[javascript] Seeding the random number generator in Javascript

Is it possible to seed the random number generator (Math.random) in JavaScript?

This question is related to javascript random random-seed seeding

The answer is


Antti Sykäri's algorithm is nice and short. I initially made a variation that replaced JavaScript's Math.random when you call Math.seed(s), but then Jason commented that returning the function would be better:

Math.seed = function(s) {
    return function() {
        s = Math.sin(s) * 10000; return s - Math.floor(s);
    };
};

// usage:
var random1 = Math.seed(42);
var random2 = Math.seed(random1());
Math.random = Math.seed(random2());

This gives you another functionality that JavaScript doesn't have: multiple independent random generators. That is especially important if you want to have multiple repeatable simulations running at the same time.


In PHP, there is function srand(seed) which generate fixed random value for particular seed. But, in JS, there is no such inbuilt function.

However, we can write simple and short function.

Step 1: Choose some Seed (Fix Number).
var seed = 100;
Number should be Positive Integer and greater than 1, further explanation in Step 2.

Step 2: Perform Math.sin() function on Seed, it will give sin value of that number. Store this value in variable x.

var x; 
x = Math.sin(seed); // Will Return Fractional Value between -1 & 1 (ex. 0.4059..)

sin() method returns a Fractional value between -1 and 1.
And we don't need Negative value, therefore, in first step choose number greater than 1.

Step 3: Returned Value is a Fractional value between -1 and 1.
So mulitply this value with 10 for making it more than 1.

x = x * 10; // 10 for Single Digit Number

Step 4: Multiply the value with 10 for additional digits

x = x * 10; // Will Give value between 10 and 99 OR
x = x * 100; // Will Give value between 100 and 999

Multiply as per requirement of digits.

The result will be in decimal.

Step 5: Remove value after Decimal Point by Math's Round (Math.round()) Method.

x = Math.round(x); // This will give Integer Value.

Step 6: Turn Negative Values into Positive (if any) by Math.abs method

x = Math.abs(x); // Convert Negative Values into Positive(if any)

Explanation End.

Final Code

var seed = 111; // Any Number greater than 1
var digit = 10 // 1 => single digit, 10 => 2 Digits, 100 => 3 Digits and so. (Multiple of 10) 

var x; // Initialize the Value to store the result
x = Math.sin(seed); // Perform Mathematical Sin Method on Seed.
x = x * 10; // Convert that number into integer
x = x * digit; // Number of Digits to be included
x = Math.round(x); // Remove Decimals
x = Math.abs(x); // Convert Negative Number into Positive

Clean and Optimized Functional Code

function random_seed(seed, digit = 1) {
    var x = Math.abs(Math.round(Math.sin(seed++) * 10 * digit));
    return x;
}

Then Call this function using
random_seed(any_number, number_of_digits)
any_number is must and should be greater than 1.
number_of_digits is optional parameter and if nothing passed, 1 Digit will return.

random_seed(555); // 1 Digit
random_seed(234, 1); // 1 Digit
random_seed(7895656, 1000); // 4 Digit

Here's the adopted version of Jenkins hash, borrowed from here

export function createDeterministicRandom(): () => number {
  let seed = 0x2F6E2B1;
  return function() {
    // Robert Jenkins’ 32 bit integer hash function
    seed = ((seed + 0x7ED55D16) + (seed << 12))  & 0xFFFFFFFF;
    seed = ((seed ^ 0xC761C23C) ^ (seed >>> 19)) & 0xFFFFFFFF;
    seed = ((seed + 0x165667B1) + (seed << 5))   & 0xFFFFFFFF;
    seed = ((seed + 0xD3A2646C) ^ (seed << 9))   & 0xFFFFFFFF;
    seed = ((seed + 0xFD7046C5) + (seed << 3))   & 0xFFFFFFFF;
    seed = ((seed ^ 0xB55A4F09) ^ (seed >>> 16)) & 0xFFFFFFFF;
    return (seed & 0xFFFFFFF) / 0x10000000;
  };
}

