[c++] Converting from signed char to unsigned char and back again?

I'm working with JNI and have an array of type jbyte, where jbyte is represented as an signed char i.e. ranging from -128 to 127. The jbytes represent image pixels. For image processing, we usually want pixel components to range from 0 to 255. I therefore want to convert the jbyte value to the range 0 to 255 (i.e. the same range as unsigned char), do some calculations on the value and then store the result as a jbyte again.

How can I do these conversion safely?

I managed to get this code to work, where a pixel value is incremented by 30 but clamped to the value 255, but I don't understand if it's safe or portable:

 #define CLAMP255(v) (v > 255 ? 255 : (v < 0 ? 0 : v))

 jbyte pixel = ...
 pixel = CLAMP_255((unsigned char)pixel + 30);

I'm interested to know how to do this in both C and C++.

This question is related to c++ c java-native-interface

The answer is


I'm not 100% sure that I understand your question, so tell me if I'm wrong.

If I got it right, you are reading jbytes that are technically signed chars, but really pixel values ranging from 0 to 255, and you're wondering how you should handle them without corrupting the values in the process.

Then, you should do the following:

  • convert jbytes to unsigned char before doing anything else, this will definetly restore the pixel values you are trying to manipulate

  • use a larger signed integer type, such as int while doing intermediate calculations, this to make sure that over- and underflows can be detected and dealt with (in particular, not casting to a signed type could force to compiler to promote every type to an unsigned type in which case you wouldn't be able to detect underflows later on)

  • when assigning back to a jbyte, you'll want to clamp your value to the 0-255 range, convert to unsigned char and then convert again to signed char: I'm not certain the first conversion is strictly necessary, but you just can't be wrong if you do both

For example:

inline int fromJByte(jbyte pixel) {
    // cast to unsigned char re-interprets values as 0-255
    // cast to int will make intermediate calculations safer
    return static_cast<int>(static_cast<unsigned char>(pixel));
}

inline jbyte fromInt(int pixel) {
    if(pixel < 0)
        pixel = 0;

    if(pixel > 255)
        pixel = 255;

    return static_cast<jbyte>(static_cast<unsigned char>(pixel));
}

jbyte in = ...
int intermediate = fromJByte(in) + 30;
jbyte out = fromInt(intermediate);

Do you realize, that CLAMP255 returns 0 for v < 0 and 255 for v >= 0?
IMHO, CLAMP255 should be defined as:

#define CLAMP255(v) (v > 255 ? 255 : (v < 0 ? 0 : v))

Difference: If v is not greater than 255 and not less than 0: return v instead of 255


There are two ways to interpret the input data; either -128 is the lowest value, and 127 is the highest (i.e. true signed data), or 0 is the lowest value, 127 is somewhere in the middle, and the next "higher" number is -128, with -1 being the "highest" value (that is, the most significant bit already got misinterpreted as a sign bit in a two's complement notation.

Assuming you mean the latter, the formally correct way is

signed char in = ...
unsigned char out = (in < 0)?(in + 256):in;

which at least gcc properly recognizes as a no-op.


Yes this is safe.

The c language uses a feature called integer promotion to increase the number of bits in a value before performing calculations. Therefore your CLAMP255 macro will operate at integer (probably 32 bit) precision. The result is assigned to a jbyte, which reduces the integer precision back to 8 bits fit in to the jbyte.


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