[c] How to get the sign, mantissa and exponent of a floating point number

I have a program, which is running on two processors, one of which does not have floating point support. So, I need to perform floating point calculations using fixed point in that processor. For that purpose, I will be using a floating point emulation library.

I need to first extract the signs, mantissas and exponents of floating point numbers on the processor which do support floating point. So, my question is how can I get the sign, mantissa and exponent of a single precision floating point number.

Following the format from this figure,

enter image description here That is what I've done so far, but except sign, neither mantissa and exponent are correct. I think, I'm missing something.

void getSME( int& s, int& m, int& e, float number )
{
    unsigned int* ptr = (unsigned int*)&number;

    s = *ptr >> 31;
    e = *ptr & 0x7f800000;
    e >>= 23;
    m = *ptr & 0x007fffff;
}

This question is related to c floating-point emulation

The answer is


Find out the format of the floating point numbers used on the CPU that directly supports floating point and break it down into those parts. The most common format is IEEE-754.

Alternatively, you could obtain those parts using a few special functions (double frexp(double value, int *exp); and double ldexp(double x, int exp);) as shown in this answer.

Another option is to use %a with printf().


You're &ing the wrong bits. I think you want:

s = *ptr >> 31;
e = *ptr & 0x7f800000;
e >>= 23;
m = *ptr & 0x007fffff;

Remember, when you &, you are zeroing out bits that you don't set. So in this case, you want to zero out the sign bit when you get the exponent, and you want to zero out the sign bit and the exponent when you get the mantissa.

Note that the masks come directly from your picture. So, the exponent mask will look like:

0 11111111 00000000000000000000000

and the mantissa mask will look like:

0 00000000 11111111111111111111111


On Linux package glibc-headers provides header #include <ieee754.h> with floating point types definitions, e.g.:

union ieee754_double
  {
    double d;

    /* This is the IEEE 754 double-precision format.  */
    struct
      {
#if __BYTE_ORDER == __BIG_ENDIAN
    unsigned int negative:1;
    unsigned int exponent:11;
    /* Together these comprise the mantissa.  */
    unsigned int mantissa0:20;
    unsigned int mantissa1:32;
#endif              /* Big endian.  */
#if __BYTE_ORDER == __LITTLE_ENDIAN
# if    __FLOAT_WORD_ORDER == __BIG_ENDIAN
    unsigned int mantissa0:20;
    unsigned int exponent:11;
    unsigned int negative:1;
    unsigned int mantissa1:32;
# else
    /* Together these comprise the mantissa.  */
    unsigned int mantissa1:32;
    unsigned int mantissa0:20;
    unsigned int exponent:11;
    unsigned int negative:1;
# endif
#endif              /* Little endian.  */
      } ieee;

    /* This format makes it easier to see if a NaN is a signalling NaN.  */
    struct
      {
#if __BYTE_ORDER == __BIG_ENDIAN
    unsigned int negative:1;
    unsigned int exponent:11;
    unsigned int quiet_nan:1;
    /* Together these comprise the mantissa.  */
    unsigned int mantissa0:19;
    unsigned int mantissa1:32;
#else
# if    __FLOAT_WORD_ORDER == __BIG_ENDIAN
    unsigned int mantissa0:19;
    unsigned int quiet_nan:1;
    unsigned int exponent:11;
    unsigned int negative:1;
    unsigned int mantissa1:32;
# else
    /* Together these comprise the mantissa.  */
    unsigned int mantissa1:32;
    unsigned int mantissa0:19;
    unsigned int quiet_nan:1;
    unsigned int exponent:11;
    unsigned int negative:1;
# endif
#endif
      } ieee_nan;
  };

#define IEEE754_DOUBLE_BIAS 0x3ff /* Added to exponent.  */

My advice is to stick to rule 0 and not redo what standard libraries already do, if this is enough. Look at math.h (cmath in standard C++) and functions frexp, frexpf, frexpl, that break a floating point value (double, float, or long double) in its significand and exponent part. To extract the sign from the significand you can use signbit, also in math.h / cmath, or copysign (only C++11). Some alternatives, with slighter different semantics, are modf and ilogb/scalbn, available in C++11; http://en.cppreference.com/w/cpp/numeric/math/logb compares them, but I didn't find in the documentation how all these functions behave with +/-inf and NaNs. Finally, if you really want to use bitmasks (e.g., you desperately need to know the exact bits, and your program may have different NaNs with different representations, and you don't trust the above functions), at least make everything platform-independent by using the macros in float.h/cfloat.


