[linux] How to build & install GLFW 3 and use it in a Linux project

2020 Updated Answer

It is 2020 (7 years later) and I have learned more about Linux during this time. Specifically that it might not be a good idea to run sudo make install when installing libraries, as these may interfere with the package management system. (In this case apt as I am using Debian 10.)

If this is not correct, please correct me in the comments.

Alternative proposed solution

This information is taken from the GLFW docs, however I have expanded/streamlined the information which is relevant to Linux users.

  • Go to home directory and clone glfw repository from github
cd ~
git clone https://github.com/glfw/glfw.git
cd glfw
  • You can at this point create a build directory and follow the instructions here (glfw build instructions), however I chose not to do that. The following command still seems to work in 2020 however it is not explicitly stated by the glfw online instructions.
cmake -G "Unix Makefiles"
  • You may need to run sudo apt-get build-dep glfw3 before (?). I ran both this command and sudo apt install xorg-dev as per the instructions.

  • Finally run make

  • Now in your project directory, do the following. (Go to your project which uses the glfw libs)

  • Create a CMakeLists.txt, mine looks like this

CMAKE_MINIMUM_REQUIRED(VERSION 3.7)
PROJECT(project)

SET(CMAKE_CXX_STANDARD 14)
SET(CMAKE_BUILD_TYPE DEBUG)

set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)

add_subdirectory(/home/<user>/glfw /home/<user>/glfw/src)


FIND_PACKAGE(OpenGL REQUIRED)

SET(SOURCE_FILES main.cpp)

ADD_EXECUTABLE(project ${SOURCE_FILES})
TARGET_LINK_LIBRARIES(project glfw)
TARGET_LINK_LIBRARIES(project OpenGL::GL)
  • If you don't like CMake then I appologize but in my opinion it is the easiest way to get your project working quickly. I would recommend learning to use it, at least to a basic level. Regretably I do not know of any good CMake tutorial

  • Then do cmake . and make, your project should be built and linked against glfw3 shared lib

  • There is some way of creating a dynamic linked lib. I believe I have used the static method here. Please comment / add a section in this answer below if you know more than I do

  • This should work on other systems, if not let me know and I will help if I am able to

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How to build & install GLFW 3 and use it in a Linux project