[ios] How to detect orientation change?

I am using Swift and I want to be able to load a UIViewController when I rotate to landscape, can anyone point me in the right direction?

I Can't find anything online and a little bit confused by the documentation.

This question is related to ios swift orientation-changes

The answer is


With iOS 13.1.2, orientation always return 0 until device is rotated. I need to call UIDevice.current.beginGeneratingDeviceOrientationNotifications() before any rotation event occurs to get actual rotation.


Check if rotation had changed with: viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator)

With the coordinator.animateAlongsideTransition(nil) { (UIViewControllerTransitionCoordinatorContext) you can check if the transition is finished.

See code below:

override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {

    super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)

    coordinator.animateAlongsideTransition(nil) { (UIViewControllerTransitionCoordinatorContext) in
        // if you want to execute code after transition finished
        print("Transition finished")
    }

    if size.height < size.width {
        // Landscape
        print("Landscape")
    } else {
        // Portrait
        print("Portrait")
    }

}

Full working implementation of how to detect orientation change in Swift 3.0.

I chose to use this implementation because phone orientations of face up and face down were important to me, and I wanted the view to change only once I knew the orientation was in the specified position.

import UIKit

class ViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        //1
        NotificationCenter.default.addObserver(self, selector: #selector(deviceOrientationDidChange), name: NSNotification.Name.UIDeviceOrientationDidChange, object: nil)

    }

    deinit {
        //3
        NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIDeviceOrientationDidChange, object: nil)
    }

    func deviceOrientationDidChange() {
        //2
        switch UIDevice.current.orientation {
        case .faceDown:
            print("Face down")
        case .faceUp:
            print("Face up")
        case .unknown:
            print("Unknown")
        case .landscapeLeft:
            print("Landscape left")
        case .landscapeRight:
            print("Landscape right")
        case .portrait:
            print("Portrait")
        case .portraitUpsideDown:
            print("Portrait upside down")
        }
    }

}

The important pieces to note are:

  1. You listen to the DeviceOrientationDidChange notification stream and tie it to the function deviceOrientationDidChange
  2. You then switch on the device orientation, be sure to take notice that there is an unknown orientation at times.
  3. Like any notification, before the viewController is deinitialized, make sure to stop observing the notification stream.

Hope someone finds this helpful.


My approach is similar to what bpedit shows above, but with an iOS 9+ focus. I wanted to change the scope of the FSCalendar when the view rotates.

override func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
    super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator)

    coordinator.animateAlongsideTransition({ (context) in
        if size.height < size.width {
            self.calendar.setScope(.Week, animated: true)
            self.calendar.appearance.cellShape = .Rectangle
        }
        else {
            self.calendar.appearance.cellShape = .Circle
            self.calendar.setScope(.Month, animated: true)

        }

        }, completion: nil)
}

This below worked, but I felt sheepish about it :)

coordinator.animateAlongsideTransition({ (context) in
        if size.height < size.width {
            self.calendar.scope = .Week
            self.calendar.appearance.cellShape = .Rectangle
        }
        }) { (context) in
            if size.height > size.width {
                self.calendar.scope = .Month
                self.calendar.appearance.cellShape = .Circle
            }
    }

Using -orientation property of UIDevice is not correct (even if it could work in most of cases) and could lead to some bugs, for instance UIDeviceOrientation consider also the orientation of the device if it is face up or down, there is no direct pair in UIInterfaceOrientation enum for those values.
Furthermore, if you lock your app in some particular orientation, UIDevice will give you the device orientation without taking that into account.
On the other side iOS8 has deprecated the interfaceOrientation property on UIViewController class.
There are 2 options available to detect the interface orientation:

  • Use the status bar orientation
  • Use size classes, on iPhone if they are not overridden they could give you a way to understand the current interface orientation

What is still missing is a way to understand the direction of a change of interface orientation, that is very important during animations.
In the session of WWDC 2014 "View controller advancement in iOS8" the speaker provides a solution to that problem too, using the method that replaces -will/DidRotateToInterfaceOrientation.

Here the proposed solution partially implemented, more info here:

func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator) {
        let orientation = orientationFromTransform(coordinator.targetTransform())
        let oldOrientation = UIApplication.sharedApplication().statusBarOrientation
        myWillRotateToInterfaceOrientation(orientation,duration: duration)
        coordinator.animateAlongsideTransition({ (ctx) in
            self.myWillAnimateRotationToInterfaceOrientation(orientation,
            duration:duration)
            }) { (ctx) in
                self.myDidAnimateFromInterfaceOrientation(oldOrientation)
        }
    }

I need to detect rotation while using the camera with AVFoundation, and found that the didRotate (now deprecated) & willTransition methods were unreliable for my needs. Using the notification posted by David did work, but is not current for Swift 3.x & above.

