[ios] "Warning: iPhone apps should include an armv6 architecture" even with build config set

It's been a while since I've had to adjust project build settings. After upgrading to a recent SDK I'm having trouble building my ad hoc distribution configuration.

Build generates this warning and error:

warning: iPhone apps should include an armv6 architecture (current ARCHS = "armv7")

iPhone/iPod Touch: application executable is missing a required architecture. At least one of the following architecture(s) must be present: armv6 (-19033)

However in my project I thought I had things set correctly:

  • Architectures is: Standard (armv6 armv7)
  • Base SDK: Latest iOS (currently set to iOS 4.2)
  • Valid Architectures: armv6 armv7

alt text

I have cleaned all targets.

I appreciate any tips.

This question is related to ios xcode

The answer is


Try changing your deployment target to something higher than an armv6 processor. The settings for xCode are referencing the operating system level, for instance: iOS version#{3.1, 3.2, 4.0, 4.1, 4.2, 4.3, 5.0, 5.1}

(i)You can set this in the build settings tab or the summary tab. Start at the top left of the window in the Project Navigator, with all the files listed in it. Click the top-most one which has a blue icon.

(ii)If you are planning on using the programmable shader line circuitry, which is accessed and controlled through openGL ES 2.0 API, then you should set your "Deployment Version" to about 4.3, which I believe is only available on devices such as the 3GS or newer. xCode is reporting that iOS 4.2.5 or higher is needed run armv7 code. And once again, this processor, I believe, started with the 3GS.* iOS 4.3 seems to be the choice for me, for now.

http://theiphonewiki.com/wiki/index.php?title=Armv7

http://en.wikipedia.org/wiki/List_of_iOS_devices


Here is Apple's documentation:

Technical Q&A QA1760

It says there are two things that you must get right:

  1. Add armv6 to the Architecture build settings
  2. Set Build Active Architecture Only to No.

If this still doesn't help you, double check that you are really changing the architecture build settings for the right build configuration – I wasted half an hour fiddling with the wrong one and wondering why it didn't work...

Select Edit Scheme... in the Product menu, click the "Archive" scheme in the left list and check the Build Configuration. Change the value if it was not what you expected.


If you uncheck "Build Active Architecture Only", then it will build all the valid architectures.

Update: This is no longer applicable as of Xcode 4 - follow Nick's instructions for Xcode 4 and later.


I had to be sure to change these settings in both the Target and Project settings on xCode 4.3.2 after doing that and setting it to build for both armv6 and armv7 everywhere I was able to submit my app.

For safe measure I also exited xCode between making the changes and doing a clean, build, archive cycle.


Wow, I update/submit apps about every 6 months. Every time I do this I have to learn the "new" way to do it...

Same problems as described above when running iOS 5.1, and Xcode 4.3.2

Thanks for the posts! I spent a while updating all of the project settings to armv6, armv7, but no joy. When I set "build active architecture only" to No I got a build error about putting both objects in the same directory.

Fortunately, I noticed you guys were modifying the target build settings instead. This is what finally worked (armv6, armv7, and setting "build active architecture only" to No under the Target build Settings). As a disclaimer, I had already set all of the architectures to armv6, armv7 in the project settings too.

Anyway, thanks for the help, Brent


Quite a painful problem for me too. Just spent about an hour trying to build and re-build - no joy. In the end I had to do this:

  1. Upgrade the base SDK to the latest ( in my case iOS 5 )
  2. Restart xCode
  3. Clean & Build
  4. It worked!

I guess it's a bunch of jargon about arm6 , arm7 as it looked like my project was valid for both, at least the settings seemed to say so ) , my guess is this is a cynical way to bamboozle us with the technicalities, which we don't understand, so we just take the easy option and target the latest iOS ( good for Apple with more people being up-to-date ) ....


An ios 6 update

Changes in Xcode 4.5.x for ios 6

  1. Xcode 4.5.x (and later) does not support generating armv6 binaries.
  2. Now includes iPhone 5/armv7s support.
  3. The minimum supported deployment target with Xcode 4.5.x or later is iOS 4.3.

If xCode keep complaining about armv7, make sure you disconnect any connect device (especially iPhone 5!!) and try again. Took me hours to find out that little piece of information.


I had this problem too. I just set my deployment target to 4.3 and left only armv7 architecture and it worked. At point almost everyone has 5, so 4.3 is fine.


Note; I had to perform these steps for both my base project, and the embedded PhoneGap .xcodeproj file in my application.

Yes, I embed PhoneGap; they update far to frequently, and I've got less than two months to know that a feature is depreciated.


for me it not work with every answer. but I try TARGETS > Architectures > Debug and add a new row with the plus button, and type 'armv6'(with out '), then click Done.

and finally CMD+B and then right click at PrjectName.app(in Products folder) > Open in Finder > Compress "PROJECT_NAME.APP" (in Debug-iphoneos) > Upload to AppStore

enter image description here

it's my screen setting. enter image description here

if you have include project please config it all. Hope your help.


In addition to Nick's answer about Xcode 4.2, you may also need to review your info.plist file. It seems as if new projects started in Xcode 4.2 by default specify 'armv7' in the 'Required Device Capabilities'. You'll need to remove this if wanting to support devices that run armv6 (e.g. the iPhone 3G).

enter image description here

Delete armv7 from the 'Required device capabilities' in yourProjectName-Info.plist


After trying a mixture of these answers, I finally stumbled across making it work. Im so pissed off at Apple right now. Just another hour they made me waste. Here is my config.

enter image description here


I tried all the answers above ,none resolved my question. So I create a new project and diff the build settings one by one. Only "Alternate Permissions Files" is different. The project build failed has a value armv7. Delete it then clean->build->archive . Succeed! Hope can solve you question


Using Xcode 4.2 on Snow Leopard, I used the following settings to build an app that worked on both armv6 (Iphone 3G and lower) AND armv7 (everything newer than 3G including 3GS).

architectures: armv6 and armv7 (removed $(ARCHS_STANDARD_32_BIT))
build active architecture only: no
required device capabilities: armv6

do not put armv7 in required device capabilities if you want the app to run on 3G and lower as well.


I had this problem even after following the accepted answer and found the following to work:

In your Info.plist, add an entry for Required Device Capabilities. This should be an array and will have two entries.

  • Item 0 : armv6
  • Item 1 : armv7

It will look like this:

Required device capabilities entry


Examples related to ios

Adding a UISegmentedControl to UITableView Crop image to specified size and picture location Undefined Symbols error when integrating Apptentive iOS SDK via Cocoapods Keep placeholder text in UITextField on input in IOS Accessing AppDelegate from framework? Autoresize View When SubViews are Added Warp \ bend effect on a UIView? Speech input for visually impaired users without the need to tap the screen make UITableViewCell selectable only while editing Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64

Examples related to xcode

Undefined Symbols error when integrating Apptentive iOS SDK via Cocoapods Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64 iPhone is not available. Please reconnect the device Make a VStack fill the width of the screen in SwiftUI error Failed to build iOS project. We ran "xcodebuild" command but it exited with error code 65 The iOS Simulator deployment targets is set to 7.0, but the range of supported deployment target version for this platform is 8.0 to 12.1 Xcode 10.2.1 Command PhaseScriptExecution failed with a nonzero exit code Git is not working after macOS Update (xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools) Xcode 10: A valid provisioning profile for this executable was not found Xcode 10, Command CodeSign failed with a nonzero exit code