You can use it like this:

const deterministicRandom = createDeterministicRandom()
deterministicRandom()
// => 0.9872818551957607

deterministicRandom()
// => 0.34880331158638

Combining some of the previous answers, this is the seedable random function you are looking for:

Math.seed = function(s) {
    var mask = 0xffffffff;
    var m_w  = (123456789 + s) & mask;
    var m_z  = (987654321 - s) & mask;

    return function() {
      m_z = (36969 * (m_z & 65535) + (m_z >>> 16)) & mask;
      m_w = (18000 * (m_w & 65535) + (m_w >>> 16)) & mask;

      var result = ((m_z << 16) + (m_w & 65535)) >>> 0;
      result /= 4294967296;
      return result;
    }
}

var myRandomFunction = Math.seed(1234);
var randomNumber = myRandomFunction();

A simple approach for a fixed seed:

function fixedrandom(p){
    const seed = 43758.5453123;
    return (Math.abs(Math.sin(p)) * seed)%1;
}

No, but here's a simple pseudorandom generator, an implementation of Multiply-with-carry I adapted from Wikipedia (has been removed since):

var m_w = 123456789;
var m_z = 987654321;
var mask = 0xffffffff;

// Takes any integer
function seed(i) {
    m_w = (123456789 + i) & mask;
    m_z = (987654321 - i) & mask;
}

// Returns number between 0 (inclusive) and 1.0 (exclusive),
// just like Math.random().
function random()
{
    m_z = (36969 * (m_z & 65535) + (m_z >> 16)) & mask;
    m_w = (18000 * (m_w & 65535) + (m_w >> 16)) & mask;
    var result = ((m_z << 16) + (m_w & 65535)) >>> 0;
    result /= 4294967296;
    return result;
}

EDIT: fixed seed function by making it reset m_z
EDIT2: Serious implementation flaws have been fixed


NOTE: Despite (or rather, because of) succinctness and apparent elegance, this algorithm is by no means a high-quality one in terms of randomness. Look for e.g. those listed in this answer for better results.

(Originally adapted from a clever idea presented in a comment to another answer.)

var seed = 1;
function random() {
    var x = Math.sin(seed++) * 10000;
    return x - Math.floor(x);
}

You can set seed to be any number, just avoid zero (or any multiple of Math.PI).

The elegance of this solution, in my opinion, comes from the lack of any "magic" numbers (besides 10000, which represents about the minimum amount of digits you must throw away to avoid odd patterns - see results with values 10, 100, 1000). Brevity is also nice.

It's a bit slower than Math.random() (by a factor of 2 or 3), but I believe it's about as fast as any other solution written in JavaScript.


Many people who need a seedable random-number generator in Javascript these days are using David Bau's seedrandom module.


To write your own pseudo random generator is quite simple.

The suggestion of Dave Scotese is useful but, as pointed out by others, it is not quite uniformly distributed.

However, it is not because of the integer arguments of sin. It's simply because of the range of sin, which happens to be a one dimensional projection of a circle. If you would take the angle of the circle instead it would be uniform.

So instead of sin(x) use arg(exp(i * x)) / (2 * PI).

If you don't like the linear order, mix it a bit up with xor. The actual factor doesn't matter that much either.

To generate n pseudo random numbers one could use the code:

function psora(k, n) {
  var r = Math.PI * (k ^ n)
  return r - Math.floor(r)
}
n = 42; for(k = 0; k < n; k++) console.log(psora(k, n))

Please also note that you cannot use pseudo random sequences when real entropy is needed.


Math.random no, but the ran library solves this. It has almost all distributions you can imagine and supports seeded random number generation. Example:

ran.core.seed(0)
myDist = new ran.Dist.Uniform(0, 1)
samples = myDist.sample(1000)

Please see Pierre L'Ecuyer's work going back to the late 1980s and early 1990s. There are others as well. Creating a (pseudo) random number generator on your own, if you are not an expert, is pretty dangerous, because there is a high likelihood of either the results not being statistically random or in having a small period. Pierre (and others) have put together some good (pseudo) random number generators that are easy to implement. I use one of his LFSR generators.

https://www.iro.umontreal.ca/~lecuyer/myftp/papers/handstat.pdf

Phil Troy


I have written a function that returns a seeded random number, it uses Math.sin to have a long random number and uses the seed to pick numbers from that.

