[c#] How to detect the character encoding of a text file?

I try to detect which character encoding is used in my file.

I try with this code to get the standard encoding

public static Encoding GetFileEncoding(string srcFile)
    {
      // *** Use Default of Encoding.Default (Ansi CodePage)
      Encoding enc = Encoding.Default;

      // *** Detect byte order mark if any - otherwise assume default
      byte[] buffer = new byte[5];
      FileStream file = new FileStream(srcFile, FileMode.Open);
      file.Read(buffer, 0, 5);
      file.Close();

      if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf)
        enc = Encoding.UTF8;
      else if (buffer[0] == 0xfe && buffer[1] == 0xff)
        enc = Encoding.Unicode;
      else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff)
        enc = Encoding.UTF32;
      else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76)
        enc = Encoding.UTF7;
      else if (buffer[0] == 0xFE && buffer[1] == 0xFF)      
        // 1201 unicodeFFFE Unicode (Big-Endian)
        enc = Encoding.GetEncoding(1201);      
      else if (buffer[0] == 0xFF && buffer[1] == 0xFE)      
        // 1200 utf-16 Unicode
        enc = Encoding.GetEncoding(1200);


      return enc;
    }

My five first byte are 60, 118, 56, 46 and 49.

Is there a chart that shows which encoding matches those five first bytes?

This question is related to c# encoding character-encoding byte-order-mark

The answer is



Use StreamReader and direct it to detect the encoding for you:

using (var reader = new System.IO.StreamReader(path, true))
{
    var currentEncoding = reader.CurrentEncoding;
}

And use Code Page Identifiers https://msdn.microsoft.com/en-us/library/windows/desktop/dd317756(v=vs.85).aspx in order to switch logic depending on it.


Several answers are here but nobody has posted usefull code.

Here is my code that detects all encodings that Microsoft detects in Framework 4 in the StreamReader class.

Obviously you must call this function immediately after opening the stream before reading anything else from the stream because the BOM are the first bytes in the stream.

This function requires a Stream that can seek (for example a FileStream). If you have a Stream that cannot seek you must write a more complicated code that returns a Byte buffer with the bytes that have already been read but that are not BOM.

/// <summary>
/// UTF8    : EF BB BF
/// UTF16 BE: FE FF
/// UTF16 LE: FF FE
/// UTF32 BE: 00 00 FE FF
/// UTF32 LE: FF FE 00 00
/// </summary>
public static Encoding DetectEncoding(Stream i_Stream)
{
    if (!i_Stream.CanSeek || !i_Stream.CanRead)
        throw new Exception("DetectEncoding() requires a seekable and readable Stream");

    // Try to read 4 bytes. If the stream is shorter, less bytes will be read.
    Byte[] u8_Buf = new Byte[4];
    int s32_Count = i_Stream.Read(u8_Buf, 0, 4);
    if (s32_Count >= 2)
    {
        if (u8_Buf[0] == 0xFE && u8_Buf[1] == 0xFF)
        {
            i_Stream.Position = 2;
            return new UnicodeEncoding(true, true);
        }

        if (u8_Buf[0] == 0xFF && u8_Buf[1] == 0xFE)
        {
            if (s32_Count >= 4 && u8_Buf[2] == 0 && u8_Buf[3] == 0)
            {
                i_Stream.Position = 4;
                return new UTF32Encoding(false, true);
            }
            else
            {
                i_Stream.Position = 2;
                return new UnicodeEncoding(false, true);
            }
        }

        if (s32_Count >= 3 && u8_Buf[0] == 0xEF && u8_Buf[1] == 0xBB && u8_Buf[2] == 0xBF)
        {
            i_Stream.Position = 3;
            return Encoding.UTF8;
        }

        if (s32_Count >= 4 && u8_Buf[0] == 0 && u8_Buf[1] == 0 && u8_Buf[2] == 0xFE && u8_Buf[3] == 0xFF)
        {
            i_Stream.Position = 4;
            return new UTF32Encoding(true, true);
        }
    }

    i_Stream.Position = 0;
    return Encoding.Default;
}

If you want to pursue a "simple" solution, you might find this class I put together useful:

http://www.architectshack.com/TextFileEncodingDetector.ashx

It does the BOM detection automatically first, and then tries to differentiate between Unicode encodings without BOM, vs some other default encoding (generally Windows-1252, incorrectly labelled as Encoding.ASCII in .Net).

