[algorithm] How to determine if a point is in a 2D triangle?

What I do is precalculate the three face normals,

  • in 3D by cross product of side vector and the face normal vector.

  • in 2D by simply swapping components and negating one,

then inside/outside for any one side is when a dot product of the side normal and the vertex to point vector, change sign. Repeat for other two (or more) sides.

Benefits:

  • a lot is precalculated so great for multiple point testing on same triangle.

  • early rejection of common case of more outside than inside points. (also if point distribution weighted to one side, can test that side first.)

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