[c++] Using "super" in C++

My style of coding includes the following idiom:

class Derived : public Base
{
   public :
      typedef Base super; // note that it could be hidden in
                          // protected/private section, instead

      // Etc.
} ;

This enables me to use "super" as an alias to Base, for example, in constructors:

Derived(int i, int j)
   : super(i), J(j)
{
}

Or even when calling the method from the base class inside its overridden version:

void Derived::foo()
{
   super::foo() ;

   // ... And then, do something else
}

It can even be chained (I have still to find the use for that, though):

class DerivedDerived : public Derived
{
   public :
      typedef Derived super; // note that it could be hidden in
                             // protected/private section, instead

      // Etc.
} ;

void DerivedDerived::bar()
{
   super::bar() ; // will call Derived::bar
   super::super::bar ; // will call Base::bar

   // ... And then, do something else
}

Anyway, I find the use of "typedef super" very useful, for example, when Base is either verbose and/or templated.

The fact is that super is implemented in Java, as well as in C# (where it is called "base", unless I'm wrong). But C++ lacks this keyword.

So, my questions:

  • is this use of typedef super common/rare/never seen in the code you work with?
  • is this use of typedef super Ok (i.e. do you see strong or not so strong reasons to not use it)?
  • should "super" be a good thing, should it be somewhat standardized in C++, or is this use through a typedef enough already?

Edit: Roddy mentionned the fact the typedef should be private. This would mean any derived class would not be able to use it without redeclaring it. But I guess it would also prevent the super::super chaining (but who's gonna cry for that?).

Edit 2: Now, some months after massively using "super", I wholeheartedly agree with Roddy's viewpoint: "super" should be private. I would upvote his answer twice, but I guess I can't.

This question is related to c++ coding-style

The answer is


I use the __super keyword. But it's Microsoft specific:

http://msdn.microsoft.com/en-us/library/94dw1w7x.aspx


I've quite often seen it used, sometimes as super_t, when the base is a complex template type (boost::iterator_adaptor does this, for example)


Super (or inherited) is Very Good Thing because if you need to stick another inheritance layer in between Base and Derived, you only have to change two things: 1. the "class Base: foo" and 2. the typedef

If I recall correctly, the C++ Standards committee was considering adding a keyword for this... until Michael Tiemann pointed out that this typedef trick works.

As for multiple inheritance, since it's under programmer control you can do whatever you want: maybe super1 and super2, or whatever.


One additional reason to use a typedef for the superclass is when you are using complex templates in the object's inheritance.

For instance:

template <typename T, size_t C, typename U>
class A
{ ... };

template <typename T>
class B : public A<T,99,T>
{ ... };

In class B it would be ideal to have a typedef for A otherwise you would be stuck repeating it everywhere you wanted to reference A's members.

In these cases it can work with multiple inheritance too, but you wouldn't have a typedef named 'super', it would be called 'base_A_t' or something like that.

--jeffk++


I use the __super keyword. But it's Microsoft specific:

http://msdn.microsoft.com/en-us/library/94dw1w7x.aspx


FWIW Microsoft has added an extension for __super in their compiler.


is this use of typedef super common/rare/never seen in the code you work with?

I have never seen this particular pattern in the C++ code I work with, but that doesn't mean it's not out there.

is this use of typedef super Ok (i.e. do you see strong or not so strong reasons to not use it)?

It doesn't allow for multiple inheritance (cleanly, anyway).

should "super" be a good thing, should it be somewhat standardized in C++, or is this use through a typedef enough already?

For the above cited reason (multiple inheritance), no. The reason why you see "super" in the other languages you listed is that they only support single inheritance, so there is no confusion as to what "super" is referring to. Granted, in those languages it IS useful but it doesn't really have a place in the C++ data model.

Oh, and FYI: C++/CLI supports this concept in the form of the "__super" keyword. Please note, though, that C++/CLI doesn't support multiple inheritance either.


One problem with this is that if you forget to (re-)define super for derived classes, then any call to super::something will compile fine but will probably not call the desired function.

For example:

class Base
{
public:  virtual void foo() { ... }
};

class Derived: public Base
{
public:
    typedef Base super;
    virtual void foo()
    {
        super::foo();   // call superclass implementation

        // do other stuff
        ...
    }
};

class DerivedAgain: public Derived
{
public:
    virtual void foo()
    {
        // Call superclass function
        super::foo();    // oops, calls Base::foo() rather than Derived::foo()

        ...
    }
};

(As pointed out by Martin York in the comments to this answer, this problem can be eliminated by making the typedef private rather than public or protected.)