As noted above, a "heavier" solution involving NCharDet or MLang may be more appropriate, and as I note on the overview page of this class, the best is to provide some form of interactivity with the user if at all possible, because there simply is no 100% detection rate possible!

Snippet in case the site is offline:

using System;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;

namespace KlerksSoft
{
    public static class TextFileEncodingDetector
    {
        /*
         * Simple class to handle text file encoding woes (in a primarily English-speaking tech 
         *      world).
         * 
         *  - This code is fully managed, no shady calls to MLang (the unmanaged codepage
         *      detection library originally developed for Internet Explorer).
         * 
         *  - This class does NOT try to detect arbitrary codepages/charsets, it really only
         *      aims to differentiate between some of the most common variants of Unicode 
         *      encoding, and a "default" (western / ascii-based) encoding alternative provided
         *      by the caller.
         *      
         *  - As there is no "Reliable" way to distinguish between UTF-8 (without BOM) and 
         *      Windows-1252 (in .Net, also incorrectly called "ASCII") encodings, we use a 
         *      heuristic - so the more of the file we can sample the better the guess. If you 
         *      are going to read the whole file into memory at some point, then best to pass 
         *      in the whole byte byte array directly. Otherwise, decide how to trade off 
         *      reliability against performance / memory usage.
         *      
         *  - The UTF-8 detection heuristic only works for western text, as it relies on 
         *      the presence of UTF-8 encoded accented and other characters found in the upper 
         *      ranges of the Latin-1 and (particularly) Windows-1252 codepages.
         *  
         *  - For more general detection routines, see existing projects / resources:
         *    - MLang - Microsoft library originally for IE6, available in Windows XP and later APIs now (I think?)
         *      - MLang .Net bindings: http://www.codeproject.com/KB/recipes/DetectEncoding.aspx
         *    - CharDet - Mozilla browser's detection routines
         *      - Ported to Java then .Net: http://www.conceptdevelopment.net/Localization/NCharDet/
         *      - Ported straight to .Net: http://code.google.com/p/chardetsharp/source/browse
         *  
         * Copyright Tao Klerks, 2010-2012, [email protected]
         * Licensed under the modified BSD license:
         * 
Redistribution and use in source and binary forms, with or without modification, are 
permitted provided that the following conditions are met:
 - Redistributions of source code must retain the above copyright notice, this list of 
conditions and the following disclaimer.
 - Redistributions in binary form must reproduce the above copyright notice, this list 
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
 - The name of the author may not be used to endorse or promote products derived from 
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, 
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY 
OF SUCH DAMAGE.
         * 
         * CHANGELOG:
         *  - 2012-02-03: 
         *    - Simpler methods, removing the silly "DefaultEncoding" parameter (with "??" operator, saves no typing)
         *    - More complete methods
         *      - Optionally return indication of whether BOM was found in "Detect" methods
         *      - Provide straight-to-string method for byte arrays (GetStringFromByteArray)
         */

        const long _defaultHeuristicSampleSize = 0x10000; //completely arbitrary - inappropriate for high numbers of files / high speed requirements

        public static Encoding DetectTextFileEncoding(string InputFilename)
        {
            using (FileStream textfileStream = File.OpenRead(InputFilename))
            {
                return DetectTextFileEncoding(textfileStream, _defaultHeuristicSampleSize);
            }
        }

        public static Encoding DetectTextFileEncoding(FileStream InputFileStream, long HeuristicSampleSize)
        {
            bool uselessBool = false;
            return DetectTextFileEncoding(InputFileStream, _defaultHeuristicSampleSize, out uselessBool);
        }

        public static Encoding DetectTextFileEncoding(FileStream InputFileStream, long HeuristicSampleSize, out bool HasBOM)
        {
            if (InputFileStream == null)
                throw new ArgumentNullException("Must provide a valid Filestream!", "InputFileStream");

            if (!InputFileStream.CanRead)
                throw new ArgumentException("Provided file stream is not readable!", "InputFileStream");

            if (!InputFileStream.CanSeek)
                throw new ArgumentException("Provided file stream cannot seek!", "InputFileStream");