The following makes use of a closure, which appears to be Apple's preference going forward.

var didRotate: (Notification) -> Void = { notification in
        switch UIDevice.current.orientation {
        case .landscapeLeft, .landscapeRight:
            print("landscape")
        case .portrait, .portraitUpsideDown:
            print("Portrait")
        default:
            print("other (such as face up & down)")
        }
    }

To set up the notification:

NotificationCenter.default.addObserver(forName: UIDevice.orientationDidChangeNotification,
                                       object: nil,
                                       queue: .main,
                                       using: didRotate)

To tear down the notification:

NotificationCenter.default.removeObserver(self,
                                          name: UIDevice.orientationDidChangeNotification,
                                          object: nil)

Regarding the deprecation statement, my initial comment was misleading, so I wanted to update that. As noted, the usage of @objc inference has been deprecated, which in turn was needed to use a #selector. By using a closure instead, this can be avoided and you now have a solution that should avoid a crash due to calling an invalid selector.


Swift 3 | UIDeviceOrientationDidChange Notification Observed Too Often

The following code prints "deviceDidRotate" every time your device changes orientation in 3D space - regardless of a change from portrait to landscape orientation. For example, if you hold your phone in portrait orientation and tilt it forward and backward - deviceDidRotate() is called repeatedly.

override func viewDidLoad() {
    super.viewDidLoad()
    NotificationCenter.default.addObserver(
        self, 
        selector:  #selector(deviceDidRotate), 
        name: .UIDeviceOrientationDidChange, 
        object: nil
    )
}

func deviceDidRotate() {
    print("deviceDidRotate")
}

To work around this you could hold the previous device orientation and check for a change in deviceDidRotate().

var previousDeviceOrientation: UIDeviceOrientation = UIDevice.current.orientation

override func viewDidLoad() {
    super.viewDidLoad()
    NotificationCenter.default.addObserver(
        self, 
        selector:  #selector(deviceDidRotate), 
        name: .UIDeviceOrientationDidChange, 
        object: nil
    )
}

func deviceDidRotate() {
    if UIDevice.current.orientation == previousDeviceOrientation { return }
    previousDeviceOrientation = UIDevice.current.orientation
    print("deviceDidRotate")
}

Or you can use a different notification that only gets called when the device changes from landscape to portrait. In this case you'd want to use the UIApplicationDidChangeStatusBarOrientation notification.

override func viewDidLoad() {
    super.viewDidLoad()
    NotificationCenter.default.addObserver(
        self, 
        selector:  #selector(deviceDidRotate), 
        name: .UIApplicationDidChangeStatusBarOrientation, 
        object: nil
    )
}

func deviceDidRotate() {
    print("deviceDidRotate")
}

Here is an easy way to detect the device orientation: (Swift 3)

override func willRotate(to toInterfaceOrientation: UIInterfaceOrientation, duration: TimeInterval) {
            handleViewRotaion(orientation: toInterfaceOrientation)
        }

    //MARK: - Rotation controls
    func handleViewRotaion(orientation:UIInterfaceOrientation) -> Void {
        switch orientation {
        case .portrait :
            print("portrait view")
            break
        case .portraitUpsideDown :
            print("portraitUpsideDown view")
            break
        case .landscapeLeft :
            print("landscapeLeft view")
            break
        case .landscapeRight :
            print("landscapeRight view")
            break
        case .unknown :
            break
        }
    }


I know this question is for Swift, but since it's one of the top links for a Google search and if you're looking for the same code in Objective-C:

// add the observer
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(rotated:) name:UIDeviceOrientationDidChangeNotification object:nil];

// remove the observer
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIDeviceOrientationDidChangeNotification object:nil];

// method signature
- (void)rotated:(NSNotification *)notification {
    // do stuff here
}

Easy, this works in iOS8 and 9 / Swift 2 / Xcode7, just put this code inside your viewcontroller.swift. It will print the screen dimensions with every orientation change, you can put your own code instead:

override func didRotateFromInterfaceOrientation(fromInterfaceOrientation: UIInterfaceOrientation) {
        getScreenSize()
    }
    var screenWidth:CGFloat=0
    var screenHeight:CGFloat=0
    func getScreenSize(){
        screenWidth=UIScreen.mainScreen().bounds.width
        screenHeight=UIScreen.mainScreen().bounds.height
        print("SCREEN RESOLUTION: "+screenWidth.description+" x "+screenHeight.description)
    }

For Swift 3

override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
    if UIDevice.current.orientation.isLandscape {
        //Landscape
    }
    else if UIDevice.current.orientation.isFlat {
        //isFlat
    }
    else {
        //Portrait
    }
}

I like checking the orientation notification because you can add this feature in any class, no needs to be a view or a view controller. Even in your app delegate.

