[ios] UIView Hide/Show with animation

My simple goal is to fade animate hiding and showing functions.

Button.hidden = YES;

Simple enough. However, is it possible to have it fade out rather than just disappearing? It looks rather unprofessional that way.

This question is related to ios objective-c uiviewanimation

The answer is


swift 4.2

with extension :

extension UIView {
func hideWithAnimation(hidden: Bool) {
        UIView.transition(with: self, duration: 0.5, options: .transitionCrossDissolve, animations: {
            self.isHidden = hidden
        })
    }
}

simple method:

func setView(view: UIView, hidden: Bool) {
    UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
        view.isHidden = hidden
    })
}

UIView.transition(with:) function is nice and neat.

Many have posted it but none has noticed there lies a fault will show up only when you run it.

You can transition hidden property to true perfectly, whereas when you attempt to transition it to false, the view will simple disappear suddenly without any animation.

That's because this api only works within a view, which means when you transition a view to show, in fact itself shows immediately, only its content animated out gradually.

When you try to hide this view, itself hide right away, makes the animation to its content meaningless.

To solve this, when hiding a view, the transition target should be its parent view instead of the view you want to hide.

func transitionView(_ view: UIView?, show: Bool, completion: BoolFunc? = nil) {
    guard let view = view, view.isHidden == show, let parent = view.superview else { return }

    let target: UIView = show ? view : parent
    UIView.transition(with: target, duration: 0.4, options: [.transitionCrossDissolve], animations: {
        view.isHidden = !show
    }, completion: completion)
}

I created category for UIView for this purpose and implemented a special little bit different concept: visibility. The main difference of my solution is that you can call [view setVisible:NO animated:YES] and right after that synchronously check [view visible] and get correct result. This is pretty simple but extremely useful.

Besides, it is allowed to avoid using "negative boolean logic" (see Code Complete, page 269, Use positive boolean variable names for more information).

Swift

UIView+Visibility.swift

import UIKit


private let UIViewVisibilityShowAnimationKey = "UIViewVisibilityShowAnimationKey"
private let UIViewVisibilityHideAnimationKey = "UIViewVisibilityHideAnimationKey"


private class UIViewAnimationDelegate: NSObject {
    weak var view: UIView?

    dynamic override func animationDidStop(animation: CAAnimation, finished: Bool) {
        guard let view = self.view where finished else {
            return
        }

        view.hidden = !view.visible
        view.removeVisibilityAnimations()
    }
}


extension UIView {

    private func removeVisibilityAnimations() {
        self.layer.removeAnimationForKey(UIViewVisibilityShowAnimationKey)
        self.layer.removeAnimationForKey(UIViewVisibilityHideAnimationKey)
    }

    var visible: Bool {
        get {
            return !self.hidden && self.layer.animationForKey(UIViewVisibilityHideAnimationKey) == nil
        }

        set {
            let visible = newValue

            guard self.visible != visible else {
                return
            }

            let animated = UIView.areAnimationsEnabled()

            self.removeVisibilityAnimations()

            guard animated else {
                self.hidden = !visible
                return
            }

            self.hidden = false

            let delegate = UIViewAnimationDelegate()
            delegate.view = self

            let animation = CABasicAnimation(keyPath: "opacity")
            animation.fromValue = visible ? 0.0 : 1.0
            animation.toValue = visible ? 1.0 : 0.0
            animation.fillMode = kCAFillModeForwards
            animation.removedOnCompletion = false
            animation.delegate = delegate

            self.layer.addAnimation(animation, forKey: visible ? UIViewVisibilityShowAnimationKey : UIViewVisibilityHideAnimationKey)
        }
    }

    func setVisible(visible: Bool, animated: Bool) {
        let wereAnimationsEnabled = UIView.areAnimationsEnabled()

        if wereAnimationsEnabled != animated {
            UIView.setAnimationsEnabled(animated)
            defer { UIView.setAnimationsEnabled(!animated) }
        }

        self.visible = visible
    }

}

Objective-C

UIView+Visibility.h

#import <UIKit/UIKit.h>

@interface UIView (Visibility)