I don't know whether it's rare or not, but I've certainly done the same thing.

As has been pointed out, the difficulty with making this part of the language itself is when a class makes use of multiple inheritance.


I've always used "inherited" rather than super. (Probably due to a Delphi background), and I always make it private, to avoid the problem when the 'inherited' is erroneously omitted from a class but a subclass tries to use it.

class MyClass : public MyBase
{
private:  // Prevents erroneous use by other classes.
  typedef MyBase inherited;
...

My standard 'code template' for creating new classes includes the typedef, so I have little opportunity to accidentally omit it.

I don't think the chained "super::super" suggestion is a good idea- If you're doing that, you're probably tied in very hard to a particular hierarchy, and changing it will likely break stuff badly.


Super (or inherited) is Very Good Thing because if you need to stick another inheritance layer in between Base and Derived, you only have to change two things: 1. the "class Base: foo" and 2. the typedef

If I recall correctly, the C++ Standards committee was considering adding a keyword for this... until Michael Tiemann pointed out that this typedef trick works.

As for multiple inheritance, since it's under programmer control you can do whatever you want: maybe super1 and super2, or whatever.


I've quite often seen it used, sometimes as super_t, when the base is a complex template type (boost::iterator_adaptor does this, for example)


I use the __super keyword. But it's Microsoft specific:

http://msdn.microsoft.com/en-us/library/94dw1w7x.aspx


I don't recall seeing this before, but at first glance I like it. As Ferruccio notes, it doesn't work well in the face of MI, but MI is more the exception than the rule and there's nothing that says something needs to be usable everywhere to be useful.


I've quite often seen it used, sometimes as super_t, when the base is a complex template type (boost::iterator_adaptor does this, for example)


This is a method I use which uses macros instead of a typedef. I know that this is not the C++ way of doing things but it can be convenient when chaining iterators together through inheritance when only the base class furthest down the hierarchy is acting upon an inherited offset.

For example:

// some header.h

#define CLASS some_iterator
#define SUPER_CLASS some_const_iterator
#define SUPER static_cast<SUPER_CLASS&>(*this)

template<typename T>
class CLASS : SUPER_CLASS {
   typedef CLASS<T> class_type;

   class_type& operator++();
};

template<typename T>
typename CLASS<T>::class_type CLASS<T>::operator++(
   int)
{
   class_type copy = *this;

   // Macro
   ++SUPER;

   // vs

   // Typedef
   // super::operator++();

   return copy;
}

#undef CLASS
#undef SUPER_CLASS
#undef SUPER

The generic setup I use makes it very easy to read and copy/paste between the inheritance tree which have duplicate code but must be overridden because the return type has to match the current class.

One could use a lower-case super to replicate the behavior seen in Java but my coding style is to use all upper-case letters for macros.


I've always used "inherited" rather than super. (Probably due to a Delphi background), and I always make it private, to avoid the problem when the 'inherited' is erroneously omitted from a class but a subclass tries to use it.

class MyClass : public MyBase
{
private:  // Prevents erroneous use by other classes.
  typedef MyBase inherited;
...

My standard 'code template' for creating new classes includes the typedef, so I have little opportunity to accidentally omit it.

I don't think the chained "super::super" suggestion is a good idea- If you're doing that, you're probably tied in very hard to a particular hierarchy, and changing it will likely break stuff badly.


One additional reason to use a typedef for the superclass is when you are using complex templates in the object's inheritance.

For instance:

template <typename T, size_t C, typename U>
class A
{ ... };

template <typename T>
class B : public A<T,99,T>
{ ... };

In class B it would be ideal to have a typedef for A otherwise you would be stuck repeating it everywhere you wanted to reference A's members.

In these cases it can work with multiple inheritance too, but you wouldn't have a typedef named 'super', it would be called 'base_A_t' or something like that.

--jeffk++


I've always used "inherited" rather than super. (Probably due to a Delphi background), and I always make it private, to avoid the problem when the 'inherited' is erroneously omitted from a class but a subclass tries to use it.

class MyClass : public MyBase
{
private:  // Prevents erroneous use by other classes.
  typedef MyBase inherited;
...

My standard 'code template' for creating new classes includes the typedef, so I have little opportunity to accidentally omit it.

I don't think the chained "super::super" suggestion is a good idea- If you're doing that, you're probably tied in very hard to a particular hierarchy, and changing it will likely break stuff badly.


