That's ok not a big problem . thing is u got to find the proportional width and height
like if size is 2048.0 x 1360.0 which has to be resized to 320 x 480 resolution then the resulting image size should be 722.0 x 480.0
here is the formulae to do that . if w,h is original and x,y are resulting image.
w/h=x/y
=>
x=(w/h)*y;
submitting w=2048,h=1360,y=480 => x=722.0 ( here width>height. if height>width then consider x to be 320 and calculate y)
U can submit in this web page . ARC
Confused ? alright , here is category for UIImage which will do the thing for you.
@interface UIImage (UIImageFunctions)
- (UIImage *) scaleToSize: (CGSize)size;
- (UIImage *) scaleProportionalToSize: (CGSize)size;
@end
@implementation UIImage (UIImageFunctions)
- (UIImage *) scaleToSize: (CGSize)size
{
// Scalling selected image to targeted size
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, size.width, size.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast);
CGContextClearRect(context, CGRectMake(0, 0, size.width, size.height));
if(self.imageOrientation == UIImageOrientationRight)
{
CGContextRotateCTM(context, -M_PI_2);
CGContextTranslateCTM(context, -size.height, 0.0f);
CGContextDrawImage(context, CGRectMake(0, 0, size.height, size.width), self.CGImage);
}
else
CGContextDrawImage(context, CGRectMake(0, 0, size.width, size.height), self.CGImage);
CGImageRef scaledImage=CGBitmapContextCreateImage(context);
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
UIImage *image = [UIImage imageWithCGImage: scaledImage];
CGImageRelease(scaledImage);
return image;
}
- (UIImage *) scaleProportionalToSize: (CGSize)size1
{
if(self.size.width>self.size.height)
{
NSLog(@"LandScape");
size1=CGSizeMake((self.size.width/self.size.height)*size1.height,size1.height);
}
else
{
NSLog(@"Potrait");
size1=CGSizeMake(size1.width,(self.size.height/self.size.width)*size1.width);
}
return [self scaleToSize:size1];
}
@end
-- the following is appropriate call to do this if img is the UIImage instance.
img=[img scaleProportionalToSize:CGSizeMake(320, 480)];