            Encoding encodingFound = null;

            long originalPos = InputFileStream.Position;

            InputFileStream.Position = 0;


            //First read only what we need for BOM detection
            byte[] bomBytes = new byte[InputFileStream.Length > 4 ? 4 : InputFileStream.Length];
            InputFileStream.Read(bomBytes, 0, bomBytes.Length);

            encodingFound = DetectBOMBytes(bomBytes);

            if (encodingFound != null)
            {
                InputFileStream.Position = originalPos;
                HasBOM = true;
                return encodingFound;
            }


            //BOM Detection failed, going for heuristics now.
            //  create sample byte array and populate it
            byte[] sampleBytes = new byte[HeuristicSampleSize > InputFileStream.Length ? InputFileStream.Length : HeuristicSampleSize];
            Array.Copy(bomBytes, sampleBytes, bomBytes.Length);
            if (InputFileStream.Length > bomBytes.Length)
                InputFileStream.Read(sampleBytes, bomBytes.Length, sampleBytes.Length - bomBytes.Length);
            InputFileStream.Position = originalPos;

            //test byte array content
            encodingFound = DetectUnicodeInByteSampleByHeuristics(sampleBytes);

            HasBOM = false;
            return encodingFound;
        }

        public static Encoding DetectTextByteArrayEncoding(byte[] TextData)
        {
            bool uselessBool = false;
            return DetectTextByteArrayEncoding(TextData, out uselessBool);
        }

        public static Encoding DetectTextByteArrayEncoding(byte[] TextData, out bool HasBOM)
        {
            if (TextData == null)
                throw new ArgumentNullException("Must provide a valid text data byte array!", "TextData");

            Encoding encodingFound = null;

            encodingFound = DetectBOMBytes(TextData);

            if (encodingFound != null)
            {
                HasBOM = true;
                return encodingFound;
            }
            else
            {
                //test byte array content
                encodingFound = DetectUnicodeInByteSampleByHeuristics(TextData);

                HasBOM = false;
                return encodingFound;
            }
        }

        public static string GetStringFromByteArray(byte[] TextData, Encoding DefaultEncoding)
        {
            return GetStringFromByteArray(TextData, DefaultEncoding, _defaultHeuristicSampleSize);
        }

        public static string GetStringFromByteArray(byte[] TextData, Encoding DefaultEncoding, long MaxHeuristicSampleSize)
        {
            if (TextData == null)
                throw new ArgumentNullException("Must provide a valid text data byte array!", "TextData");

            Encoding encodingFound = null;

            encodingFound = DetectBOMBytes(TextData);

            if (encodingFound != null)
            {
                //For some reason, the default encodings don't detect/swallow their own preambles!!
                return encodingFound.GetString(TextData, encodingFound.GetPreamble().Length, TextData.Length - encodingFound.GetPreamble().Length);
            }
            else
            {
                byte[] heuristicSample = null;
                if (TextData.Length > MaxHeuristicSampleSize)
                {
                    heuristicSample = new byte[MaxHeuristicSampleSize];
                    Array.Copy(TextData, heuristicSample, MaxHeuristicSampleSize);
                }
                else
                {
                    heuristicSample = TextData;
                }

                encodingFound = DetectUnicodeInByteSampleByHeuristics(TextData) ?? DefaultEncoding;
                return encodingFound.GetString(TextData);
            }
        }