I've seen this idiom employed in many codes and I'm pretty sure I've even seen it somewhere in Boost's libraries. However, as far as I remember the most common name is base (or Base) instead of super.

This idiom is especially useful if working with template classes. As an example, consider the following class (from a real project):

template <typename TText, typename TSpec>
class Finder<Index<TText, PizzaChili<TSpec> >, PizzaChiliFinder>
    : public Finder<Index<TText, PizzaChili<TSpec> >, Default>
{
    typedef Finder<Index<TText, PizzaChili<TSpec> >, Default> TBase;
    // …
}

Don't mind the funny names. The important point here is that the inheritance chain uses type arguments to achieve compile-time polymorphism. Unfortunately, the nesting level of these templates gets quite high. Therefore, abbreviations are crucial for readability and maintainability.


I don't recall seeing this before, but at first glance I like it. As Ferruccio notes, it doesn't work well in the face of MI, but MI is more the exception than the rule and there's nothing that says something needs to be usable everywhere to be useful.


FWIW Microsoft has added an extension for __super in their compiler.


is this use of typedef super common/rare/never seen in the code you work with?

I have never seen this particular pattern in the C++ code I work with, but that doesn't mean it's not out there.

is this use of typedef super Ok (i.e. do you see strong or not so strong reasons to not use it)?

It doesn't allow for multiple inheritance (cleanly, anyway).

should "super" be a good thing, should it be somewhat standardized in C++, or is this use through a typedef enough already?

For the above cited reason (multiple inheritance), no. The reason why you see "super" in the other languages you listed is that they only support single inheritance, so there is no confusion as to what "super" is referring to. Granted, in those languages it IS useful but it doesn't really have a place in the C++ data model.

Oh, and FYI: C++/CLI supports this concept in the form of the "__super" keyword. Please note, though, that C++/CLI doesn't support multiple inheritance either.


I've always used "inherited" rather than super. (Probably due to a Delphi background), and I always make it private, to avoid the problem when the 'inherited' is erroneously omitted from a class but a subclass tries to use it.

class MyClass : public MyBase
{
private:  // Prevents erroneous use by other classes.
  typedef MyBase inherited;
...

My standard 'code template' for creating new classes includes the typedef, so I have little opportunity to accidentally omit it.

I don't think the chained "super::super" suggestion is a good idea- If you're doing that, you're probably tied in very hard to a particular hierarchy, and changing it will likely break stuff badly.


After migrating from Turbo Pascal to C++ back in the day, I used to do this in order to have an equivalent for the Turbo Pascal "inherited" keyword, which works the same way. However, after programming in C++ for a few years I stopped doing it. I found I just didn't need it very much.


I've seen this idiom employed in many codes and I'm pretty sure I've even seen it somewhere in Boost's libraries. However, as far as I remember the most common name is base (or Base) instead of super.

This idiom is especially useful if working with template classes. As an example, consider the following class (from a real project):

template <typename TText, typename TSpec>
class Finder<Index<TText, PizzaChili<TSpec> >, PizzaChiliFinder>
    : public Finder<Index<TText, PizzaChili<TSpec> >, Default>
{
    typedef Finder<Index<TText, PizzaChili<TSpec> >, Default> TBase;
    // …
}

Don't mind the funny names. The important point here is that the inheritance chain uses type arguments to achieve compile-time polymorphism. Unfortunately, the nesting level of these templates gets quite high. Therefore, abbreviations are crucial for readability and maintainability.


I won't say much except present code with comments that demonstrates that super doesn't mean calling base!

super != base.

In short, what is "super" supposed to mean anyway? and then what is "base" supposed to mean?

  1. super means, calling the last implementor of a method (not base method)
  2. base means, choosing which class is default base in multiple inheritance.

This 2 rules apply to in class typedefs.

Consider library implementor and library user, who is super and who is base?

for more info here is working code for copy paste into your IDE:

#include <iostream>

// Library defiens 4 classes in typical library class hierarchy
class Abstract
{
public:
    virtual void f() = 0;
};

class LibraryBase1 :
    virtual public Abstract
{
public:
    void f() override
    {
        std::cout << "Base1" << std::endl;
    }
};

class LibraryBase2 :
    virtual public Abstract
{
public:
    void f() override
    {
        std::cout << "Base2" << std::endl;
    }
};

class LibraryDerivate :
    public LibraryBase1,
    public LibraryBase2
{
    // base is meaningfull only for this class,
    // this class decides who is my base in multiple inheritance
private:
    using base = LibraryBase1;

protected:
    // this is super! base is not super but base!
    using super = LibraryDerivate;

public:
    void f() override
    {
        std::cout << "I'm super not my Base" << std::endl;
        std::cout << "Calling my *default* base: " << std::endl;
        base::f();
    }
};

