I created a UITextField
programmatically making the UITextField
a property of the viewController. I need to dismiss the keyboard with the return and the touch on the screen. I was able to get the screen touch to dismiss, but pressing return is not working.
I've seen how to do it with storyboards and by allocating and initializing the UITextField
object directly without creating it as a property. Possible to do?
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController <UITextFieldDelegate>
@property (strong, atomic) UITextField *username;
@end
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor blueColor];
self.username = [[UITextField alloc] initWithFrame:CGRectMake(100, 25, 80, 20)];
self.username.placeholder = @"Enter your username";
self.username.backgroundColor = [UIColor whiteColor];
self.username.borderStyle = UITextBorderStyleRoundedRect;
if (self.username.placeholder != nil) {
self.username.clearsOnBeginEditing = NO;
}
_username.delegate = self;
[self.view addSubview:self.username];
[_username resignFirstResponder];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(@"touchesBegan:withEvent:");
[self.view endEditing:YES];
[super touchesBegan:touches withEvent:event];
}
@end
This question is related to
ios
keyboard
uitextfield
So here's what I did to make it dismiss after touching the background or return. I had to add the delegate = self in viewDidLoad and then also the delegate methods later in the .m files.
.h
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController <UITextFieldDelegate>
@property (strong, atomic) UITextField *username;
@end
.m
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor blueColor];
self.username = [[UITextField alloc] initWithFrame:CGRectMake(100, 25, 80, 20)];
self.username.placeholder = @"Enter your username";
self.username.backgroundColor = [UIColor whiteColor];
self.username.borderStyle = UITextBorderStyleRoundedRect;
if (self.username.placeholder != nil) {
self.username.clearsOnBeginEditing = NO;
}
self.username.delegate = self;
[self.username resignFirstResponder];
[self.view addSubview:self.username];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return YES;
}
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
@end
simply use this in swift to dismiss keyboard:
UIApplication.sharedApplication().sendAction("resignFirstResponder", to:nil, from:nil, forEvent:nil)
Swift 3
UIApplication.shared.sendAction(#selector(UIResponder.resign??FirstResponder), to: nil, from: nil, for: nil)
Simply use this in Objective-C to dismiss keyboard:
[[UIApplication sharedApplication].keyWindow endEditing:YES];
First you need to add textfield delegete in .h file. if not declare
(BOOL)textFieldShouldReturn:(UITextField *)textField
this method not called.so first add delegate and write keyboard hide code into that method.
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
try this one..
for swift 3-4 i fixed like
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
return false
}
just copy paste anywhere on the class. This solution just work if you want all UItextfield work as same, or if you have just one!
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self.view.subviews enumerateObjectsUsingBlock:^(UIView* obj, NSUInteger idx, BOOL *stop) {
if ([obj isKindOfClass:[UITextField class]]) {
[obj resignFirstResponder];
}
}];
}
when you using more then one textfield in screen With this method you doesn't need to mention textfield every time like
[textField1 resignFirstResponder];
[textField2 resignFirstResponder];
For a group of UITextView
s inside a ViewController
:
Swift 3.0
for view in view.subviews {
if view is UITextField {
view.resignFirstResponder()
}
}
Objective-C
// hide keyboard before dismiss
for (UIView *view in [self.view subviews]) {
if ([view isKindOfClass:[UITextField class]]) {
// no need to cast
[view resignFirstResponder];
}
}
To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
Try to get an idea about what a first responder is in iOS view hierarchy. When your textfield becomes active(or first responder) when you touch inside it (or pass it the messasge becomeFirstResponder
programmatically), it presents the keyboard. So to remove your textfield from being the first responder, you should pass the message resignFirstResponder
to it there.
[textField resignFirstResponder];
And to hide the keyboard on its return button, you should implement its delegate method textFieldShouldReturn:
and pass the resignFirstResponder
message.
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
[textField resignFirstResponder];
return YES;
}
IN Swift 3
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
self.view.endEditing(true)
}
OR
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
if textField == yourtextfieldName
{
self.resignFirstResponder()
self.view.endEditing(true)
}
}
//Hide keyBoard by touching background in view
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[[self view] endEditing:YES];
}
Add a delegate method of UITextField
like this:
@interface MyController : UIViewController <UITextFieldDelegate>
And set your textField.delegate = self;
then also add two delegate methods of UITextField
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
return YES;
}
// It is important for you to hide the keyboard
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
Add Delegate : UITextFieldDelegate
@interface ViewController : UIViewController <UITextFieldDelegate>
and then add this delegate method
// This should work perfectly
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
SWIFT 4:
self.view.endEditing(true)
or
Set text field's delegate to current viewcontroller and then:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
Objective-C:
[self.view endEditing:YES];
or
Set text field's delegate to current viewcontroller and then:
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
Since the tags only say iOS i will post the answer for Swift 1.2 and iOs 8.4, add these in your view controller swift class:
// MARK: - Close keyboard when touching somewhere else
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
self.view.endEditing(true)
}
// MARK: - Close keyboard when return pressed
func textFieldShouldReturn(textField: UITextField!) -> Bool {
textField.resignFirstResponder()
return true
}
// MARK: -
Also do not forget to add UITextFieldDelegate in the class declaration and set your text fields delegate to self (the view).
Swift 2 :
this is what is did to do every thing !
close keyboard with Done
button or Touch outSide
,Next
for go to next input.
First Change TextFiled Return Key
To Next
in StoryBoard.
override func viewDidLoad() {
txtBillIdentifier.delegate = self
txtBillIdentifier.tag = 1
txtPayIdentifier.delegate = self
txtPayIdentifier.tag = 2
let tap = UITapGestureRecognizer(target: self, action: "onTouchGesture")
self.view.addGestureRecognizer(tap)
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
if(textField.returnKeyType == UIReturnKeyType.Default) {
if let next = textField.superview?.viewWithTag(textField.tag+1) as? UITextField {
next.becomeFirstResponder()
return false
}
}
textField.resignFirstResponder()
return false
}
func onTouchGesture(){
self.view.endEditing(true)
}
In the App Delegate, you can write
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[self.window endEditing:YES];
}
use this way, you can don`t write too much code.
Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
@property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
[super viewDidLoad];
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}
If you don't know current view controller or textview you can use the Responder Chain:
UIApplication.shared.sendAction(#selector(UIView.endEditing(_:)), to:nil, from:nil, for:nil)
I know this have been answered by others, but i found the another article that covered also for no background event - tableview or scrollview.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
Source: Stackoverflow.com