Arrays are not changeable after initialization. You have to give it a value, and that value is what that array length stays. You can create multiple arrays to contain certain parts of player information like their hand and such, and then create an arrayList to sort of shepherd those arrays.
Another point of contention I see, and I may be wrong about this, is the fact that your private Player[] InitializePlayers() is static where the class is now non-static. So:
private Player[] InitializePlayers(int playerCount)
{
...
}
My last point would be that you should probably have playerCount declared outside of the method that is going to change it so that the value that is set to it becomes the new value as well and it is not just tossed away at the end of the method's "scope."
Hope this helps