// Library user
struct UserBase :
    public LibraryDerivate
{
protected:
    // NOTE: If user overrides f() he must update who is super, in one class before base!
    using super = UserBase; // this typedef is needed only so that most derived version
    // is called, which calls next super in hierarchy.
    // it's not needed here, just saying how to chain "super" calls if needed

    // NOTE: User can't call base, base is a concept private to each class, super is not.
private:
    using base = LibraryDerivate; // example of typedefing base.

};

struct UserDerived :
    public UserBase
{
    // NOTE: to typedef who is super here we would need to specify full name
    // when calling super method, but in this sample is it's not needed.

    // Good super is called, example of good super is last implementor of f()
    // example of bad super is calling base (but which base??)
    void f() override
    {
        super::f();
    }
};

int main()
{
    UserDerived derived;
    // derived calls super implementation because that's what
    // "super" is supposed to mean! super != base
    derived.f();

    // Yes it work with polymorphism!
    Abstract* pUser = new LibraryDerivate;
    pUser->f();

    Abstract* pUserBase = new UserBase;
    pUserBase->f();
}

Another important point here is this:

  1. polymorphic call: calls downward
  2. super call: calls upwards

inside main() we use polymorphic call downards that super calls upwards, not really useful in real life, but it demonstrates the difference.


I use this from time to time. Just when I find myself typing out the base class type a couple of times, I'll replace it with a typedef similar to yours.

I think it can be a good use. As you say, if your base class is a template it can save typing. Also, template classes may take arguments that act as policies for how the template should work. You're free to change the base type without having to fix up all your references to it as long as the interface of the base remains compatible.

I think the use through the typedef is enough already. I can't see how it would be built into the language anyway because multiple inheritence means there can be many base classes, so you can typedef it as you see fit for the class you logically feel is the most important base class.


I've seen this idiom employed in many codes and I'm pretty sure I've even seen it somewhere in Boost's libraries. However, as far as I remember the most common name is base (or Base) instead of super.

This idiom is especially useful if working with template classes. As an example, consider the following class (from a real project):

template <typename TText, typename TSpec>
class Finder<Index<TText, PizzaChili<TSpec> >, PizzaChiliFinder>
    : public Finder<Index<TText, PizzaChili<TSpec> >, Default>
{
    typedef Finder<Index<TText, PizzaChili<TSpec> >, Default> TBase;
    // …
}

Don't mind the funny names. The important point here is that the inheritance chain uses type arguments to achieve compile-time polymorphism. Unfortunately, the nesting level of these templates gets quite high. Therefore, abbreviations are crucial for readability and maintainability.


I've quite often seen it used, sometimes as super_t, when the base is a complex template type (boost::iterator_adaptor does this, for example)


I use this from time to time. Just when I find myself typing out the base class type a couple of times, I'll replace it with a typedef similar to yours.

I think it can be a good use. As you say, if your base class is a template it can save typing. Also, template classes may take arguments that act as policies for how the template should work. You're free to change the base type without having to fix up all your references to it as long as the interface of the base remains compatible.

I think the use through the typedef is enough already. I can't see how it would be built into the language anyway because multiple inheritence means there can be many base classes, so you can typedef it as you see fit for the class you logically feel is the most important base class.


I just found an alternate workaround. I have a big problem with the typedef approach which bit me today:

  • The typedef requires an exact copy of the class name. If someone changes the class name but doesn't change the typedef then you will run into problems.

So I came up with a better solution using a very simple template.

template <class C>
struct MakeAlias : C
{ 
    typedef C BaseAlias;
};

So now, instead of

class Derived : public Base
{
private:
    typedef Base Super;
};

you have

class Derived : public MakeAlias<Base>
{
    // Can refer to Base as BaseAlias here
};

In this case, BaseAlias is not private and I've tried to guard against careless usage by selecting an type name that should alert other developers.


One problem with this is that if you forget to (re-)define super for derived classes, then any call to super::something will compile fine but will probably not call the desired function.

For example:

class Base
{
public:  virtual void foo() { ... }
};

class Derived: public Base
{
public:
    typedef Base super;
    virtual void foo()
    {
        super::foo();   // call superclass implementation

        // do other stuff
        ...
    }
};

class DerivedAgain: public Derived
{
public:
    virtual void foo()
    {
        // Call superclass function
        super::foo();    // oops, calls Base::foo() rather than Derived::foo()

        ...
    }
};

(As pointed out by Martin York in the comments to this answer, this problem can be eliminated by making the typedef private rather than public or protected.)