Cast a pointer to the floating point variable as something like an unsigned int. Then you can shift and mask the bits to get each component.

float foo;
unsigned int ival, mantissa, exponent, sign;

foo = -21.4f;
ival = *((unsigned int *)&foo);
mantissa = ( ival & 0x7FFFFF);
ival = ival >> 23;
exponent = ( ival  & 0xFF );
ival = ival >> 8;
sign = ( ival & 0x01 );

Obviously you probably wouldn't use unsigned ints for the exponent and sign bits but this should at least give you the idea.


  1. Don't make functions that do multiple things.
  2. Don't mask then shift; shift then mask.
  3. Don't mutate values unnecessarily because it's slow, cache-destroying and error-prone.
  4. Don't use magic numbers.
/* NaNs, infinities, denormals unhandled */
/* assumes sizeof(float) == 4 and uses ieee754 binary32 format */
/* assumes two's-complement machine */
/* C99 */
#include <stdint.h>

#define SIGN(f) (((f) <= -0.0) ? 1 : 0)

#define AS_U32(f) (*(const uint32_t*)&(f))
#define FLOAT_EXPONENT_WIDTH 8
#define FLOAT_MANTISSA_WIDTH 23
#define FLOAT_BIAS ((1<<(FLOAT_EXPONENT_WIDTH-1))-1) /* 2^(e-1)-1 */
#define MASK(width)  ((1<<(width))-1) /* 2^w - 1 */
#define FLOAT_IMPLICIT_MANTISSA_BIT (1<<FLOAT_MANTISSA_WIDTH)

/* correct exponent with bias removed */
int float_exponent(float f) {
  return (int)((AS_U32(f) >> FLOAT_MANTISSA_WIDTH) & MASK(FLOAT_EXPONENT_WIDTH)) - FLOAT_BIAS;
}

/* of non-zero, normal floats only */
int float_mantissa(float f) {
  return (int)(AS_U32(f) & MASK(FLOAT_MANTISSA_BITS)) | FLOAT_IMPLICIT_MANTISSA_BIT;
}

/* Hacker's Delight book is your friend. */

See this IEEE_754_types.h header for the union types to extract: float, double and long double, (endianness handled). Here is an extract:

/*
** - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
**  Single Precision (float)  --  Standard IEEE 754 Floating-point Specification
*/

# define IEEE_754_FLOAT_MANTISSA_BITS (23)
# define IEEE_754_FLOAT_EXPONENT_BITS (8)
# define IEEE_754_FLOAT_SIGN_BITS     (1)

.
.
.

# if (IS_BIG_ENDIAN == 1)
    typedef union {
        float value;
        struct {
            __int8_t   sign     : IEEE_754_FLOAT_SIGN_BITS;
            __int8_t   exponent : IEEE_754_FLOAT_EXPONENT_BITS;
            __uint32_t mantissa : IEEE_754_FLOAT_MANTISSA_BITS;
        };
    } IEEE_754_float;
# else
    typedef union {
        float value;
        struct {
            __uint32_t mantissa : IEEE_754_FLOAT_MANTISSA_BITS;
            __int8_t   exponent : IEEE_754_FLOAT_EXPONENT_BITS;
            __int8_t   sign     : IEEE_754_FLOAT_SIGN_BITS;
        };
    } IEEE_754_float;
# endif

And see dtoa_base.c for a demonstration of how to convert a double value to string form.

Furthermore, check out section 1.2.1.1.4.2 - Floating-Point Type Memory Layout of the C/CPP Reference Book, it explains super well and in simple terms the memory representation/layout of all the floating-point types and how to decode them (w/ illustrations) following the actually IEEE 754 Floating-Point specification.

It also has links to really really good ressources that explain even deeper.


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