SWIFT 5:

    //ask the system to start notifying when interface change
    UIDevice.current.beginGeneratingDeviceOrientationNotifications()
    //add the observer
    NotificationCenter.default.addObserver(
        self,
        selector: #selector(orientationChanged(notification:)),
        name: UIDevice.orientationDidChangeNotification,
        object: nil)

than caching the notification

    @objc func orientationChanged(notification : NSNotification) {
        //your code there
    }

I use UIUserInterfaceSizeClass to detect a orientation changed in a UIViewController class just like that:

override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {

    let isiPadLandscapePortrait = newCollection.horizontalSizeClass == .regular && newCollection.verticalSizeClass == .regular
    let isiPhonePlustLandscape = newCollection.horizontalSizeClass == .regular && newCollection.verticalSizeClass == .compact
    let isiPhonePortrait = newCollection.horizontalSizeClass == .compact && newCollection.verticalSizeClass == .regular
    let isiPhoneLandscape = newCollection.horizontalSizeClass == .compact && newCollection.verticalSizeClass == .compact

     if isiPhonePortrait {
         // do something...
     }
}

override func didRotate(from fromInterfaceOrientation: UIInterfaceOrientation) {
    //swift 3
    getScreenSize()
}


func getScreenSize(){
   let screenWidth = UIScreen.main.bounds.width
   let  screenHeight = UIScreen.main.bounds.height
    print("SCREEN RESOLUTION: \(screenWidth.description) x \(screenHeight.description)")
}

- (void)viewDidLoad {
  [super viewDidLoad];
  [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(OrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object:nil];
}

-(void)OrientationDidChange:(NSNotification*)notification {
  UIDeviceOrientation Orientation=[[UIDevice currentDevice]orientation];

  if(Orientation==UIDeviceOrientationLandscapeLeft || Orientation==UIDeviceOrientationLandscapeRight) {
    NSLog(@"Landscape");
  } else if(Orientation==UIDeviceOrientationPortrait) {
    NSLog(@"Potrait Mode");
  }
}

NOTE: Just use this code to identify UIViewController is in which orientation


Since iOS 8 this is the correct way to do it.

override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
    super.viewWillTransition(to: size, with: coordinator)

    coordinator.animate(alongsideTransition: { context in
        // This is called during the animation
    }, completion: { context in
        // This is called after the rotation is finished. Equal to deprecated `didRotate`
    })
}

Swift 5

Setup class to receive notifications of device orientation change:

class MyClass {

    ...

    init (...) {

        ...

        super.init(...)

        // subscribe to device orientation change notifications
        UIDevice.current.beginGeneratingDeviceOrientationNotifications()
        NotificationCenter.default.addObserver(self, selector: #selector(orientationChanged), name: UIDevice.orientationDidChangeNotification, object: nil)

        ...

    }

    ...

}

Setup handler code:

@objc extension MyClass {
    func orientationChanged(_ notification: NSNotification) {
        let device = notification.object as! UIDevice
        let deviceOrientation = device.orientation

        switch deviceOrientation {
        case .landscapeLeft:   //do something for landscape left
        case .landscapeRight:  //do something for landscape right
        case .portrait:        //do something for portrait
        case .portraitUpsideDown: //do something for portrait upside-down 
        case .faceDown:        //do something for face down
        case .faceUp:          //do something for face up
        case .unknown:         //handle unknown
        @unknown default:      //handle unknown default
        }
    }
}

In Objective C

-(void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator

In swift

func viewWillTransitionToSize(size: CGSize, withTransitionCoordinator coordinator: UIViewControllerTransitionCoordinator)

Override this method to detect the orientation change.


If you want to do something AFTER the rotation is complete, you can use the UIViewControllerTransitionCoordinator completion handler like this

public override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
    super.viewWillTransition(to: size, with: coordinator)

    // Hook in to the rotation animation completion handler
    coordinator.animate(alongsideTransition: nil) { (_) in
        // Updates to your UI...
        self.tableView.reloadData()
    }
}

Swift 4:

override func viewWillAppear(_ animated: Bool) {
    NotificationCenter.default.addObserver(self, selector: #selector(deviceRotated), name: UIDevice.orientationDidChangeNotification, object: nil)
}

override func viewWillDisappear(_ animated: Bool) {
    NotificationCenter.default.removeObserver(self, name: UIDevice.orientationDidChangeNotification, object: nil)
}

@objc func deviceRotated(){
    if UIDevice.current.orientation.isLandscape {
        //Code here
    } else {
        //Code here
    }
}

A lot of answers dont help when needing to detect across various view controllers. This one does the trick.


According to the Apple docs:

This method is called when the view controller's view's size is changed by its parent (i.e. for the root view controller when its window rotates or is resized).

override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
    super.viewWillTransition(to: size, with: coordinator)
    
    if UIDevice.current.orientation.isLandscape {
        print("Landscape")
    }
    if UIDevice.current.orientation.isFlat {
        print("Flat")
    } else {
        print("Portrait")
    }
}

override func viewDidLoad() {
    NotificationCenter.default.addObserver(self, selector: #selector(MyController.rotated), name: UIDevice.orientationDidChangeNotification, object: nil)
//...
}

@objc
private func rotated() {
    if UIDevice.current.orientation.isLandscape {

    } else if UIDevice.current.orientation.isPortrait {

    }

    //or you can check orientation separately UIDevice.current.orientation
    //portrait, portraitUpsideDown, landscapeLeft, landscapeRight... 

}