        public static Encoding DetectBOMBytes(byte[] BOMBytes)
        {
            if (BOMBytes == null)
                throw new ArgumentNullException("Must provide a valid BOM byte array!", "BOMBytes");

            if (BOMBytes.Length < 2)
                return null;

            if (BOMBytes[0] == 0xff 
                && BOMBytes[1] == 0xfe 
                && (BOMBytes.Length < 4 
                    || BOMBytes[2] != 0 
                    || BOMBytes[3] != 0
                    )
                )
                return Encoding.Unicode;

            if (BOMBytes[0] == 0xfe 
                && BOMBytes[1] == 0xff
                )
                return Encoding.BigEndianUnicode;

            if (BOMBytes.Length < 3)
                return null;

            if (BOMBytes[0] == 0xef && BOMBytes[1] == 0xbb && BOMBytes[2] == 0xbf)
                return Encoding.UTF8;

            if (BOMBytes[0] == 0x2b && BOMBytes[1] == 0x2f && BOMBytes[2] == 0x76)
                return Encoding.UTF7;

            if (BOMBytes.Length < 4)
                return null;

            if (BOMBytes[0] == 0xff && BOMBytes[1] == 0xfe && BOMBytes[2] == 0 && BOMBytes[3] == 0)
                return Encoding.UTF32;

            if (BOMBytes[0] == 0 && BOMBytes[1] == 0 && BOMBytes[2] == 0xfe && BOMBytes[3] == 0xff)
                return Encoding.GetEncoding(12001);

            return null;
        }

        public static Encoding DetectUnicodeInByteSampleByHeuristics(byte[] SampleBytes)
        {
            long oddBinaryNullsInSample = 0;
            long evenBinaryNullsInSample = 0;
            long suspiciousUTF8SequenceCount = 0;
            long suspiciousUTF8BytesTotal = 0;
            long likelyUSASCIIBytesInSample = 0;

            //Cycle through, keeping count of binary null positions, possible UTF-8 
            //  sequences from upper ranges of Windows-1252, and probable US-ASCII 
            //  character counts.

            long currentPos = 0;
            int skipUTF8Bytes = 0;

            while (currentPos < SampleBytes.Length)
            {
                //binary null distribution
                if (SampleBytes[currentPos] == 0)
                {
                    if (currentPos % 2 == 0)
                        evenBinaryNullsInSample++;
                    else
                        oddBinaryNullsInSample++;
                }

                //likely US-ASCII characters
                if (IsCommonUSASCIIByte(SampleBytes[currentPos]))
                    likelyUSASCIIBytesInSample++;

                //suspicious sequences (look like UTF-8)
                if (skipUTF8Bytes == 0)
                {
                    int lengthFound = DetectSuspiciousUTF8SequenceLength(SampleBytes, currentPos);

                    if (lengthFound > 0)
                    {
                        suspiciousUTF8SequenceCount++;
                        suspiciousUTF8BytesTotal += lengthFound;
                        skipUTF8Bytes = lengthFound - 1;
                    }
                }
                else
                {
                    skipUTF8Bytes--;
                }

                currentPos++;
            }

            //1: UTF-16 LE - in english / european environments, this is usually characterized by a 
            //  high proportion of odd binary nulls (starting at 0), with (as this is text) a low 
            //  proportion of even binary nulls.
            //  The thresholds here used (less than 20% nulls where you expect non-nulls, and more than
            //  60% nulls where you do expect nulls) are completely arbitrary.

            if (((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2 
                && ((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6
                )
                return Encoding.Unicode;


            //2: UTF-16 BE - in english / european environments, this is usually characterized by a 
            //  high proportion of even binary nulls (starting at 0), with (as this is text) a low 
            //  proportion of odd binary nulls.
            //  The thresholds here used (less than 20% nulls where you expect non-nulls, and more than
            //  60% nulls where you do expect nulls) are completely arbitrary.

