[html] Implement an input with a mask

You can also try my implementation, which doesn't have delay after each key press when typing the contents, and has full support for backspace and delete.

You can try it online: https://jsfiddle.net/qmyo6a1h/1/

    <html>
    <style>
    input{
      font-family:'monospace';
    }
    </style>
    <body>
      <input type="text" id="phone" placeholder="123-5678-1234" title="123-5678-1234" input-mask="___-____-____">
      <input type="button" onClick="showValue_phone()" value="Show Value" />
      <input type="text" id="console_phone" />
      <script>
        function InputMask(element) {
          var self = this;

          self.element = element;

          self.mask = element.attributes["input-mask"].nodeValue;

          self.inputBuffer = "";

          self.cursorPosition = 0;

          self.bufferCursorPosition = 0;

          self.dataLength = getDataLength();

          function getDataLength() {
            var ret = 0;

            for (var i = 0; i < self.mask.length; i++) {
              if (self.mask.charAt(i) == "_") {
                ret++;
              }
            }

            return ret;
          }

          self.keyEventHandler = function (obj) {
            obj.preventDefault();

            self.updateBuffer(obj);
            self.manageCursor(obj);
            self.render();
            self.moveCursor();
          }

          self.updateBufferPosition = function () {
            var selectionStart = self.element.selectionStart;
            self.bufferCursorPosition = self.displayPosToBufferPos(selectionStart);
            console.log("self.bufferCursorPosition==" + self.bufferCursorPosition);
          }

          self.onClick = function () {
            self.updateBufferPosition();
          }

          self.updateBuffer = function (obj) {
            if (obj.keyCode == 8) {
              self.inputBuffer = self.inputBuffer.substring(0, self.bufferCursorPosition - 1) + self.inputBuffer.substring(self.bufferCursorPosition);
            }
            else if (obj.keyCode == 46) {
              self.inputBuffer = self.inputBuffer.substring(0, self.bufferCursorPosition) + self.inputBuffer.substring(self.bufferCursorPosition + 1);
            }
            else if (obj.keyCode >= 37 && obj.keyCode <= 40) {
              //do nothing on cursor keys.
            }
            else {
              var selectionStart = self.element.selectionStart;
              var bufferCursorPosition = self.displayPosToBufferPos(selectionStart);
              self.inputBuffer = self.inputBuffer.substring(0, bufferCursorPosition) + String.fromCharCode(obj.which) + self.inputBuffer.substring(bufferCursorPosition);
              if (self.inputBuffer.length > self.dataLength) {
                self.inputBuffer = self.inputBuffer.substring(0, self.dataLength);
              }
            }
          }

          self.manageCursor = function (obj) {
            console.log(obj.keyCode);
            if (obj.keyCode == 8) {
              self.bufferCursorPosition--;
            }
            else if (obj.keyCode == 46) {
              //do nothing on delete key.
            }
            else if (obj.keyCode >= 37 && obj.keyCode <= 40) {
              if (obj.keyCode == 37) {
                self.bufferCursorPosition--;
              }
              else if (obj.keyCode == 39) {
                self.bufferCursorPosition++;
              }
            }
            else {
              var bufferCursorPosition = self.displayPosToBufferPos(self.element.selectionStart);
              self.bufferCursorPosition = bufferCursorPosition + 1;
            }
          }

          self.setCursorByBuffer = function (bufferCursorPosition) {
            var displayCursorPos = self.bufferPosToDisplayPos(bufferCursorPosition);
            self.element.setSelectionRange(displayCursorPos, displayCursorPos);
          }

          self.moveCursor = function () {
            self.setCursorByBuffer(self.bufferCursorPosition);
          }

          self.render = function () {
            var bufferCopy = self.inputBuffer;
            var ret = {
              muskifiedValue: ""
            };

            var lastChar = 0;

            for (var i = 0; i < self.mask.length; i++) {
              if (self.mask.charAt(i) == "_" &&
                bufferCopy) {
                ret.muskifiedValue += bufferCopy.charAt(0);
                bufferCopy = bufferCopy.substr(1);
                lastChar = i;
              }
              else {
                ret.muskifiedValue += self.mask.charAt(i);
              }
            }

            self.element.value = ret.muskifiedValue;

          }

          self.preceedingMaskCharCount = function (displayCursorPos) {
            var lastCharIndex = 0;
            var ret = 0;

            for (var i = 0; i < self.element.value.length; i++) {
              if (self.element.value.charAt(i) == "_"
                || i > displayCursorPos - 1) {
                lastCharIndex = i;
                break;
              }
            }

            if (self.mask.charAt(lastCharIndex - 1) != "_") {
              var i = lastCharIndex - 1;
              while (self.mask.charAt(i) != "_") {
                i--;
                if (i < 0) break;
                ret++;
              }
            }

            return ret;
          }

          self.leadingMaskCharCount = function (displayIndex) {
            var ret = 0;

            for (var i = displayIndex; i >= 0; i--) {
              if (i >= self.mask.length) {
                continue;
              }
              if (self.mask.charAt(i) != "_") {
                ret++;
              }
            }

            return ret;
          }

          self.bufferPosToDisplayPos = function (bufferIndex) {
            var offset = 0;
            var indexInBuffer = 0;

            for (var i = 0; i < self.mask.length; i++) {
              if (indexInBuffer > bufferIndex) {
                break;
              }

              if (self.mask.charAt(i) != "_") {
                offset++;
                continue;
              }

              indexInBuffer++;
            }
            var ret = bufferIndex + offset;

            return ret;
          }

          self.displayPosToBufferPos = function (displayIndex) {
            var offset = 0;
            var indexInBuffer = 0;

            for (var i = 0; i < self.mask.length && i <= displayIndex; i++) {
              if (indexInBuffer >= self.inputBuffer.length) {
                break;
              }

              if (self.mask.charAt(i) != "_") {
                offset++;
                continue;
              }

              indexInBuffer++;
            }

            return displayIndex - offset;
          }

          self.getValue = function () {
            return this.inputBuffer;
          }
          self.element.onkeypress = self.keyEventHandler;
          self.element.onclick = self.onClick;
        }

        function InputMaskManager() {
          var self = this;

          self.instances = {};

          self.add = function (id) {
            var elem = document.getElementById(id);
            var maskInstance = new InputMask(elem);
            self.instances[id] = maskInstance;
          }

          self.getValue = function (id) {
            return self.instances[id].getValue();
          }

          document.onkeydown = function (obj) {
            if (obj.target.attributes["input-mask"]) {
              if (obj.keyCode == 8 ||
                obj.keyCode == 46 ||
                (obj.keyCode >= 37 && obj.keyCode <= 40)) {

                if (obj.keyCode == 8 || obj.keyCode == 46) {
                  obj.preventDefault();
                }

                //needs to broadcast to all instances here:
                var keys = Object.keys(self.instances);
                for (var i = 0; i < keys.length; i++) {
                  if (self.instances[keys[i]].element.id == obj.target.id) {
                    self.instances[keys[i]].keyEventHandler(obj);
                  }
                }
              }
            }
          }
        }

        //Initialize an instance of InputMaskManager and
        //add masker instances by passing in the DOM ids
        //of each HTML counterpart.
        var maskMgr = new InputMaskManager();
        maskMgr.add("phone");

        function showValue_phone() {
          //-------------------------------------------------------__Value_Here_____
          document.getElementById("console_phone").value = maskMgr.getValue("phone");
        }
      </script>
    </body>

    </html>

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