Use :

seedRandom("k9]:2@", 15)

it will return your seeded number the first parameter is any string value ; your seed. the second parameter is how many digits will return.

     function seedRandom(inputSeed, lengthOfNumber){

           var output = "";
           var seed = inputSeed.toString();
           var newSeed = 0;
           var characterArray = ['0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','y','x','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','U','R','S','T','U','V','W','X','Y','Z','!','@','#','$','%','^','&','*','(',')',' ','[','{',']','}','|',';',':',"'",',','<','.','>','/','?','`','~','-','_','=','+'];
           var longNum = "";
           var counter = 0;
           var accumulator = 0;

           for(var i = 0; i < seed.length; i++){
                var a = seed.length - (i+1);
                for(var x = 0; x < characterArray.length; x++){
                     var tempX = x.toString();
                     var lastDigit = tempX.charAt(tempX.length-1);
                     var xOutput = parseInt(lastDigit);
                     addToSeed(characterArray[x], xOutput, a, i); 
                }                  
           }

                function addToSeed(character, value, a, i){
                     if(seed.charAt(i) === character){newSeed = newSeed + value * Math.pow(10, a)}
                }
                newSeed = newSeed.toString();

                var copy = newSeed;
           for(var i=0; i<lengthOfNumber*9; i++){
                newSeed = newSeed + copy;
                var x = Math.sin(20982+(i)) * 10000;
                var y = Math.floor((x - Math.floor(x))*10);
                longNum = longNum + y.toString()
           }

           for(var i=0; i<lengthOfNumber; i++){
                output = output + longNum.charAt(accumulator);
                counter++;
                accumulator = accumulator + parseInt(newSeed.charAt(counter));
           }
           return(output)
      }

For a number between 0 and 100.

Number.parseInt(Math.floor(Math.random() * 100))

I've implemented a number of good, short and fast Pseudorandom number generator (PRNG) functions in plain JavaScript. All of them can be seeded and provide good quality numbers.

First of all, take care to initialize your PRNGs properly. Most of the generators below have no built-in seed generating procedure (for sake of simplicity), but accept one or more 32-bit values as the initial state of the PRNG. Similar seeds (e.g. a simple seed of 1 and 2) can cause correlations in weaker PRNGs, resulting in the output having similar properties (such as randomly generated levels being similar). To avoid this, it is best practice to initialize PRNGs with a well-distributed seed.

Thankfully, hash functions are very good at generating seeds for PRNGs from short strings. A good hash function will generate very different results even when two strings are similar. Here's an example based on MurmurHash3's mixing function:

function xmur3(str) {
    for(var i = 0, h = 1779033703 ^ str.length; i < str.length; i++)
        h = Math.imul(h ^ str.charCodeAt(i), 3432918353),
        h = h << 13 | h >>> 19;
    return function() {
        h = Math.imul(h ^ h >>> 16, 2246822507);
        h = Math.imul(h ^ h >>> 13, 3266489909);
        return (h ^= h >>> 16) >>> 0;
    }
}

Each subsequent call to the return function of xmur3 produces a new "random" 32-bit hash value to be used as a seed in a PRNG. Here's how you might use it:

// Create xmur3 state:
var seed = xmur3("apples");
// Output four 32-bit hashes to provide the seed for sfc32.
var rand = sfc32(seed(), seed(), seed(), seed());

// Output one 32-bit hash to provide the seed for mulberry32.
var rand = mulberry32(seed());

// Obtain sequential random numbers like so:
rand();
rand();

Alternatively, simply choose some dummy data to pad the seed with, and advance the generator a few times (12-20 iterations) to mix the initial state thoroughly. This is often seen in reference implementations of PRNGs, but it does limit the number of initial states.

var seed = 1337 ^ 0xDEADBEEF; // 32-bit seed with optional XOR value
// Pad seed with Phi, Pi and E.
// https://en.wikipedia.org/wiki/Nothing-up-my-sleeve_number
var rand = sfc32(0x9E3779B9, 0x243F6A88, 0xB7E15162, seed);
for (var i = 0; i < 15; i++) rand();

The output of these PRNG functions produce a positive 32-bit number (0 to 232-1) which is then converted to a floating-point number between 0-1 (0 inclusive, 1 exclusive) equivalent to Math.random(), if you want random numbers of a specific range, read this article on MDN. If you only want the raw bits, simply remove the final division operation.

