[algorithm] What algorithm for a tic-tac-toe game can I use to determine the "best move" for the AI?

An attempt without using a play field.

  1. to win(your double)
  2. if not, not to lose(opponent's double)
  3. if not, do you already have a fork(have a double double)
  4. if not, if opponent has a fork
    1. search in blocking points for possible double and fork(ultimate win)
    2. if not search forks in blocking points(which gives the opponent the most losing possibilities )
    3. if not only blocking points(not to lose)
  5. if not search for double and fork(ultimate win)
  6. if not search only for forks which gives opponent the most losing possibilities
  7. if not search only for a double
  8. if not dead end, tie, random.
  9. if not(it means your first move)
    1. if it's the first move of the game;
      1. give the opponent the most losing possibility(the algorithm results in only corners which gives 7 losing point possibility to opponent)
      2. or for breaking boredom just random.
    2. if it's second move of the game;
      1. find only the not losing points(gives a little more options)
      2. or find the points in this list which has the best winning chance(it can be boring,cause it results in only all corners or adjacent corners or center)

Note: When you have double and forks, check if your double gives the opponent a double.if it gives, check if that your new mandatory point is included in your fork list.