[c++] C++ Singleton design pattern

It is indeed probably allocated from the heap, but without the sources there is no way of knowing.

The typical implementation (taken from some code I have in emacs already) would be:

Singleton * Singleton::getInstance() {
    if (!instance) {
        instance = new Singleton();
    };
    return instance;
};

...and rely on the program going out of scope to clean up afterwards.

If you work on a platform where cleanup must be done manually, I'd probably add a manual cleanup routine.

Another issue with doing it this way is that it isn't thread-safe. In a multithreaded environment, two threads could get through the "if" before either has a chance to allocate the new instance (so both would). This still isn't too big of a deal if you are relying on program termination to clean up anyway.

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