[c++] How different is Objective-C from C++?

What are the main differences between Objective-C and C++ in terms of the syntax, features, paradigms, frameworks and libraries?

*Important: My goal is not to start a performance war between the two languages. I only want real hard facts. In fact, my question is not related to performance! Please give sources for anything that may seem subjective.

This question is related to c++ objective-c

The answer is


Obj-C has much more dynamic capabilities in the language itself, whereas C++ is more focused on compile-time capabilities with some dynamic capabilities.

In, C++ parametric polymorphism is checked at compile-time, whereas in Obj-C, parametric polymorphism is achieved through dynamic dispatch and is not checked at compile-time.

Obj-C is very dynamic in nature. You can add methods to a class during run-time. Also, it has introspection at run-time to look at classes. In C++, the definition of class can't change, and all introspection must be done at compile-time. Although, the dynamic nature of Obj-C could be achieved in C++ using a map of functions(or something like that), it is still more verbose than in Obj-C.

In C++, there is a lot more checks that can be done at compile time. For example, using a variant type(like a union) the compiler can enforce that all cases are written or handled. So you don't forget about handling the edge cases of a problem. However, all these checks come at a price when compiling. Obj-C is much faster at compiling than C++.


While they are both rooted in C, they are two completely different languages.

A major difference is that Objective-C is focused on runtime-decisions for dispatching and heavily depends on its runtime library to handle inheritance and polymorphism, while in C++ the focus usually lies on static, compile time, decisions.

Regarding libraries, you can use plain C libraries in both languages - but their native libraries are completely different.

Of interest though is that you can mix both languages (with some limitations). The result is called Objective-C++.


They're completely different. Objective C has more in common with Smalltalk than with C++ (well, except for the syntax, really).


As others have said, Objective-C is much more dynamic in terms of how it thinks of objects vs. C++'s fairly static realm.

Objective-C, being in the Smalltalk lineage of object-oriented languages, has a concept of objects that is very similar to that of Java, Python, and other "standard", non-C++ object-oriented languages. Lots of dynamic dispatch, no operator overloading, send messages around.

C++ is its own weird animal; it mostly skipped the Smalltalk portion of the family tree. In some ways, it has a good module system with support for inheritance that happens to be able to be used for object-oriented programming. Things are much more static (overridable methods are not the default, for example).


Off the top of my head:

  1. Styles - Obj-C is dynamic, C++ is typically static
  2. Although they are both OOP, I'm certain the solutions would be different.
  3. Different object model (C++ is restricted by its compile-time type system).

To me, the biggest difference is the model system. Obj-C lets you do messaging and introspection, but C++ has the ever-so-powerful templates.

Each have their strengths.


Objective-C is a more perfect superset of C. In C and Objective-C implicit casting from void* to a struct pointer is allowed.

Foo* bar = malloc(sizeof(Foo));

C++ will not compile unless the void pointer is explicitly cast:

Foo* bar = (Foo*)malloc(sizeof(Foo));

The relevance of this to every day programming is zero, just a fun trivia fact.