[iphone] Set the location in iPhone Simulator

How can I set the location (as it's picked up in CoreLocation services) in the iPhone Simulator?

This question is related to iphone ios-simulator core-location

The answer is


  1. Run project in iPhone Simulator
  2. Create in TextEdit file following file, call it MyOffice for example. Make extension as .gpx enter image description here

    <?xml version="1.0"?> <gpx version="1.0" creator="MyName"> <wpt lat="53.936166" lon="27.565370"> <name>MyOffice</name> </wpt> </gpx>

  3. Select in Xcode at the Simulate area Add GPX File to Project...enter image description here

  4. Add created file from menu to project.
  5. Now you can see your location in Simulate area:enter image description here

Where you want to set your location? you can use mapkit api to show u location's. see icodeblog.com for more detail on how to use mapkit. Also you can store your desired cordinates just create an object CLLocation2D *location; location.longitude=your desired longitude value; location.latitude=your desired latitude value;


In my delegate callback, I check to see if I'm running in a simulator (#if TARGET_ IPHONE_SIMULATOR) and if so, I supply my own, pre-looked-up, Lat/Long. To my knowledge, there's no other way.


Where you want to set your location? you can use mapkit api to show u location's. see icodeblog.com for more detail on how to use mapkit. Also you can store your desired cordinates just create an object CLLocation2D *location; location.longitude=your desired longitude value; location.latitude=your desired latitude value;


As of iOS 5, the simulator has a configurable location.

Under the Debug menu, the last entry is "Location"; this gives you a sub menu with:

  • None
  • Custom Location
  • Apple Stores
  • Apple
  • City Bicycle Ride
  • City Run
  • Freeway Drive

Custom Location lets you enter a Lat/Long value. Bicycle ride, City Run, and Freeway Drive are simulation of a moving location (in Cupertino, of course).

Of course, this does nothing to help with debugging for iOS 4 (or earlier); but it's a definite improvement!


Better late than never :)

I just came across this iSimulate which allows you to send Fake location to the app. The solution is NOT free.

> Q: How does iSimulate work? 

> A: When added to your project, the iSimulate
> SDK library creates a listening server
> on your iPhone Simulator that waits
> for a connection from an iPhone/iPod
> running the iSimulate client. When
> such connection is established, the
> iSimulate client running on your
> iPhone/iPod captures all data from the
> accelerometer sensor, the touch
> events, the location and device ID and
> streams them to the server. The
> iSimulate SDK library then recreates
> all input events synthetically. This
> is entirely transparent to your
> application and does not interfere
> with your application's functionality.

Anyway, i am planning to get this. will update more soon!


As of Xcode 11.6 and Swift 5.3, facility to simulate custom location has been moved from "Debug" to "Features" in iOS Simulator menu.


You can easily share any desired location from the macOS Maps application to the Xcode simulator.

  1. From Xcode run the application in the simulator as you usually do.
  2. Open the maps application on macOS (for convenience I usually make a new Desktop where I have both the simulator and the map application).
  3. Inside the maps (macOS), long click on any point on the map, or search for a place to let the map draw a pin where you need it.
  4. Click on the pin, then on the information (i) icon (see image).
  5. In the up right of the information view click on the share icon.
  6. Share the location with the simulator (see image).
  7. Confirm and enjoy :)

This let you test some locations quickly, having an understanding on where geographically the location is (e.g. for testing geofencing), and deciding at runtime where to go next (e.g. for debugging and fine-tuning stuff).

Tested this on MacOS Catalina 10.15.4 and Xcode 11.4.


The kind folks at FutureTap have made the FTLocationSimulator available for free at GitHub. It allows you to prepare a test route using for instance Google Earth, and then have the simulator feed these coordinates to your app.

I've written a blog post about how to use FTLocationSimulator to easily switch between multiple routes during testing of the location features.


