[c++] _DEBUG vs NDEBUG

I rely on NDEBUG, because it's the only one whose behavior is standardized across compilers and implementations (see documentation for the standard assert macro). The negative logic is a small readability speedbump, but it's a common idiom you can quickly adapt to.

To rely on something like _DEBUG would be to rely on an implementation detail of a particular compiler and library implementation. Other compilers may or may not choose the same convention.

The third option is to define your own macro for your project, which is quite reasonable. Having your own macro gives you portability across implementations and it allows you to enable or disable your debugging code independently of the assertions. Though, in general, I advise against having different classes of debugging information that are enabled at compile time, as it causes an increase in the number of configurations you have to build (and test) for arguably small benefit.

With any of these options, if you use third party code as part of your project, you'll have to be aware of which convention it uses.

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