If the array is statically allocated, use sizeof(array) / sizeof(array[0])
If it's dynamically allocated, though, unfortunately you're out of luck as this trick will always return sizeof(pointer_type)/sizeof(array[0])
(which will be 4 on a 32 bit system with char*s) You could either a) keep a #define (or const) constant, or b) keep a variable, however.
~ Answered on 2011-04-09 11:50:04