As of the writing of this, the location option for IOS simulator has been moved to Features -> Location -> Custom Location


In my delegate callback, I check to see if I'm running in a simulator (#if TARGET_ IPHONE_SIMULATOR) and if so, I supply my own, pre-looked-up, Lat/Long. To my knowledge, there's no other way.


Open iOS Simulator application from Debug Menu -> Location ->

  1. None
  2. Custom Location
  3. Apple Stores ...

XCode 11.3 and prior:

Debug -> Location -> Custom Location

enter image description here

XCode 11.4+:

Features -> Location -> Custom Location

enter image description here

To find out which XCode version you have

$ /usr/bin/xcodebuild -version

you can add gpx files to your project and use it:
edit scheme > options > allow location simulation > pick the file name that contains for example:

<?xml version="1.0"?>
<gpx version="1.1" creator="Xcode"> 
    <wpt lat="41.92296" lon="-87.63892"></wpt>
</gpx>

optionally just hardcode the lat/lon values that are returned by the location manager. This is old style though.

so you won't add it to the simulator, but to your Xcode project.


In my delegate callback, I check to see if I'm running in a simulator (#if TARGET_ IPHONE_SIMULATOR) and if so, I supply my own, pre-looked-up, Lat/Long. To my knowledge, there's no other way.


you can add gpx files to your project and use it:
edit scheme > options > allow location simulation > pick the file name that contains for example:

<?xml version="1.0"?>
<gpx version="1.1" creator="Xcode"> 
    <wpt lat="41.92296" lon="-87.63892"></wpt>
</gpx>

optionally just hardcode the lat/lon values that are returned by the location manager. This is old style though.

so you won't add it to the simulator, but to your Xcode project.


Pre iOS 5 you could do it in code:

I use this snippet just before the @implementation of the class where I need my fake heading and location data.

#if (TARGET_IPHONE_SIMULATOR)
@interface MyHeading : CLHeading
    -(CLLocationDirection) magneticHeading;
    -(CLLocationDirection) trueHeading;
@end

@implementation MyHeading
    -(CLLocationDirection) magneticHeading { return 90; }
    -(CLLocationDirection) trueHeading { return 91; }
@end

@implementation CLLocationManager (TemporaryLocationFix)
- (void)locationFix {
    CLLocation *location = [[CLLocation alloc] initWithLatitude:55.932 longitude:12.321];
    [[self delegate] locationManager:self didUpdateToLocation:location fromLocation:nil];

    id heading  = [[MyHeading alloc] init];
    [[self delegate] locationManager:self didUpdateHeading: heading];
}

-(void)startUpdatingHeading {
    [self performSelector:@selector(locationFix) withObject:nil afterDelay:0.1];
}

- (void)startUpdatingLocation {
    [self performSelector:@selector(locationFix) withObject:nil afterDelay:0.1];
}
@end
#endif

After iOS 5 simply include a GPX file in your project like this to have the location updated continuously Hillerød.gpx:

