[types] How to determine an interface{} value's "real" type?

I have not found a good resource for using interface{} types. For example

package main

import "fmt"

func weirdFunc(i int) interface{} {
    if i == 0 {
        return "zero"
    }
    return i
}
func main() {
    var i = 5
    var w = weirdFunc(5)

    // this example works!
    if tmp, ok := w.(int); ok {
        i += tmp
    }

    fmt.Println("i =", i)
}

Do you know of a good introduction to using Go's interface{}?

specific questions:

  • how do I get the "real" Type of w?
  • is there any way to get the string representation of a type?
  • is there any way to use the string representation of a type to convert a value?

This question is related to types type-conversion go

The answer is


I'm going to offer up a way to return a boolean based on passing an argument of a reflection Kinds to a local type receiver (because I couldn't find anything like this).

First, we declare our anonymous type of type reflect.Value:

type AnonymousType reflect.Value

Then we add a builder for our local type AnonymousType which can take in any potential type (as an interface):

func ToAnonymousType(obj interface{}) AnonymousType {
    return AnonymousType(reflect.ValueOf(obj))
}

Then we add a function for our AnonymousType struct which asserts against a reflect.Kind:

func (a AnonymousType) IsA(typeToAssert reflect.Kind) bool {
    return typeToAssert == reflect.Value(a).Kind()
}

This allows us to call the following:

var f float64 = 3.4

anon := ToAnonymousType(f)

if anon.IsA(reflect.String) {
    fmt.Println("Its A String!")
} else if anon.IsA(reflect.Float32) {
    fmt.Println("Its A Float32!")
} else if anon.IsA(reflect.Float64) {
    fmt.Println("Its A Float64!")
} else {
    fmt.Println("Failed")
}

Can see a longer, working version here:https://play.golang.org/p/EIAp0z62B7


Here is an example of decoding a generic map using both switch and reflection, so if you don't match the type, use reflection to figure it out and then add the type in next time.

var data map[string]interface {}

...

for k, v := range data {
    fmt.Printf("pair:%s\t%s\n", k, v)   

    switch t := v.(type) {
    case int:
        fmt.Printf("Integer: %v\n", t)
    case float64:
        fmt.Printf("Float64: %v\n", t)
    case string:
        fmt.Printf("String: %v\n", t)
    case bool:
        fmt.Printf("Bool: %v\n", t)
    case []interface {}:
        for i,n := range t {
            fmt.Printf("Item: %v= %v\n", i, n)
        }
    default:
        var r = reflect.TypeOf(t)
        fmt.Printf("Other:%v\n", r)             
    }
}

You also can do type switches:

switch v := myInterface.(type) {
case int:
    // v is an int here, so e.g. v + 1 is possible.
    fmt.Printf("Integer: %v", v)
case float64:
    // v is a float64 here, so e.g. v + 1.0 is possible.
    fmt.Printf("Float64: %v", v)
case string:
    // v is a string here, so e.g. v + " Yeah!" is possible.
    fmt.Printf("String: %v", v)
default:
    // And here I'm feeling dumb. ;)
    fmt.Printf("I don't know, ask stackoverflow.")
}

There are multiple ways to get a string representation of a type. Switches can also be used with user types:

var user interface{}
user = User{name: "Eugene"}

// .(type) can only be used inside a switch
switch v := user.(type) {
case int:
    // Built-in types are possible (int, float64, string, etc.)
    fmt.Printf("Integer: %v", v)
case User:
    // User defined types work as well  
    fmt.Printf("It's a user: %s\n", user.(User).name)
}

// You can use reflection to get *reflect.rtype
userType := reflect.TypeOf(user)
fmt.Printf("%+v\n", userType)

// You can also use %T to get a string value
fmt.Printf("%T", user)

// You can even get it into a string
userTypeAsString := fmt.Sprintf("%T", user)

if userTypeAsString == "main.User" {
    fmt.Printf("\nIt's definitely a user")
}

Link to a playground: https://play.golang.org/p/VDeNDUd9uK6


You can use reflection (reflect.TypeOf()) to get the type of something, and the value it gives (Type) has a string representation (String method) that you can print.


Type switches can also be used with reflection stuff:

var str = "hello!"
var obj = reflect.ValueOf(&str)

switch obj.Elem().Interface().(type) {
case string:
    log.Println("obj contains a pointer to a string")
default:
    log.Println("obj contains something else")
}

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