- (BOOL)visible;
- (void)setVisible:(BOOL)visible;
- (void)setVisible:(BOOL)visible animated:(BOOL)animated;

@end

UIView+Visibility.m

#import "UIView+Visibility.h"

NSString *const UIViewVisibilityAnimationKeyShow = @"UIViewVisibilityAnimationKeyShow";
NSString *const UIViewVisibilityAnimationKeyHide = @"UIViewVisibilityAnimationKeyHide";

@implementation UIView (Visibility)

- (BOOL)visible
{
    if (self.hidden || [self.layer animationForKey:UIViewVisibilityAnimationKeyHide]) {
        return NO;
    }

    return YES;
}

- (void)setVisible:(BOOL)visible
{
    [self setVisible:visible animated:NO];
}

- (void)setVisible:(BOOL)visible animated:(BOOL)animated
{
    if (self.visible == visible) {
        return;
    }

    [self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyShow];
    [self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyHide];

    if (!animated) {
        self.alpha = 1.f;
        self.hidden = !visible;
        return;
    }

    self.hidden = NO;

    CGFloat fromAlpha = visible ? 0.f : 1.f;
    CGFloat toAlpha = visible ? 1.f : 0.f;
    NSString *animationKey = visible ? UIViewVisibilityAnimationKeyShow : UIViewVisibilityAnimationKeyHide;

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
    animation.duration = 0.25;
    animation.fromValue = @(fromAlpha);
    animation.toValue = @(toAlpha);
    animation.delegate = self;
    animation.removedOnCompletion = NO;
    animation.fillMode = kCAFillModeForwards;
    [self.layer addAnimation:animation forKey:animationKey];
}

#pragma mark - CAAnimationDelegate

- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished
{
    if ([[self.layer animationForKey:UIViewVisibilityAnimationKeyHide] isEqual:animation]) {
        self.hidden = YES;
    }
}

@end

Swift 4

extension UIView {

func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
    self.alpha = 0.0

    UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
        self.isHidden = false
        self.alpha = 1.0
    }, completion: completion)
}

func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
    self.alpha = 1.0

    UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
        self.alpha = 0.0
    }) { (completed) in
        self.isHidden = true
        completion(true)
    }
}
}

And to use use it, simple call these functions like:

yourView.fadeOut() // this will hide your view with animation
yourView.fadeIn() /// this will show your view with animation

You can try this.

 func showView(objView:UIView){

    objView.alpha = 0.0
    UIView.animate(withDuration: 0.5, animations: {
        objView.alpha = 0.0
    }, completion: { (completeFadein: Bool) -> Void in
        objView.alpha = 1.0
        let transition = CATransition()
        transition.duration = 0.5
        transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
        transition.type = kCATransitionFade
        objView.layer.add(transition, forKey: nil)
    })
}

func HideView(objView:UIView){

    UIView.animate(withDuration: 0.5, animations: {
        objView.alpha = 1.0
    }, completion: { (completeFadein: Bool) -> Void in
        objView.alpha = 0.0
        let transition = CATransition()
        transition.duration = 0.5
        transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
        transition.type = kCATransitionFade
        objView.layer.add(transition, forKey: nil)
    })
}

And pass your view name

        showView(objView: self.viewSaveCard)
        HideView(objView: self.viewSaveCard)

UIView.transition(with: title3Label, duration: 0.4,
                          options: .transitionCrossDissolve,
                          animations: {
                            self.title3Label.isHidden = !self.title3Label.isHidden
                      })

Applying transition on View with some delay gives hide and show effect


My solution for Swift 3. So, I created the function, that hide/unhide view in the right order(when hiding - set alpha to 0 and then isHidden to true; unhiding - first reveal the view and then set it's alpha to 1):

func hide(_ hide: Bool) {
    let animations = hide ? { self.alpha = 0 } :
                            { self.isHidden = false }
    let completion: (Bool) -> Void = hide ? { _ in self.isHidden = true } :
                                            { _ in UIView.animate(withDuration: duration, animations: { self.alpha = 1 }) }
    UIView.animate(withDuration: duration, animations: animations, completion: completion)
}