<?xml version="1.0"?>
<gpx version="1.1" creator="Xcode"> 
    <wpt lat="55.93619760" lon="12.29131930"></wpt>
    <wpt lat="55.93625770" lon="12.29108330"></wpt>
    <wpt lat="55.93631780" lon="12.29078290"></wpt>
    <wpt lat="55.93642600" lon="12.29041810"></wpt>
    <wpt lat="55.93653420" lon="12.28998890"></wpt>
    <wpt lat="55.93660630" lon="12.28966710"></wpt>
    <wpt lat="55.93670240" lon="12.28936670"></wpt>
    <wpt lat="55.93677450" lon="12.28921650"></wpt>
    <wpt lat="55.93709900" lon="12.28945250"></wpt>
    <wpt lat="55.93747160" lon="12.28949540"></wpt>
    <wpt lat="55.93770000" lon="12.28966710"></wpt>
    <wpt lat="55.93785620" lon="12.28977440"></wpt>
    <wpt lat="55.93809660" lon="12.28988170"></wpt>
    <wpt lat="55.93832490" lon="12.28994600"></wpt>
    <wpt lat="55.93845710" lon="12.28996750"></wpt>
    <wpt lat="55.93856530" lon="12.29007480"></wpt>
    <wpt lat="55.93872150" lon="12.29013910"></wpt>
    <wpt lat="55.93886570" lon="12.28975290"></wpt>
    <wpt lat="55.93898590" lon="12.28955980"></wpt>
    <wpt lat="55.93910610" lon="12.28919500"></wpt>
    <wpt lat="55.93861330" lon="12.28883020"></wpt>
    <wpt lat="55.93845710" lon="12.28868000"></wpt>
    <wpt lat="55.93827680" lon="12.28850840"></wpt>
    <wpt lat="55.93809660" lon="12.28842250"></wpt>
    <wpt lat="55.93796440" lon="12.28831520"></wpt>
    <wpt lat="55.93780810" lon="12.28810070"></wpt>
    <wpt lat="55.93755570" lon="12.28790760"></wpt>
    <wpt lat="55.93739950" lon="12.28775730"></wpt>
    <wpt lat="55.93726730" lon="12.28767150"></wpt>
    <wpt lat="55.93707500" lon="12.28760710"></wpt>
    <wpt lat="55.93690670" lon="12.28734970"></wpt>
    <wpt lat="55.93675050" lon="12.28726380"></wpt>
    <wpt lat="55.93649810" lon="12.28713510"></wpt>
    <wpt lat="55.93625770" lon="12.28687760"></wpt>
    <wpt lat="55.93596930" lon="12.28679180"></wpt>
    <wpt lat="55.93587310" lon="12.28719940"></wpt>
    <wpt lat="55.93575290" lon="12.28752130"></wpt>
    <wpt lat="55.93564480" lon="12.28797190"></wpt>
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    <wpt lat="55.94388890" lon="12.28975290"></wpt>
    <wpt lat="55.94399700" lon="12.28994600"></wpt>
    <wpt lat="55.94379280" lon="12.29065410"></wpt>
    <wpt lat="55.94364860" lon="12.29095450"></wpt>
    <wpt lat="55.94350440" lon="12.29127640"></wpt>
    <wpt lat="55.94340820" lon="12.29155540"></wpt>
    <wpt lat="55.94331210" lon="12.29198450"></wpt>
    <wpt lat="55.94315590" lon="12.29269260"></wpt>
    <wpt lat="55.94310780" lon="12.29318610"></wpt>
    <wpt lat="55.94301170" lon="12.29361530"></wpt>
    <wpt lat="55.94292760" lon="12.29408740"></wpt>
    <wpt lat="55.94290350" lon="12.29436630"></wpt>
    <wpt lat="55.94287950" lon="12.29453800"></wpt>
    <wpt lat="55.94283140" lon="12.29533190"></wpt>
    <wpt lat="55.94274730" lon="12.29606150"></wpt>
    <wpt lat="55.94278340" lon="12.29621170"></wpt>
    <wpt lat="55.94280740" lon="12.29649060"></wpt>
    <wpt lat="55.94284350" lon="12.29679100"></wpt>
    <wpt lat="55.94284350" lon="12.29734890"></wpt>
    <wpt lat="55.94308380" lon="12.29837890"></wpt>
    <wpt lat="55.94315590" lon="12.29852910"></wpt>
    <wpt lat="55.94263920" lon="12.29906550"></wpt>
    <wpt lat="55.94237480" lon="12.29910850"></wpt>
    <wpt lat="55.94220660" lon="12.29915140"></wpt>
    <wpt lat="55.94208640" lon="12.29902260"></wpt>
    <wpt lat="55.94196620" lon="12.29887240"></wpt>
    <wpt lat="55.94176190" lon="12.29794970"></wpt>
    <wpt lat="55.94156970" lon="12.29760640"></wpt>
</gpx>

I use GPSies.com to create the base file for the gpx data. A bit of cleanup is required though.

