[java] Simplest way to set image as JPanel background

As I know the way you can do it is to override paintComponent method that demands to inherit JPanel

 @Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g); // paint the background image and scale it to fill the entire space
    g.drawImage(/*....*/);
}

The other way (a bit complicated) to create second custom JPanel and put is as background for your main

ImagePanel

public class ImagePanel extends JPanel
{
private static final long serialVersionUID = 1L;
private Image image = null;
private int iWidth2;
private int iHeight2;

public ImagePanel(Image image)
{
    this.image = image;
    this.iWidth2 = image.getWidth(this)/2;
    this.iHeight2 = image.getHeight(this)/2;
}


public void paintComponent(Graphics g)
{
    super.paintComponent(g);
    if (image != null)
    {
        int x = this.getParent().getWidth()/2 - iWidth2;
        int y = this.getParent().getHeight()/2 - iHeight2;
        g.drawImage(image,x,y,this);
    }
}
}

EmptyPanel

public class EmptyPanel extends JPanel{

private static final long serialVersionUID = 1L;

public EmptyPanel() {
    super();
    init();
}

@Override
public boolean isOptimizedDrawingEnabled() {
    return false;
}


public void init(){

    LayoutManager overlay = new OverlayLayout(this);
    this.setLayout(overlay);

    ImagePanel iPanel = new ImagePanel(new IconToImage(IconFactory.BG_CENTER).getImage());
    iPanel.setLayout(new BorderLayout());   
    this.add(iPanel);
    iPanel.setOpaque(false);                
}
}

IconToImage

public class IconToImage {

Icon icon;
Image image;


public IconToImage(Icon icon) {
    this.icon = icon;
    image = iconToImage();
}

public Image iconToImage() { 
    if (icon instanceof ImageIcon) { 
        return ((ImageIcon)icon).getImage(); 
    } else { 
        int w = icon.getIconWidth(); 
        int h = icon.getIconHeight(); 
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); 
        GraphicsDevice gd = ge.getDefaultScreenDevice(); 
        GraphicsConfiguration gc = gd.getDefaultConfiguration(); 
        BufferedImage image = gc.createCompatibleImage(w, h); 
        Graphics2D g = image.createGraphics(); 
        icon.paintIcon(null, g, 0, 0); 
        g.dispose(); 
        return image; 
    } 
}


/**
 * @return the image
 */
public Image getImage() {
    return image;
}
}

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