One additional reason to use a typedef for the superclass is when you are using complex templates in the object's inheritance.

For instance:

template <typename T, size_t C, typename U>
class A
{ ... };

template <typename T>
class B : public A<T,99,T>
{ ... };

In class B it would be ideal to have a typedef for A otherwise you would be stuck repeating it everywhere you wanted to reference A's members.

In these cases it can work with multiple inheritance too, but you wouldn't have a typedef named 'super', it would be called 'base_A_t' or something like that.

--jeffk++


This is a method I use which uses macros instead of a typedef. I know that this is not the C++ way of doing things but it can be convenient when chaining iterators together through inheritance when only the base class furthest down the hierarchy is acting upon an inherited offset.

For example:

// some header.h

#define CLASS some_iterator
#define SUPER_CLASS some_const_iterator
#define SUPER static_cast<SUPER_CLASS&>(*this)

template<typename T>
class CLASS : SUPER_CLASS {
   typedef CLASS<T> class_type;

   class_type& operator++();
};

template<typename T>
typename CLASS<T>::class_type CLASS<T>::operator++(
   int)
{
   class_type copy = *this;

   // Macro
   ++SUPER;

   // vs

   // Typedef
   // super::operator++();

   return copy;
}

#undef CLASS
#undef SUPER_CLASS
#undef SUPER

The generic setup I use makes it very easy to read and copy/paste between the inheritance tree which have duplicate code but must be overridden because the return type has to match the current class.

One could use a lower-case super to replicate the behavior seen in Java but my coding style is to use all upper-case letters for macros.


I use this from time to time. Just when I find myself typing out the base class type a couple of times, I'll replace it with a typedef similar to yours.

I think it can be a good use. As you say, if your base class is a template it can save typing. Also, template classes may take arguments that act as policies for how the template should work. You're free to change the base type without having to fix up all your references to it as long as the interface of the base remains compatible.

I think the use through the typedef is enough already. I can't see how it would be built into the language anyway because multiple inheritence means there can be many base classes, so you can typedef it as you see fit for the class you logically feel is the most important base class.


I just found an alternate workaround. I have a big problem with the typedef approach which bit me today:

  • The typedef requires an exact copy of the class name. If someone changes the class name but doesn't change the typedef then you will run into problems.

So I came up with a better solution using a very simple template.

template <class C>
struct MakeAlias : C
{ 
    typedef C BaseAlias;
};

So now, instead of

class Derived : public Base
{
private:
    typedef Base Super;
};

you have

class Derived : public MakeAlias<Base>
{
    // Can refer to Base as BaseAlias here
};

In this case, BaseAlias is not private and I've tried to guard against careless usage by selecting an type name that should alert other developers.


Super (or inherited) is Very Good Thing because if you need to stick another inheritance layer in between Base and Derived, you only have to change two things: 1. the "class Base: foo" and 2. the typedef

If I recall correctly, the C++ Standards committee was considering adding a keyword for this... until Michael Tiemann pointed out that this typedef trick works.

As for multiple inheritance, since it's under programmer control you can do whatever you want: maybe super1 and super2, or whatever.


I've seen this idiom employed in many codes and I'm pretty sure I've even seen it somewhere in Boost's libraries. However, as far as I remember the most common name is base (or Base) instead of super.

This idiom is especially useful if working with template classes. As an example, consider the following class (from a real project):

template <typename TText, typename TSpec>
class Finder<Index<TText, PizzaChili<TSpec> >, PizzaChiliFinder>
    : public Finder<Index<TText, PizzaChili<TSpec> >, Default>
{
    typedef Finder<Index<TText, PizzaChili<TSpec> >, Default> TBase;
    // …
}

Don't mind the funny names. The important point here is that the inheritance chain uses type arguments to achieve compile-time polymorphism. Unfortunately, the nesting level of these templates gets quite high. Therefore, abbreviations are crucial for readability and maintainability.


is this use of typedef super common/rare/never seen in the code you work with?

I have never seen this particular pattern in the C++ code I work with, but that doesn't mean it's not out there.

is this use of typedef super Ok (i.e. do you see strong or not so strong reasons to not use it)?

It doesn't allow for multiple inheritance (cleanly, anyway).

should "super" be a good thing, should it be somewhat standardized in C++, or is this use through a typedef enough already?

