In java you don't check if a key is pressed, instead you listen to KeyEvent
s.
The right way to achieve your goal is to register a KeyEventDispatcher
, and implement it to maintain the state of the desired key:
import java.awt.KeyEventDispatcher;
import java.awt.KeyboardFocusManager;
import java.awt.event.KeyEvent;
public class IsKeyPressed {
private static volatile boolean wPressed = false;
public static boolean isWPressed() {
synchronized (IsKeyPressed.class) {
return wPressed;
}
}
public static void main(String[] args) {
KeyboardFocusManager.getCurrentKeyboardFocusManager().addKeyEventDispatcher(new KeyEventDispatcher() {
@Override
public boolean dispatchKeyEvent(KeyEvent ke) {
synchronized (IsKeyPressed.class) {
switch (ke.getID()) {
case KeyEvent.KEY_PRESSED:
if (ke.getKeyCode() == KeyEvent.VK_W) {
wPressed = true;
}
break;
case KeyEvent.KEY_RELEASED:
if (ke.getKeyCode() == KeyEvent.VK_W) {
wPressed = false;
}
break;
}
return false;
}
}
});
}
}
Then you can always use:
if (IsKeyPressed.isWPressed()) {
// do your thing.
}
You can, of course, use same method to implement isPressing("<some key>")
with a map of keys and their state wrapped inside IsKeyPressed
.