Activate by running the simulator and choosing your file


(source: castleandersen.dk)


in iOS Simulator menu, go to Debug -> Location -> Custom Location. There you can set the latitude and longitude and test the app accordingly. This works with mapkit and also with CLLocationManager.


  1. Run project in iPhone Simulator
  2. Create in TextEdit file following file, call it MyOffice for example. Make extension as .gpx enter image description here

    <?xml version="1.0"?> <gpx version="1.0" creator="MyName"> <wpt lat="53.936166" lon="27.565370"> <name>MyOffice</name> </wpt> </gpx>

  3. Select in Xcode at the Simulate area Add GPX File to Project...enter image description here

  4. Add created file from menu to project.
  5. Now you can see your location in Simulate area:enter image description here

As of Xcode 11.6 and Swift 5.3, facility to simulate custom location has been moved from "Debug" to "Features" in iOS Simulator menu.


Pre iOS 5 you could do it in code:

I use this snippet just before the @implementation of the class where I need my fake heading and location data.

#if (TARGET_IPHONE_SIMULATOR)
@interface MyHeading : CLHeading
    -(CLLocationDirection) magneticHeading;
    -(CLLocationDirection) trueHeading;
@end

@implementation MyHeading
    -(CLLocationDirection) magneticHeading { return 90; }
    -(CLLocationDirection) trueHeading { return 91; }
@end

@implementation CLLocationManager (TemporaryLocationFix)
- (void)locationFix {
    CLLocation *location = [[CLLocation alloc] initWithLatitude:55.932 longitude:12.321];
    [[self delegate] locationManager:self didUpdateToLocation:location fromLocation:nil];

    id heading  = [[MyHeading alloc] init];
    [[self delegate] locationManager:self didUpdateHeading: heading];
}

-(void)startUpdatingHeading {
    [self performSelector:@selector(locationFix) withObject:nil afterDelay:0.1];
}

- (void)startUpdatingLocation {
    [self performSelector:@selector(locationFix) withObject:nil afterDelay:0.1];
}
@end
#endif

After iOS 5 simply include a GPX file in your project like this to have the location updated continuously Hillerød.gpx:

<?xml version="1.0"?>
<gpx version="1.1" creator="Xcode"> 
    <wpt lat="55.93619760" lon="12.29131930"></wpt>
    <wpt lat="55.93625770" lon="12.29108330"></wpt>
    <wpt lat="55.93631780" lon="12.29078290"></wpt>
    <wpt lat="55.93642600" lon="12.29041810"></wpt>
    <wpt lat="55.93653420" lon="12.28998890"></wpt>
    <wpt lat="55.93660630" lon="12.28966710"></wpt>
    <wpt lat="55.93670240" lon="12.28936670"></wpt>
    <wpt lat="55.93677450" lon="12.28921650"></wpt>
    <wpt lat="55.93709900" lon="12.28945250"></wpt>
    <wpt lat="55.93747160" lon="12.28949540"></wpt>
    <wpt lat="55.93770000" lon="12.28966710"></wpt>
    <wpt lat="55.93785620" lon="12.28977440"></wpt>
    <wpt lat="55.93809660" lon="12.28988170"></wpt>
    <wpt lat="55.93832490" lon="12.28994600"></wpt>
    <wpt lat="55.93845710" lon="12.28996750"></wpt>
    <wpt lat="55.93856530" lon="12.29007480"></wpt>
    <wpt lat="55.93872150" lon="12.29013910"></wpt>
    <wpt lat="55.93886570" lon="12.28975290"></wpt>
    <wpt lat="55.93898590" lon="12.28955980"></wpt>
    <wpt lat="55.93910610" lon="12.28919500"></wpt>
    <wpt lat="55.93861330" lon="12.28883020"></wpt>
    <wpt lat="55.93845710" lon="12.28868000"></wpt>
    <wpt lat="55.93827680" lon="12.28850840"></wpt>
    <wpt lat="55.93809660" lon="12.28842250"></wpt>
    <wpt lat="55.93796440" lon="12.28831520"></wpt>
    <wpt lat="55.93780810" lon="12.28810070"></wpt>
    <wpt lat="55.93755570" lon="12.28790760"></wpt>
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    <wpt lat="55.93707500" lon="12.28760710"></wpt>
    <wpt lat="55.93690670" lon="12.28734970"></wpt>
    <wpt lat="55.93675050" lon="12.28726380"></wpt>
    <wpt lat="55.93649810" lon="12.28713510"></wpt>
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    <wpt lat="55.93401020" lon="12.29168410"></wpt>
    <wpt lat="55.93389000" lon="12.29189870"></wpt>
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</gpx>