For the above cited reason (multiple inheritance), no. The reason why you see "super" in the other languages you listed is that they only support single inheritance, so there is no confusion as to what "super" is referring to. Granted, in those languages it IS useful but it doesn't really have a place in the C++ data model.

Oh, and FYI: C++/CLI supports this concept in the form of the "__super" keyword. Please note, though, that C++/CLI doesn't support multiple inheritance either.


FWIW Microsoft has added an extension for __super in their compiler.


After migrating from Turbo Pascal to C++ back in the day, I used to do this in order to have an equivalent for the Turbo Pascal "inherited" keyword, which works the same way. However, after programming in C++ for a few years I stopped doing it. I found I just didn't need it very much.


I don't know whether it's rare or not, but I've certainly done the same thing.

As has been pointed out, the difficulty with making this part of the language itself is when a class makes use of multiple inheritance.


One additional reason to use a typedef for the superclass is when you are using complex templates in the object's inheritance.

For instance:

template <typename T, size_t C, typename U>
class A
{ ... };

template <typename T>
class B : public A<T,99,T>
{ ... };

In class B it would be ideal to have a typedef for A otherwise you would be stuck repeating it everywhere you wanted to reference A's members.

In these cases it can work with multiple inheritance too, but you wouldn't have a typedef named 'super', it would be called 'base_A_t' or something like that.

--jeffk++


I don't recall seeing this before, but at first glance I like it. As Ferruccio notes, it doesn't work well in the face of MI, but MI is more the exception than the rule and there's nothing that says something needs to be usable everywhere to be useful.


I won't say much except present code with comments that demonstrates that super doesn't mean calling base!

super != base.

In short, what is "super" supposed to mean anyway? and then what is "base" supposed to mean?

  1. super means, calling the last implementor of a method (not base method)
  2. base means, choosing which class is default base in multiple inheritance.

This 2 rules apply to in class typedefs.

Consider library implementor and library user, who is super and who is base?

for more info here is working code for copy paste into your IDE:

#include <iostream>

// Library defiens 4 classes in typical library class hierarchy
class Abstract
{
public:
    virtual void f() = 0;
};

class LibraryBase1 :
    virtual public Abstract
{
public:
    void f() override
    {
        std::cout << "Base1" << std::endl;
    }
};

class LibraryBase2 :
    virtual public Abstract
{
public:
    void f() override
    {
        std::cout << "Base2" << std::endl;
    }
};

class LibraryDerivate :
    public LibraryBase1,
    public LibraryBase2
{
    // base is meaningfull only for this class,
    // this class decides who is my base in multiple inheritance
private:
    using base = LibraryBase1;

protected:
    // this is super! base is not super but base!
    using super = LibraryDerivate;

public:
    void f() override
    {
        std::cout << "I'm super not my Base" << std::endl;
        std::cout << "Calling my *default* base: " << std::endl;
        base::f();
    }
};

// Library user
struct UserBase :
    public LibraryDerivate
{
protected:
    // NOTE: If user overrides f() he must update who is super, in one class before base!
    using super = UserBase; // this typedef is needed only so that most derived version
    // is called, which calls next super in hierarchy.
    // it's not needed here, just saying how to chain "super" calls if needed

    // NOTE: User can't call base, base is a concept private to each class, super is not.
private:
    using base = LibraryDerivate; // example of typedefing base.

};

struct UserDerived :
    public UserBase
{
    // NOTE: to typedef who is super here we would need to specify full name
    // when calling super method, but in this sample is it's not needed.

    // Good super is called, example of good super is last implementor of f()
    // example of bad super is calling base (but which base??)
    void f() override
    {
        super::f();
    }
};

int main()
{
    UserDerived derived;
    // derived calls super implementation because that's what
    // "super" is supposed to mean! super != base
    derived.f();

    // Yes it work with polymorphism!
    Abstract* pUser = new LibraryDerivate;
    pUser->f();

    Abstract* pUserBase = new UserBase;
    pUserBase->f();
}

Another important point here is this:

  1. polymorphic call: calls downward
  2. super call: calls upwards

inside main() we use polymorphic call downards that super calls upwards, not really useful in real life, but it demonstrates the difference.


Super (or inherited) is Very Good Thing because if you need to stick another inheritance layer in between Base and Derived, you only have to change two things: 1. the "class Base: foo" and 2. the typedef

If I recall correctly, the C++ Standards committee was considering adding a keyword for this... until Michael Tiemann pointed out that this typedef trick works.