            if (((oddBinaryNullsInSample * 2.0) / SampleBytes.Length) < 0.2 
                && ((evenBinaryNullsInSample * 2.0) / SampleBytes.Length) > 0.6
                )
                return Encoding.BigEndianUnicode;


            //3: UTF-8 - Martin Dürst outlines a method for detecting whether something CAN be UTF-8 content 
            //  using regexp, in his w3c.org unicode FAQ entry: 
            //  http://www.w3.org/International/questions/qa-forms-utf-8
            //  adapted here for C#.
            string potentiallyMangledString = Encoding.ASCII.GetString(SampleBytes);
            Regex UTF8Validator = new Regex(@"\A(" 
                + @"[\x09\x0A\x0D\x20-\x7E]"
                + @"|[\xC2-\xDF][\x80-\xBF]"
                + @"|\xE0[\xA0-\xBF][\x80-\xBF]"
                + @"|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}"
                + @"|\xED[\x80-\x9F][\x80-\xBF]"
                + @"|\xF0[\x90-\xBF][\x80-\xBF]{2}"
                + @"|[\xF1-\xF3][\x80-\xBF]{3}"
                + @"|\xF4[\x80-\x8F][\x80-\xBF]{2}"
                + @")*\z");
            if (UTF8Validator.IsMatch(potentiallyMangledString))
            {
                //Unfortunately, just the fact that it CAN be UTF-8 doesn't tell you much about probabilities.
                //If all the characters are in the 0-127 range, no harm done, most western charsets are same as UTF-8 in these ranges.
                //If some of the characters were in the upper range (western accented characters), however, they would likely be mangled to 2-byte by the UTF-8 encoding process.
                // So, we need to play stats.

                // The "Random" likelihood of any pair of randomly generated characters being one 
                //   of these "suspicious" character sequences is:
                //     128 / (256 * 256) = 0.2%.
                //
                // In western text data, that is SIGNIFICANTLY reduced - most text data stays in the <127 
                //   character range, so we assume that more than 1 in 500,000 of these character 
                //   sequences indicates UTF-8. The number 500,000 is completely arbitrary - so sue me.
                //
                // We can only assume these character sequences will be rare if we ALSO assume that this
                //   IS in fact western text - in which case the bulk of the UTF-8 encoded data (that is 
                //   not already suspicious sequences) should be plain US-ASCII bytes. This, I 
                //   arbitrarily decided, should be 80% (a random distribution, eg binary data, would yield 
                //   approx 40%, so the chances of hitting this threshold by accident in random data are 
                //   VERY low). 

                if ((suspiciousUTF8SequenceCount * 500000.0 / SampleBytes.Length >= 1) //suspicious sequences
                    && (
                           //all suspicious, so cannot evaluate proportion of US-Ascii
                           SampleBytes.Length - suspiciousUTF8BytesTotal == 0 
                           ||
                           likelyUSASCIIBytesInSample * 1.0 / (SampleBytes.Length - suspiciousUTF8BytesTotal) >= 0.8
                       )
                    )
                    return Encoding.UTF8;
            }

            return null;
        }

        private static bool IsCommonUSASCIIByte(byte testByte)
        {
            if (testByte == 0x0A //lf
                || testByte == 0x0D //cr
                || testByte == 0x09 //tab
                || (testByte >= 0x20 && testByte <= 0x2F) //common punctuation
                || (testByte >= 0x30 && testByte <= 0x39) //digits
                || (testByte >= 0x3A && testByte <= 0x40) //common punctuation
                || (testByte >= 0x41 && testByte <= 0x5A) //capital letters
                || (testByte >= 0x5B && testByte <= 0x60) //common punctuation
                || (testByte >= 0x61 && testByte <= 0x7A) //lowercase letters
                || (testByte >= 0x7B && testByte <= 0x7E) //common punctuation
                )
                return true;
            else
                return false;
        }

        private static int DetectSuspiciousUTF8SequenceLength(byte[] SampleBytes, long currentPos)
        {
            int lengthFound = 0;