Another thing to note are the limitations of JS. Numbers can only represent whole integers up to 53-bit resolution. And when using bitwise operations, this is reduced to 32. This makes it difficult to implement algorithms written in C or C++, that use 64-bit numbers. Porting 64-bit code requires shims that can drastically reduce performance. So for the sake of simplicity and efficiency, I've only considered algorithms that use 32-bit math, as it is directly compatible with JS.

Now, onward to the the generators. (I maintain the full list with references here)


sfc32 (Simple Fast Counter)

sfc32 is part of the PractRand random number testing suite (which it passes of course). sfc32 has a 128-bit state and is very fast in JS.

function sfc32(a, b, c, d) {
    return function() {
      a >>>= 0; b >>>= 0; c >>>= 0; d >>>= 0; 
      var t = (a + b) | 0;
      a = b ^ b >>> 9;
      b = c + (c << 3) | 0;
      c = (c << 21 | c >>> 11);
      d = d + 1 | 0;
      t = t + d | 0;
      c = c + t | 0;
      return (t >>> 0) / 4294967296;
    }
}

Mulberry32

Mulberry32 is a simple generator with a 32-bit state, but is extremely fast and has good quality (author states it passes all tests of gjrand testing suite and has a full 232 period, but I haven't verified).

function mulberry32(a) {
    return function() {
      var t = a += 0x6D2B79F5;
      t = Math.imul(t ^ t >>> 15, t | 1);
      t ^= t + Math.imul(t ^ t >>> 7, t | 61);
      return ((t ^ t >>> 14) >>> 0) / 4294967296;
    }
}

I would recommend this if you just need a simple but decent PRNG and don't need billions of random numbers (see Birthday problem).

xoshiro128**

As of May 2018, xoshiro128** is the new member of the Xorshift family, by Vigna & Blackman (professor Vigna was also responsible for the Xorshift128+ algorithm powering most Math.random implementations under the hood). It is the fastest generator that offers a 128-bit state.

function xoshiro128ss(a, b, c, d) {
    return function() {
        var t = b << 9, r = a * 5; r = (r << 7 | r >>> 25) * 9;
        c ^= a; d ^= b;
        b ^= c; a ^= d; c ^= t;
        d = d << 11 | d >>> 21;
        return (r >>> 0) / 4294967296;
    }
}

The authors claim it passes randomness tests well (albeit with caveats). Other researchers have pointed out that fails some tests in TestU01 (particularly LinearComp and BinaryRank). In practice, it should not cause issues when floats are used (such as these implementations), but may cause issues if relying on the raw low bits.

JSF (Jenkins' Small Fast)

This is JSF or 'smallprng' by Bob Jenkins (2007), the guy who made ISAAC and SpookyHash. It passes PractRand tests and should be quite fast, although not as fast as SFC.

function jsf32(a, b, c, d) {
    return function() {
        a |= 0; b |= 0; c |= 0; d |= 0;
        var t = a - (b << 27 | b >>> 5) | 0;
        a = b ^ (c << 17 | c >>> 15);
        b = c + d | 0;
        c = d + t | 0;
        d = a + t | 0;
        return (d >>> 0) / 4294967296;
    }
}

LCG (aka Lehmer/Park-Miller RNG or MCG)

LCG is extremely fast and simple, but the quality of its randomness is so low, that improper use can actually cause bugs in your program! Nonetheless, it is significantly better than some answers suggesting to use Math.sin or Math.PI! It's a one-liner though, which is nice :).

var LCG=s=>()=>(2**31-1&(s=Math.imul(48271,s)))/2**31;

This implementation is called the minimal standard RNG as proposed by Park–Miller in 1988 & 1993 and implemented in C++11 as minstd_rand. Keep in mind that the state is 31-bit (31 bits give 2 billion possible states, 32 bits give double that). This is the very type of PRNG that others are trying to replace!