As for multiple inheritance, since it's under programmer control you can do whatever you want: maybe super1 and super2, or whatever.


I use the __super keyword. But it's Microsoft specific:

http://msdn.microsoft.com/en-us/library/94dw1w7x.aspx


I use this from time to time. Just when I find myself typing out the base class type a couple of times, I'll replace it with a typedef similar to yours.

I think it can be a good use. As you say, if your base class is a template it can save typing. Also, template classes may take arguments that act as policies for how the template should work. You're free to change the base type without having to fix up all your references to it as long as the interface of the base remains compatible.

I think the use through the typedef is enough already. I can't see how it would be built into the language anyway because multiple inheritence means there can be many base classes, so you can typedef it as you see fit for the class you logically feel is the most important base class.


After migrating from Turbo Pascal to C++ back in the day, I used to do this in order to have an equivalent for the Turbo Pascal "inherited" keyword, which works the same way. However, after programming in C++ for a few years I stopped doing it. I found I just didn't need it very much.


I was trying to solve this exact same problem; I threw around a few ideas, such as using variadic templates and pack expansion to allow for an arbitrary number of parents, but I realized that would result in an implementation like 'super0' and 'super1'. I trashed it because that would be barely more useful than not having it to begin with.

My Solution involves a helper class PrimaryParent and is implemented as so:

template<typename BaseClass>
class PrimaryParent : virtual public BaseClass
{
protected:
    using super = BaseClass;
public:
    template<typename ...ArgTypes>
    PrimaryParent<BaseClass>(ArgTypes... args) : BaseClass(args...){}
}

Then which ever class you want to use would be declared as such:

class MyObject : public PrimaryParent<SomeBaseClass>
{
public:
    MyObject() : PrimaryParent<SomeBaseClass>(SomeParams) {}
}

To avoid the need to use virtual inheritance in PrimaryParenton BaseClass, a constructor taking a variable number of arguments is used to allow construction of BaseClass.

The reason behind the public inheritance of BaseClass into PrimaryParent is to let MyObject have full control over over the inheritance of BaseClass despite having a helper class between them.

This does mean that every class you want to have super must use the PrimaryParent helper class, and each child may only inherit from one class using PrimaryParent (hence the name).

Another restriction for this method, is MyObject can inherit only one class which inherits from PrimaryParent, and that one must be inherited using PrimaryParent. Here is what I mean:

class SomeOtherBase : public PrimaryParent<Ancestor>{}

class MixinClass {}

//Good
class BaseClass : public PrimaryParent<SomeOtherBase>, public MixinClass
{}


//Not Good (now 'super' is ambiguous)
class MyObject : public PrimaryParent<BaseClass>, public SomeOtherBase{}

//Also Not Good ('super' is again ambiguous)
class MyObject : public PrimaryParent<BaseClass>, public PrimaryParent<SomeOtherBase>{}

Before you discard this as an option because of the seeming number of restrictions and the fact there is a middle-man class between every inheritance, these things are not bad.

Multiple inheritance is a strong tool, but in most circumstances, there will be only one primary parent, and if there are other parents, they likely will be Mixin classes, or classes which don't inherit from PrimaryParent anyways. If multiple inheritance is still necessary (though many situations would benefit to use composition to define an object instead of inheritance), than just explicitly define super in that class and don't inherit from PrimaryParent.

The idea of having to define super in every class is not very appealing to me, using PrimaryParent allows for super, clearly an inheritence based alias, to stay in the class definition line instead of the class body where the data should go.

That might just be me though.

Of course every situation is different, but consider these things i have said when deciding which option to use.


I don't know whether it's rare or not, but I've certainly done the same thing.

As has been pointed out, the difficulty with making this part of the language itself is when a class makes use of multiple inheritance.


One problem with this is that if you forget to (re-)define super for derived classes, then any call to super::something will compile fine but will probably not call the desired function.

For example:

class Base
{
public:  virtual void foo() { ... }
};

class Derived: public Base
{
public:
    typedef Base super;
    virtual void foo()
    {
        super::foo();   // call superclass implementation

        // do other stuff
        ...
    }
};

class DerivedAgain: public Derived
{
public:
    virtual void foo()
    {
        // Call superclass function
        super::foo();    // oops, calls Base::foo() rather than Derived::foo()

        ...
    }
};

(As pointed out by Martin York in the comments to this answer, this problem can be eliminated by making the typedef private rather than public or protected.)