            if (SampleBytes.Length >= currentPos + 1 
                && SampleBytes[currentPos] == 0xC2
                )
            {
                if (SampleBytes[currentPos + 1] == 0x81 
                    || SampleBytes[currentPos + 1] == 0x8D 
                    || SampleBytes[currentPos + 1] == 0x8F
                    )
                    lengthFound = 2;
                else if (SampleBytes[currentPos + 1] == 0x90 
                    || SampleBytes[currentPos + 1] == 0x9D
                    )
                    lengthFound = 2;
                else if (SampleBytes[currentPos + 1] >= 0xA0 
                    && SampleBytes[currentPos + 1] <= 0xBF
                    )
                    lengthFound = 2;
            }
            else if (SampleBytes.Length >= currentPos + 1 
                && SampleBytes[currentPos] == 0xC3
                )
            {
                if (SampleBytes[currentPos + 1] >= 0x80 
                    && SampleBytes[currentPos + 1] <= 0xBF
                    )
                    lengthFound = 2;
            }
            else if (SampleBytes.Length >= currentPos + 1 
                && SampleBytes[currentPos] == 0xC5
                )
            {
                if (SampleBytes[currentPos + 1] == 0x92 
                    || SampleBytes[currentPos + 1] == 0x93
                    )
                    lengthFound = 2;
                else if (SampleBytes[currentPos + 1] == 0xA0 
                    || SampleBytes[currentPos + 1] == 0xA1
                    )
                    lengthFound = 2;
                else if (SampleBytes[currentPos + 1] == 0xB8 
                    || SampleBytes[currentPos + 1] == 0xBD 
                    || SampleBytes[currentPos + 1] == 0xBE
                    )
                    lengthFound = 2;
            }
            else if (SampleBytes.Length >= currentPos + 1 
                && SampleBytes[currentPos] == 0xC6
                )
            {
                if (SampleBytes[currentPos + 1] == 0x92)
                    lengthFound = 2;
            }
            else if (SampleBytes.Length >= currentPos + 1 
                && SampleBytes[currentPos] == 0xCB
                )
            {
                if (SampleBytes[currentPos + 1] == 0x86 
                    || SampleBytes[currentPos + 1] == 0x9C
                    )
                    lengthFound = 2;
            }
            else if (SampleBytes.Length >= currentPos + 2 
                && SampleBytes[currentPos] == 0xE2
                )
            {
                if (SampleBytes[currentPos + 1] == 0x80)
                {
                    if (SampleBytes[currentPos + 2] == 0x93 
                        || SampleBytes[currentPos + 2] == 0x94
                        )
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0x98 
                        || SampleBytes[currentPos + 2] == 0x99 
                        || SampleBytes[currentPos + 2] == 0x9A
                        )
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0x9C 
                        || SampleBytes[currentPos + 2] == 0x9D 
                        || SampleBytes[currentPos + 2] == 0x9E
                        )
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0xA0 
                        || SampleBytes[currentPos + 2] == 0xA1 
                        || SampleBytes[currentPos + 2] == 0xA2
                        )
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0xA6)
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0xB0)
                        lengthFound = 3;
                    if (SampleBytes[currentPos + 2] == 0xB9 
                        || SampleBytes[currentPos + 2] == 0xBA
                        )
                        lengthFound = 3;
                }
                else if (SampleBytes[currentPos + 1] == 0x82 
                    && SampleBytes[currentPos + 2] == 0xAC
                    )
                    lengthFound = 3;
                else if (SampleBytes[currentPos + 1] == 0x84 
                    && SampleBytes[currentPos + 2] == 0xA2
                    )
                    lengthFound = 3;
            }

            return lengthFound;
        }

    }
}

If your file starts with the bytes 60, 118, 56, 46 and 49, then you have an ambiguous case. It could be UTF-8 (without BOM) or any of the single byte encodings like ASCII, ANSI, ISO-8859-1 etc.


I use Ude that is a C# port of Mozilla Universal Charset Detector. It is easy to use and gives some really good results.



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