Here's what I'm trying to do. If you've ever played Halo or CoD, you'd know that you could change the name of a weapon load-out.
What I'm doing is making it so you can change your load-out name using a text field. Here's the problem, the load-out name in the load-out menu is a button (to select and view info about that load-out) and I could just write this:
@IBAction func renameClassButton(sender: AnyObject) {
classTopButton.text = "\(classTopTextField)"
}
Except it [classTopButton] is a button which doesn't allow the '.text' suffix
You can Use sender argument
@IBAction func TickToeButtonClick(sender: AnyObject) {
sender.setTitle("my text here", forState: .normal)
}
In Swift 4 I tried all of this previously, but runs only:
@IBAction func myButton(sender: AnyObject) {
sender.setTitle("This is example text one", for:[])
sender.setTitle("This is example text two", for: .normal)
}
In Xcode 8 - Swift 3:
button.setTitle( "entertext" , for: .normal )
swift 4 work as well as 3
libero.setTitle("---", for: .normal)
where libero is a uibutton
It is now this For swift 3,
let button = (sender as AnyObject)
button.setTitle("Your text", for: .normal)
(The constant declaration of the variable is not necessary just make sure you use the sender from the button like this) :
(sender as AnyObject).setTitle("Your text", for: .normal)
Remember this is used inside the IBAction of your button.
Note that if you're using NSButton there is no setTitle
func, instead, it's a property.
@IBOutlet weak var classToButton: NSButton!
. . .
classToButton.title = "Some Text"
Source: Stackoverflow.com