I use GPSies.com to create the base file for the gpx data. A bit of cleanup is required though.

Activate by running the simulator and choosing your file


(source: castleandersen.dk)


in iOS Simulator menu, go to Debug -> Location -> Custom Location. There you can set the latitude and longitude and test the app accordingly. This works with mapkit and also with CLLocationManager.


XCode 11.3 and prior:

Debug -> Location -> Custom Location

enter image description here

XCode 11.4+:

Features -> Location -> Custom Location

enter image description here

To find out which XCode version you have

$ /usr/bin/xcodebuild -version

You can easily share any desired location from the macOS Maps application to the Xcode simulator.

  1. From Xcode run the application in the simulator as you usually do.
  2. Open the maps application on macOS (for convenience I usually make a new Desktop where I have both the simulator and the map application).
  3. Inside the maps (macOS), long click on any point on the map, or search for a place to let the map draw a pin where you need it.
  4. Click on the pin, then on the information (i) icon (see image).
  5. In the up right of the information view click on the share icon.
  6. Share the location with the simulator (see image).
  7. Confirm and enjoy :)

This let you test some locations quickly, having an understanding on where geographically the location is (e.g. for testing geofencing), and deciding at runtime where to go next (e.g. for debugging and fine-tuning stuff).

Tested this on MacOS Catalina 10.15.4 and Xcode 11.4.


As of the writing of this, the location option for IOS simulator has been moved to Features -> Location -> Custom Location


As of iOS 5, the simulator has a configurable location.

Under the Debug menu, the last entry is "Location"; this gives you a sub menu with:

  • None
  • Custom Location
  • Apple Stores
  • Apple
  • City Bicycle Ride
  • City Run
  • Freeway Drive

Custom Location lets you enter a Lat/Long value. Bicycle ride, City Run, and Freeway Drive are simulation of a moving location (in Cupertino, of course).

Of course, this does nothing to help with debugging for iOS 4 (or earlier); but it's a definite improvement!


The kind folks at FutureTap have made the FTLocationSimulator available for free at GitHub. It allows you to prepare a test route using for instance Google Earth, and then have the simulator feed these coordinates to your app.

I've written a blog post about how to use FTLocationSimulator to easily switch between multiple routes during testing of the location features.


In my delegate callback, I check to see if I'm running in a simulator (#if TARGET_ IPHONE_SIMULATOR) and if so, I supply my own, pre-looked-up, Lat/Long. To my knowledge, there's no other way.


Open iOS Simulator application from Debug Menu -> Location ->

  1. None
  2. Custom Location
  3. Apple Stores ...

Better late than never :)

I just came across this iSimulate which allows you to send Fake location to the app. The solution is NOT free.

> Q: How does iSimulate work? 

> A: When added to your project, the iSimulate
> SDK library creates a listening server
> on your iPhone Simulator that waits
> for a connection from an iPhone/iPod
> running the iSimulate client. When
> such connection is established, the
> iSimulate client running on your
> iPhone/iPod captures all data from the
> accelerometer sensor, the touch
> events, the location and device ID and
> streams them to the server. The
> iSimulate SDK library then recreates
> all input events synthetically. This
> is entirely transparent to your
> application and does not interfere
> with your application's functionality.

Anyway, i am planning to get this. will update more soon!


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