[c++] How I can get and use the header file <graphics.h> in my C++ program?

There is a modern port for this Turbo C graphics interface, it's called WinBGIM, which emulates BGI graphics under MinGW/GCC.

I haven't it tried but it looks promising. For example initgraph creates a window, and from this point you can draw into that window using the good old functions, at the end closegraph deletes the window. It also has some more advanced extensions (eg. mouse handling and double buffering).

When I first moved from DOS programming to Windows I didn't have internet, and I begged for something simple like this. But at the end I had to learn how to create windows and how to handle events and use device contexts from the offline help of the Windows SDK.