Swift 3

func appearView() {
     self.myView.alpha = 0
     self.myView.isHidden = false

     UIView.animate(withDuration: 0.9, animations: {
         self.myView.alpha = 1
     }, completion: {
         finished in
         self.myView.isHidden = false
     })
}

Swift 4 Transition

    UIView.transition(with: view, duration: 3, options: .transitionCurlDown,
                      animations: {
                        // Animations
                        view.isHidden = hidden
    },
                      completion: { finished in
                        // Compeleted
    })

If you use the approach for older swift versions you'll get an error :

Cannot convert value of type '(_) -> ()' to expected argument type '(() -> Void)?'

Useful reference.


Use this solution for a smooth fadeOut and fadeIn effects

extension UIView {
    func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
        self.alpha = 0.0

        UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
            self.isHidden = false
            self.alpha = 1.0
        }, completion: completion)
    }

    func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
        self.alpha = 1.0

        UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseOut, animations: {
            self.isHidden = true
            self.alpha = 0.0
        }, completion: completion)
    }
}

usage is as like

uielement.fadeIn()
uielement.fadeOut()

Thanks


To fade out:

Objective-C

[UIView animateWithDuration:0.3 animations:^{
    button.alpha = 0;
} completion: ^(BOOL finished) {//creates a variable (BOOL) called "finished" that is set to *YES* when animation IS completed.
    button.hidden = finished;//if animation is finished ("finished" == *YES*), then hidden = "finished" ... (aka hidden = *YES*)
}];

Swift 2

UIView.animateWithDuration(0.3, animations: {
    button.alpha = 0
}) { (finished) in
    button.hidden = finished
}

Swift 3, 4, 5

UIView.animate(withDuration: 0.3, animations: {
    button.alpha = 0
}) { (finished) in
    button.isHidden = finished
}

To fade in:

Objective-C

button.alpha = 0;
button.hidden = NO;
[UIView animateWithDuration:0.3 animations:^{
    button.alpha = 1;
}];

Swift 2

button.alpha = 0
button.hidden = false
UIView.animateWithDuration(0.3) {
    button.alpha = 1
}

Swift 3, 4, 5

button.alpha = 0
button.isHidden = false
UIView.animate(withDuration: 0.3) {
    button.alpha = 1
}

isHidden is an immediate value and you cannot affect an animation on it, instead of this you can use Alpha for hide your view

UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
        view.alpha = 0
    })

And for showing:

UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
      view.alpha = 1
})

If your view is set to hidden by default or you change the Hidden state which I think you should in many cases, then none of the approaches in this page will give you both FadeIn/FadeOut animation, it will only animate one of these states, the reason is you are setting the Hidden state to false before calling UIView.animate method which will cause a sudden visibility and if you only animate the alpha then the object space is still there but it's not visible which will result to some UI issues.

So the best approach is to check first if the view is hidden then set the alpha to 0.0, like this when you set the Hidden state to false you won't see a sudden visibility.

func hideViewWithFade(_ view: UIView) {
    if view.isHidden {
        view.alpha = 0.0
    }

    view.isHidden = false

    UIView.animate(withDuration: 0.3, delay: 0.0, options: .transitionCrossDissolve, animations: {
        view.alpha = view.alpha == 1.0 ? 0.0 : 1.0
    }, completion: { _ in
        view.isHidden = !Bool(truncating: view.alpha as NSNumber)
    })
}

You can do it VERY easily using Animatics library:

//To hide button:
AlphaAnimator(0) ~> button

//to show button
AlphaAnimator(1) ~> button

UIView animated properties are:

- frame
- bounds
- center
- transform
- alpha
- backgroundColor
- contentStretch

Describe in: Animations

isHidden is not one of them, so as I see it the best way is:

Swift 4:

func setView(view: UIView, hidden: Bool) {
    UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
        view.isHidden = hidden
    })
}

Objective C:

