I'm trying to delete everything from a std::vector
by using the following code
vector.erase( vector.begin(), vector.end() );
but it doesn't work.
Update: Doesn't clear destruct the elements held by the vector? I don't want that, as I'm still using the objects, I just want to empty the container
vector.clear()
should work for you. In case you want to shrink the capacity of the vector
along with clear then
std::vector<T>(v).swap(v);
If you keep pointers in container and don't want to bother with manually destroying of them, then use boost shared_ptr. Here is sample for std::vector, but you can use it for any other STL container (set, map, queue, ...)
#include <iostream>
#include <vector>
#include <boost/shared_ptr.hpp>
struct foo
{
foo( const int i_x ) : d_x( i_x )
{
std::cout << "foo::foo " << d_x << std::endl;
}
~foo()
{
std::cout << "foo::~foo " << d_x << std::endl;
}
int d_x;
};
typedef boost::shared_ptr< foo > smart_foo_t;
int main()
{
std::vector< smart_foo_t > foos;
for ( int i = 0; i < 10; ++i )
{
smart_foo_t f( new foo( i ) );
foos.push_back( f );
}
foos.clear();
return 0;
}
vector.clear() is effectively the same as vector.erase( vector.begin(), vector.end() ).
If your problem is about calling delete
for each pointer contained in your vector, try this:
#include <algorithm>
template< typename T >
struct delete_pointer_element
{
void operator()( T element ) const
{
delete element;
}
};
// ...
std::for_each( vector.begin(), vector.end(), delete_pointer_element<int*>() );
Edit: Code rendered obsolete by C++11 range-for.
If your vector look like this std::vector<MyClass*> vecType_pt
you have to explicitly release memory ,Or if your vector look like : std::vector<MyClass> vecType_obj
, constructor will be called by vector.Please execute example given below , and understand the difference :
class MyClass
{
public:
MyClass()
{
cout<<"MyClass"<<endl;
}
~MyClass()
{
cout<<"~MyClass"<<endl;
}
};
int main()
{
typedef std::vector<MyClass*> vecType_ptr;
typedef std::vector<MyClass> vecType_obj;
vecType_ptr myVec_ptr;
vecType_obj myVec_obj;
MyClass obj;
for(int i=0;i<5;i++)
{
MyClass *ptr=new MyClass();
myVec_ptr.push_back(ptr);
myVec_obj.push_back(obj);
}
cout<<"\n\n---------------------If pointer stored---------------------"<<endl;
myVec_ptr.erase (myVec_ptr.begin(),myVec_ptr.end());
cout<<"\n\n---------------------If object stored---------------------"<<endl;
myVec_obj.erase (myVec_obj.begin(),myVec_obj.end());
return 0;
}
Is v.clear()
not working for some reason?
Adding to the above mentioned benefits of swap().
That clear()
does not guarantee deallocation of memory. You can use swap()
as follows:
std::vector<T>().swap(myvector);
Use v.clear() to empty the vector.
If your vector contains pointers, clear calls the destructor for the object but does not delete the memory referenced by the pointer.
vector<SomeClass*> v(0);
v.push_back( new SomeClass("one") );
v.clear(); //Memory leak where "one" instance of SomeClass is lost
class Class;
std::vector<Class*> vec = some_data;
for (unsigned int i=vec.size(); i>0;) {
--i;
delete vec[i];
vec.pop_back();
}
// Free memory, efficient for large sized vector
vec.shrink_to_fit();
Performance: theta(n)
If pure objects (not recommended for large data types, then just vec.clear();
Source: Stackoverflow.com