It will work, but I wouldn't use it unless you really need speed and don't care about randomness quality (what is random anyway?). Great for a game jam or a demo or something. LCGs suffer from seed correlations, so it is best to discard the first result of an LCG. And if you insist on using an LCG, adding an increment value may improve results, but it is probably an exercise in futility when much better options exist.

There seems to be other multipliers offering a 32-bit state (increased state-space):

var LCG=s=>()=>(s=Math.imul(741103597,s)>>>0)/2**32;
var LCG=s=>()=>(s=Math.imul(1597334677,s)>>>0)/2**32;

These LCG values are from: P. L'Ecuyer: A table of Linear Congruential Generators of different sizes and good lattice structure, April 30 1997.


Most of the answers here produce biased results. So here's a tested function based on seedrandom library from github:

!function(f,a,c){var s,l=256,p="random",d=c.pow(l,6),g=c.pow(2,52),y=2*g,h=l-1;function n(n,t,r){function e(){for(var n=u.g(6),t=d,r=0;n<g;)n=(n+r)*l,t*=l,r=u.g(1);for(;y<=n;)n/=2,t/=2,r>>>=1;return(n+r)/t}var o=[],i=j(function n(t,r){var e,o=[],i=typeof t;if(r&&"object"==i)for(e in t)try{o.push(n(t[e],r-1))}catch(n){}return o.length?o:"string"==i?t:t+"\0"}((t=1==t?{entropy:!0}:t||{}).entropy?[n,S(a)]:null==n?function(){try{var n;return s&&(n=s.randomBytes)?n=n(l):(n=new Uint8Array(l),(f.crypto||f.msCrypto).getRandomValues(n)),S(n)}catch(n){var t=f.navigator,r=t&&t.plugins;return[+new Date,f,r,f.screen,S(a)]}}():n,3),o),u=new m(o);return e.int32=function(){return 0|u.g(4)},e.quick=function(){return u.g(4)/4294967296},e.double=e,j(S(u.S),a),(t.pass||r||function(n,t,r,e){return e&&(e.S&&v(e,u),n.state=function(){return v(u,{})}),r?(c[p]=n,t):n})(e,i,"global"in t?t.global:this==c,t.state)}function m(n){var t,r=n.length,u=this,e=0,o=u.i=u.j=0,i=u.S=[];for(r||(n=[r++]);e<l;)i[e]=e++;for(e=0;e<l;e++)i[e]=i[o=h&o+n[e%r]+(t=i[e])],i[o]=t;(u.g=function(n){for(var t,r=0,e=u.i,o=u.j,i=u.S;n--;)t=i[e=h&e+1],r=r*l+i[h&(i[e]=i[o=h&o+t])+(i[o]=t)];return u.i=e,u.j=o,r})(l)}function v(n,t){return t.i=n.i,t.j=n.j,t.S=n.S.slice(),t}function j(n,t){for(var r,e=n+"",o=0;o<e.length;)t[h&o]=h&(r^=19*t[h&o])+e.charCodeAt(o++);return S(t)}function S(n){return String.fromCharCode.apply(0,n)}if(j(c.random(),a),"object"==typeof module&&module.exports){module.exports=n;try{s=require("crypto")}catch(n){}}else"function"==typeof define&&define.amd?define(function(){return n}):c["seed"+p]=n}("undefined"!=typeof self?self:this,[],Math);

function randIntWithSeed(seed, max=1) {
  /* returns a random number between [0,max] including zero and max
  seed can be either string or integer */
  return Math.round(new Math.seedrandom('seed' + seed)()) * max
}

test for true randomness of this code: https://es6console.com/kkjkgur2/