[c#] What is the simplest method of inter-process communication between 2 C# processes?

I want to create a communication between a parent and a child process, both written in C#.

It should be asynchronous, event-driven.

I don't want to run a thread in every process to handle the very rare communication.

What is the best solution for it?

This question is related to c# ipc

The answer is


I would suggest using the Windows Communication Foundation:

http://en.wikipedia.org/wiki/Windows_Communication_Foundation

You can pass objects back and forth, use a variety of different protocols. I would suggest using the binary tcp protocol.


If your processes in same computer, you can simply use stdio.

This is my usage, a web page screenshooter:

var jobProcess = new Process();

jobProcess.StartInfo.FileName = Assembly.GetExecutingAssembly().Location;
jobProcess.StartInfo.Arguments = "job";

jobProcess.StartInfo.CreateNoWindow = false;
jobProcess.StartInfo.UseShellExecute = false;

jobProcess.StartInfo.RedirectStandardInput = true;
jobProcess.StartInfo.RedirectStandardOutput = true;
jobProcess.StartInfo.RedirectStandardError = true;

// Just Console.WriteLine it.
jobProcess.ErrorDataReceived += jp_ErrorDataReceived;

jobProcess.Start();

jobProcess.BeginErrorReadLine();

try
{
    jobProcess.StandardInput.WriteLine(url);
    var buf = new byte[int.Parse(jobProcess.StandardOutput.ReadLine())];
    jobProcess.StandardOutput.BaseStream.Read(buf, 0, buf.Length);
    return Deserz<Bitmap>(buf);
}
finally
{
    if (jobProcess.HasExited == false)
        jobProcess.Kill();
}

Detect args on Main

static void Main(string[] args)
{
    if (args.Length == 1 && args[0]=="job")
    {
        //because stdout has been used by send back, our logs should put to stderr
        Log.SetLogOutput(Console.Error); 

        try
        {
            var url = Console.ReadLine();
            var bmp = new WebPageShooterCr().Shoot(url);
            var buf = Serz(bmp);
            Console.WriteLine(buf.Length);
            System.Threading.Thread.Sleep(100);
            using (var o = Console.OpenStandardOutput())
                o.Write(buf, 0, buf.Length);
        }
        catch (Exception ex)
        {
            Log.E("Err:" + ex.Message);
        }
    }
    //...
}

Anonymous pipes.

Use Asynchronous operations with BeginRead/BeginWrite and AsyncCallback.


There's also MSMQ (Microsoft Message Queueing) which can operate across networks as well as on a local computer. Although there are better ways to communicate it's worth looking into: https://msdn.microsoft.com/en-us/library/ms711472(v=vs.85).aspx



necromancing

it's just way more easy to make a shared file if possible!

//out
File.AppendAllText("sharedFile.txt", "payload text here");
// in
File.ReadAllText("sharedFile.txt");

The easiest solution in C# for inter-process communication when security is not a concern and given your constraints (two C# processes on the same machine) is the Remoting API. Now Remoting is a legacy technology (not the same as deprecated) and not encouraged for use in new projects, but it does work well and does not require a lot of pomp and circumstance to get working.

There is an excellent article on MSDN for using the class IpcChannel from the Remoting framework (credit to Greg Beech for the find here) for setting up a simple remoting server and client.

I Would suggest trying this approach first, and then try to port your code to WCF (Windows Communication Framework). Which has several advantages (better security, cross-platform), but is necessarily more complex. Luckily MSDN has a very good article for porting code from Remoting to WCF.

If you want to dive in right away with WCF there is a great tutorial here.



There's also COM.

There are technicalities, but I'd say the advantage is that you'll be able to call methods that you can define.

MSDN offers C# COM interop tutorials. Please search because these links do change.

To get started rightaway go here...