflects the fact that C was intended to be only a little more high-level than assembly language. Zero-terminated strings were already directly supported at that time in assembly language for the PDP-10 and PDP-11.

It is worth noting that this property of C strings leads to quite a few nasty buffer overrun bugs, including serious security flaws. For example, if you forget to null-terminate a character string passed as the source argument to strcpy, the function will keep copying sequential bytes from whatever happens to be in memory past the end of the source string until it happens to encounter a 0, potentially overwriting whatever valuable information follows the destination string's location in memory.

In your code example, the string literal "Hello, world!" will be compiled into a 14-byte long array of char. The first 13 bytes will hold the letters, comma, space, and exclamation mark and the final byte will hold the null-terminator character '\0', automatically added for you by the compiler. If you were to access the array's last element, you would find it equal to 0. E.g.:

const char foo[] = "Hello, world!";
assert(foo[12] == '!');
assert(foo[13] == '\0');

However, in your example, message is only 10 bytes long. strcpy is going to write all 14 bytes, including the null-terminator, into memory starting at the address of message. The first 10 bytes will be written into the memory allocated on the stack for message and the remaining four bytes will simply be written on to the end of the stack. The consequence of writing those four extra bytes onto the stack is hard to predict in this case (in this simple example, it might not hurt a thing), but in real-world code it usually leads to corrupted data or memory access violation errors.

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