[ios] Can I use Objective-C blocks as properties?

For posterity / completeness's sake… Here are two FULL examples of how to implement this ridiculously versatile "way of doing things". @Robert's answer is blissfully concise and correct, but here I want to also show ways to actually "define" the blocks.

@interface       ReusableClass : NSObject
@property (nonatomic,copy) CALayer*(^layerFromArray)(NSArray*);
@end

@implementation  ResusableClass
static  NSString const * privateScope = @"Touch my monkey.";

- (CALayer*(^)(NSArray*)) layerFromArray { 
     return ^CALayer*(NSArray* array){
        CALayer *returnLayer = CALayer.layer
        for (id thing in array) {
            [returnLayer doSomethingCrazy];
            [returnLayer setValue:privateScope
                         forKey:@"anticsAndShenanigans"];
        }
        return list;
    };
}
@end

Silly? Yes. Useful? Hells yeah. Here is a different, "more atomic" way of setting the property.. and a class that is ridiculously useful…

@interface      CALayoutDelegator : NSObject
@property (nonatomic,strong) void(^layoutBlock)(CALayer*);
@end

@implementation CALayoutDelegator
- (id) init { 
   return self = super.init ? 
         [self setLayoutBlock: ^(CALayer*layer){
          for (CALayer* sub in layer.sublayers)
            [sub someDefaultLayoutRoutine];
         }], self : nil;
}
- (void) layoutSublayersOfLayer:(CALayer*)layer {
   self.layoutBlock ? self.layoutBlock(layer) : nil;
}   
@end

This illustrates setting the block property via the accessor (albeit inside init, a debatably dicey practice..) vs the first example's "nonatomic" "getter" mechanism. In either case… the "hardcoded" implementations can always be overwritten, per instance.. a lá..

CALayoutDelegator *littleHelper = CALayoutDelegator.new;
littleHelper.layoutBlock = ^(CALayer*layer){
  [layer.sublayers do:^(id sub){ [sub somethingElseEntirely]; }];
};
someLayer.layoutManager = littleHelper;

Also.. if you want to add a block property in a category... say you want to use a Block instead of some old-school target / action "action"... You can just use associated values to, well.. associate the blocks.

typedef    void(^NSControlActionBlock)(NSControl*); 
@interface       NSControl            (ActionBlocks)
@property (copy) NSControlActionBlock  actionBlock;    @end
@implementation  NSControl            (ActionBlocks)

- (NSControlActionBlock) actionBlock { 
    // use the "getter" method's selector to store/retrieve the block!
    return  objc_getAssociatedObject(self, _cmd); 
} 
- (void) setActionBlock:(NSControlActionBlock)ab {

    objc_setAssociatedObject( // save (copy) the block associatively, as categories can't synthesize Ivars.
    self, @selector(actionBlock),ab ,OBJC_ASSOCIATION_COPY);
    self.target = self;                  // set self as target (where you call the block)
    self.action = @selector(doItYourself); // this is where it's called.
}
- (void) doItYourself {

    if (self.actionBlock && self.target == self) self.actionBlock(self);
}
@end

Now, when you make a button, you don't have to set up some IBAction drama.. Just associate the work to be done at creation...

_button.actionBlock = ^(NSControl*thisButton){ 

     [doc open]; [thisButton setEnabled:NO]; 
};

This pattern can be applied OVER and OVER to Cocoa API's. Use properties to bring the relevant parts of your code closer together, eliminate convoluted delegation paradigms, and leverage the power of objects beyond that of just acting as dumb "containers".

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