As I know the way you can do it is to override paintComponent
method that demands to inherit JPanel
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); // paint the background image and scale it to fill the entire space
g.drawImage(/*....*/);
}
The other way (a bit complicated) to create second custom JPanel
and put is as background for your main
ImagePanel
public class ImagePanel extends JPanel
{
private static final long serialVersionUID = 1L;
private Image image = null;
private int iWidth2;
private int iHeight2;
public ImagePanel(Image image)
{
this.image = image;
this.iWidth2 = image.getWidth(this)/2;
this.iHeight2 = image.getHeight(this)/2;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if (image != null)
{
int x = this.getParent().getWidth()/2 - iWidth2;
int y = this.getParent().getHeight()/2 - iHeight2;
g.drawImage(image,x,y,this);
}
}
}
EmptyPanel
public class EmptyPanel extends JPanel{
private static final long serialVersionUID = 1L;
public EmptyPanel() {
super();
init();
}
@Override
public boolean isOptimizedDrawingEnabled() {
return false;
}
public void init(){
LayoutManager overlay = new OverlayLayout(this);
this.setLayout(overlay);
ImagePanel iPanel = new ImagePanel(new IconToImage(IconFactory.BG_CENTER).getImage());
iPanel.setLayout(new BorderLayout());
this.add(iPanel);
iPanel.setOpaque(false);
}
}
IconToImage
public class IconToImage {
Icon icon;
Image image;
public IconToImage(Icon icon) {
this.icon = icon;
image = iconToImage();
}
public Image iconToImage() {
if (icon instanceof ImageIcon) {
return ((ImageIcon)icon).getImage();
} else {
int w = icon.getIconWidth();
int h = icon.getIconHeight();
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gd.getDefaultConfiguration();
BufferedImage image = gc.createCompatibleImage(w, h);
Graphics2D g = image.createGraphics();
icon.paintIcon(null, g, 0, 0);
g.dispose();
return image;
}
}
/**
* @return the image
*/
public Image getImage() {
return image;
}
}