[c#] What are the differences between delegates and events?

NOTE: If you have access to C# 5.0 Unleashed, read the "Limitations on Plain Use of Delegates" in Chapter 18 titled "Events" to understand better the differences between the two.


It always helps me to have a simple, concrete example. So here's one for the community. First I show how you can use delegates alone to do what Events do for us. Then I show how the same solution would work with an instance of EventHandler. And then I explain why we DON'T want to do what I explain in the first example. This post was inspired by an article by John Skeet.

Example 1: Using public delegate

Suppose I have a WinForms app with a single drop-down box. The drop-down is bound to an List<Person>. Where Person has properties of Id, Name, NickName, HairColor. On the main form is a custom user control that shows the properties of that person. When someone selects a person in the drop-down the labels in the user control update to show the properties of the person selected.

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Here is how that works. We have three files that help us put this together:

  • Mediator.cs -- static class holds the delegates
  • Form1.cs -- main form
  • DetailView.cs -- user control shows all details

Here is the relevant code for each of the classes:

class Mediator
{
    public delegate void PersonChangedDelegate(Person p); //delegate type definition
    public static PersonChangedDelegate PersonChangedDel; //delegate instance. Detail view will "subscribe" to this.
    public static void OnPersonChanged(Person p) //Form1 will call this when the drop-down changes.
    {
        if (PersonChangedDel != null)
        {
            PersonChangedDel(p);
        }
    }
}

Here is our user control:

public partial class DetailView : UserControl
{
    public DetailView()
    {
        InitializeComponent();
        Mediator.PersonChangedDel += DetailView_PersonChanged;
    }

    void DetailView_PersonChanged(Person p)
    {
        BindData(p);
    }

    public void BindData(Person p)
    {
        lblPersonHairColor.Text = p.HairColor;
        lblPersonId.Text = p.IdPerson.ToString();
        lblPersonName.Text = p.Name;
        lblPersonNickName.Text = p.NickName;

    }
}

Finally we have the following code in our Form1.cs. Here we are Calling OnPersonChanged, which calls any code subscribed to the delegate.

private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
    Mediator.OnPersonChanged((Person)comboBox1.SelectedItem); //Call the mediator's OnPersonChanged method. This will in turn call all the methods assigned (i.e. subscribed to) to the delegate -- in this case `DetailView_PersonChanged`.
}

Ok. So that's how you would get this working without using events and just using delegates. We just put a public delegate into a class -- you can make it static or a singleton, or whatever. Great.

BUT, BUT, BUT, we do not want to do what I just described above. Because public fields are bad for many, many reason. So what are our options? As John Skeet describes, here are our options:

  1. A public delegate variable (this is what we just did above. don't do this. i just told you above why it's bad)
  2. Put the delegate into a property with a get/set (problem here is that subscribers could override each other -- so we could subscribe a bunch of methods to the delegate and then we could accidentally say PersonChangedDel = null, wiping out all of the other subscriptions. The other problem that remains here is that since the users have access to the delegate, they can invoke the targets in the invocation list -- we don't want external users having access to when to raise our events.
  3. A delegate variable with AddXXXHandler and RemoveXXXHandler methods

This third option is essentially what an event gives us. When we declare an EventHandler, it gives us access to a delegate -- not publicly, not as a property, but as this thing we call an event that has just add/remove accessors.

Let's see what the same program looks like, but now using an Event instead of the public delegate (I've also changed our Mediator to a singleton):

Example 2: With EventHandler instead of a public delegate

Mediator:

class Mediator
{

    private static readonly Mediator _Instance = new Mediator();

    private Mediator() { }

    public static Mediator GetInstance()
    {
        return _Instance;
    }

    public event EventHandler<PersonChangedEventArgs> PersonChanged; //this is just a property we expose to add items to the delegate.

    public void OnPersonChanged(object sender, Person p)
    {
        var personChangedDelegate = PersonChanged as EventHandler<PersonChangedEventArgs>;
        if (personChangedDelegate != null)
        {
            personChangedDelegate(sender, new PersonChangedEventArgs() { Person = p });
        }
    }
}

Notice that if you F12 on the EventHandler, it will show you the definition is just a generic-ified delegate with the extra "sender" object:

public delegate void EventHandler<TEventArgs>(object sender, TEventArgs e);

The User Control:

public partial class DetailView : UserControl
{
    public DetailView()
    {
        InitializeComponent();
        Mediator.GetInstance().PersonChanged += DetailView_PersonChanged;
    }

    void DetailView_PersonChanged(object sender, PersonChangedEventArgs e)
    {
        BindData(e.Person);
    }

    public void BindData(Person p)
    {
        lblPersonHairColor.Text = p.HairColor;
        lblPersonId.Text = p.IdPerson.ToString();
        lblPersonName.Text = p.Name;
        lblPersonNickName.Text = p.NickName;

    }
}

Finally, here's the Form1.cs code:

private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
        Mediator.GetInstance().OnPersonChanged(this, (Person)comboBox1.SelectedItem);
}

Because the EventHandler wants and EventArgs as a parameter, I created this class with just a single property in it:

class PersonChangedEventArgs
{
    public Person Person { get; set; }
}

Hopefully that shows you a bit about why we have events and how they are different -- but functionally the same -- as delegates.

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