[c#] C# event with custom arguments

I want to have an event that takes an enum only as the argument. For example

public enum MyEvents{
   Event1
}

// how do I declare this to take enum MyEvents as argument
public static event EventHandler EventTriggered;

public static void Trigger(MyEvent event )
{
    if (EventTriggered != null)
    {
        EventTriggered(event);
    }
}

This question is related to c# events

The answer is


You need to declare a custom eventhandler.

public class MyEventArgs: EventArgs
{
  ...
}

public delegate void MyEventHandler(object sender, MyEventArgs e);

public class MyControl: UserControl
{
  public event MyEventHandler MyEvent;
   ...
}

public enum MyEvents
{
    Event1
}

public class CustomEventArgs : EventArgs
{
    public MyEvents MyEvents { get; set; }
}


private EventHandler<CustomEventArgs> onTrigger;

public event EventHandler<CustomEventArgs> Trigger
{
    add
    {
        onTrigger += value;
    }
    remove
    {
        onTrigger -= value;
    }
}

protected void OnTrigger(CustomEventArgs e)
{
    if (onTrigger != null)
    {
        onTrigger(this, e);
    }
}

EventHandler receives EventArgs as a parameter. To resolve your problem, you can build your own MyEventArgs.

 public enum MyEvents
 { 
    Event1 
 }

 public class MyEventArgs : EventArgs
 {
    public MyEvents MyEvent { get; set; }
 }

 public static event EventHandler<MyEventArgs> EventTriggered; 

 public static void Trigger(MyEvents ev) 
 { 
     if (EventTriggered != null) 
     {
         EventTriggered(null, new MyEventArgs { MyEvent = ev });
     } 
 } 

Here's a reworking of your sample to get you started.

  • your sample has a static event - it's more usual for an event to come from a class instance, but I've left it static below.

  • the sample below also uses the more standard naming OnXxx for the method that raises the event.

  • the sample below does not consider thread-safety, which may well be more of an issue if you insist on your event being static.

.

public enum MyEvents{ 
     Event1 
} 

public class MyEventArgs : EventArgs
{
    public MyEventArgs(MyEvents myEvents)
    {
        MyEvents = myEvents;
    }

    public MyEvents MyEvents { get; private set; }
}

public static class MyClass
{
     public static event EventHandler<MyEventArgs> EventTriggered; 

     public static void Trigger(MyEvents myEvents) 
     {
         OnMyEvent(new MyEventArgs(myEvents));
     }

     protected static void OnMyEvent(MyEventArgs e)
     {
         if (EventTriggered != null)
         {
             // Normally the first argument (sender) is "this" - but your example
             // uses a static event, so I'm passing null instead.
             // EventTriggered(this, e);
             EventTriggered(null, e);
         } 
     }
}

Example with no parameters:

delegate void NewEventHandler();
public event NewEventHandler OnEventHappens;

And from another class, you can subscribe to

otherClass.OnEventHappens += ExecuteThisFunctionWhenEventHappens;

And declare that function with no parameters.


I might be late in the game, but how about:

public event Action<MyEvent> EventTriggered = delegate { }; 

private void Trigger(MyEvent e) 
{ 
     EventTriggered(e);
} 

Setting the event to an anonymous delegate avoids for me to check to see if the event isn't null.

I find this comes in handy when using MVVM, like when using ICommand.CanExecute Method.