After migrating from Turbo Pascal to C++ back in the day, I used to do this in order to have an equivalent for the Turbo Pascal "inherited" keyword, which works the same way. However, after programming in C++ for a few years I stopped doing it. I found I just didn't need it very much.


I don't know whether it's rare or not, but I've certainly done the same thing.

As has been pointed out, the difficulty with making this part of the language itself is when a class makes use of multiple inheritance.


I was trying to solve this exact same problem; I threw around a few ideas, such as using variadic templates and pack expansion to allow for an arbitrary number of parents, but I realized that would result in an implementation like 'super0' and 'super1'. I trashed it because that would be barely more useful than not having it to begin with.

My Solution involves a helper class PrimaryParent and is implemented as so:

template<typename BaseClass>
class PrimaryParent : virtual public BaseClass
{
protected:
    using super = BaseClass;
public:
    template<typename ...ArgTypes>
    PrimaryParent<BaseClass>(ArgTypes... args) : BaseClass(args...){}
}

Then which ever class you want to use would be declared as such:

class MyObject : public PrimaryParent<SomeBaseClass>
{
public:
    MyObject() : PrimaryParent<SomeBaseClass>(SomeParams) {}
}

To avoid the need to use virtual inheritance in PrimaryParenton BaseClass, a constructor taking a variable number of arguments is used to allow construction of BaseClass.

The reason behind the public inheritance of BaseClass into PrimaryParent is to let MyObject have full control over over the inheritance of BaseClass despite having a helper class between them.

This does mean that every class you want to have super must use the PrimaryParent helper class, and each child may only inherit from one class using PrimaryParent (hence the name).

Another restriction for this method, is MyObject can inherit only one class which inherits from PrimaryParent, and that one must be inherited using PrimaryParent. Here is what I mean:

class SomeOtherBase : public PrimaryParent<Ancestor>{}

class MixinClass {}

//Good
class BaseClass : public PrimaryParent<SomeOtherBase>, public MixinClass
{}


//Not Good (now 'super' is ambiguous)
class MyObject : public PrimaryParent<BaseClass>, public SomeOtherBase{}

//Also Not Good ('super' is again ambiguous)
class MyObject : public PrimaryParent<BaseClass>, public PrimaryParent<SomeOtherBase>{}

Before you discard this as an option because of the seeming number of restrictions and the fact there is a middle-man class between every inheritance, these things are not bad.

Multiple inheritance is a strong tool, but in most circumstances, there will be only one primary parent, and if there are other parents, they likely will be Mixin classes, or classes which don't inherit from PrimaryParent anyways. If multiple inheritance is still necessary (though many situations would benefit to use composition to define an object instead of inheritance), than just explicitly define super in that class and don't inherit from PrimaryParent.

The idea of having to define super in every class is not very appealing to me, using PrimaryParent allows for super, clearly an inheritence based alias, to stay in the class definition line instead of the class body where the data should go.

That might just be me though.

Of course every situation is different, but consider these things i have said when deciding which option to use.


is this use of typedef super common/rare/never seen in the code you work with?

I have never seen this particular pattern in the C++ code I work with, but that doesn't mean it's not out there.

is this use of typedef super Ok (i.e. do you see strong or not so strong reasons to not use it)?

It doesn't allow for multiple inheritance (cleanly, anyway).

should "super" be a good thing, should it be somewhat standardized in C++, or is this use through a typedef enough already?

For the above cited reason (multiple inheritance), no. The reason why you see "super" in the other languages you listed is that they only support single inheritance, so there is no confusion as to what "super" is referring to. Granted, in those languages it IS useful but it doesn't really have a place in the C++ data model.

Oh, and FYI: C++/CLI supports this concept in the form of the "__super" keyword. Please note, though, that C++/CLI doesn't support multiple inheritance either.


One problem with this is that if you forget to (re-)define super for derived classes, then any call to super::something will compile fine but will probably not call the desired function.

For example:

class Base
{
public:  virtual void foo() { ... }
};

class Derived: public Base
{
public:
    typedef Base super;
    virtual void foo()
    {
        super::foo();   // call superclass implementation

        // do other stuff
        ...
    }
};

class DerivedAgain: public Derived
{
public:
    virtual void foo()
    {
        // Call superclass function
        super::foo();    // oops, calls Base::foo() rather than Derived::foo()

        ...
    }
};

(As pointed out by Martin York in the comments to this answer, this problem can be eliminated by making the typedef private rather than public or protected.)


FWIW Microsoft has added an extension for __super in their compiler.