- (void)setView:(UIView*)view hidden:(BOOL)hidden {
    [UIView transitionWithView:view duration:0.5 options:UIViewAnimationOptionTransitionCrossDissolve animations:^(void){
        [view setHidden:hidden];
    } completion:nil];
}

I use this little Swift 3 extension:

extension UIView {

  func fadeIn(duration: TimeInterval = 0.5,
              delay: TimeInterval = 0.0,
              completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
    UIView.animate(withDuration: duration,
                   delay: delay,
                   options: UIViewAnimationOptions.curveEaseIn,
                   animations: {
      self.alpha = 1.0
    }, completion: completion)
  }

  func fadeOut(duration: TimeInterval = 0.5,
               delay: TimeInterval = 0.0,
               completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
    UIView.animate(withDuration: duration,
                   delay: delay,
                   options: UIViewAnimationOptions.curveEaseIn,
                   animations: {
      self.alpha = 0.0
    }, completion: completion)
  }
}

func flipViews(fromView: UIView, toView: UIView) {

    toView.frame.origin.y = 0

    self.view.isUserInteractionEnabled = false

    UIView.transition(from: fromView, to: toView, duration: 0.5, options: .transitionFlipFromLeft, completion: { finished in            

        fromView.frame.origin.y = -900

        self.view.isUserInteractionEnabled = true

    })


}

Tried some of the exited answers, some only work for one situation, some of them need to add two functions.

Option 1

Nothing to do with view.isHidden.

extension UIView {
    func animate(fadeIn: Bool, withDuration: TimeInterval = 1.0) {
        UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
            self.alpha = fadeIn ? 1.0 : 0.0
        })
    }
}

Then pass isFadeIn (true or false)

view.animate(fadeIn: isFadeIn) 

Option 2

Don't pass any parameter. It fades in or out according to isUserInteractionEnabled. This also suits the situation animate back and forth very well.

func animateFadeInOut(withDuration: TimeInterval = 1.0) {
    self.isUserInteractionEnabled = !self.isUserInteractionEnabled
    UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
        self.alpha = self.isUserInteractionEnabled ? 1.0 : 0.0
    })
}

Then you call

yourView.animateFadeInOut()

Why self.isUserInteractionEnabled ?

Tried to replace self.isUserInteractionEnabled by self.isHidden, no luck at all.

That's it. Cost me sometime, hope it helps someone.


the code of @Umair Afzal working fine in swift 5 after some changes

 extension UIView {

func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
    self.alpha = 0.0

    UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
        self.isHidden = false
        self.alpha = 1.0
    }, completion: completion)
}

func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
    self.alpha = 1.0

    UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
        self.alpha = 0.0
    }) { (completed) in
        self.isHidden = true
        completion(true)
    }
  }
}

for use

yourView.fadeOut()
yourView.fadeIn()

Swift 5.0, with generics:

func hideViewWithAnimation<T: UIView>(shouldHidden: Bool, objView: T) {
    if shouldHidden == true {
        UIView.animate(withDuration: 0.3, animations: {
            objView.alpha = 0
        }) { (finished) in
            objView.isHidden = shouldHidden
        }
    } else {
        objView.alpha = 0
        objView.isHidden = shouldHidden
        UIView.animate(withDuration: 0.3) {
            objView.alpha = 1
        }
    }
}   

Use:

hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountLabelBGView)
hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountLabel)
hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountButton)

Here itemCountLabelBGView is a UIView, itemCountLabel is a UILabel & itemCountButton is a UIButton, So it will work for every view object whose parent class is UIView.


This code give an animation like pushing viewController in uinavigation controller...

CATransition *animation = [CATransition animation];
 animation.type = kCATransitionPush;
 animation.subtype = kCATransitionFromRight;
 animation.duration = 0.3;
 [_viewAccountName.layer addAnimation:animation forKey:nil];

 _viewAccountName.hidden = true;

Used this for pop animation...

 CATransition *animation = [CATransition animation];
 animation.type = kCATransitionPush;
 animation.subtype = kCATransitionFromLeft;
 animation.duration = 0.3;
 [_viewAccountName.layer addAnimation:animation forKey:nil];

 _viewAccountName.hidden = false;