[ios] Make a simple fade in animation in Swift?

Swift only solution

Similar to Luca's anwer, I use a UIView extension. Compared to his solution I use DispatchQueue.main.async to make sure animations are done on the main thread, alpha parameter for fading to a specific value and optional duration parameters for cleaner code.

extension UIView {
  func fadeTo(_ alpha: CGFloat, duration: TimeInterval = 0.3) {
    DispatchQueue.main.async {
      UIView.animate(withDuration: duration) {
        self.alpha = alpha
      }
    }
  }

  func fadeIn(_ duration: TimeInterval = 0.3) {
    fadeTo(1.0, duration: duration)
  }

  func fadeOut(_ duration: TimeInterval = 0.3) {
    fadeTo(0.0, duration: duration)
  }
}

How to use it:

// fadeIn() - always animates to alpha = 1.0
yourView.fadeIn()     // uses default duration of 0.3
yourView.fadeIn(1.0)  // uses custom duration (1.0 in this example)

// fadeOut() - always animates to alpha = 0.0
yourView.fadeOut()    // uses default duration of 0.3
yourView.fadeOut(1.0) // uses custom duration (1.0 in this example)

// fadeTo() - used if you want a custom alpha value
yourView.fadeTo(0.5)  // uses default duration of 0.3
yourView.fadeTo(0.5, duration: 1.0)