[c++] Difference between static and shared libraries?

What is the difference between static and shared libraries?

I use Eclipse and there are several project types including Static Libraries and Shared Libraries? Does one have an advantage over the other?

This question is related to c++ c shared-libraries static-libraries

The answer is


For a static library, the code is extracted from the library by the linker and used to build the the final executable at the point you compile/build your application. The final executable has no dependencies on the library at run time

For a shared library, the compiler/linker checks that the names you link with exist in the library when the application is built, but doesn't move their code into the application. At run time, the shared library must be available.

The C programming language itself has no concept of either static or shared libraries - they are completely an implementation feature.

Personally, I much prefer to use static libraries, as it makes software distribution simpler. However, this is an opinion over which much (figurative) blood has been shed in the past.


On top of all the other answers, one thing not mentionned yet is decoupling :

Let me speak about a real world production code,that I have been dealing with :

A very big software, made of >300 projects (with visual studio), mostly build as static lib and finally all link together in one huge executable , you end up with the following problems :

-Link time is extremely long. You might end up by more than 15min of link, for let's say 10s of compilation time -Some tools are on their knee with such a big executable , like memory check tools that must instrument the code. You might fall into reaching limits that had been seen as fools.

More problematic is the decoupling of your software : on this real world example, headers files of every project were reacheable from any others projects. As a consequence it was extremely easy for one developer to add dependencies; it was just about including the header, because link at the end will allwaws find symbols. It ends up by horrible cycling dependencies and complete mess.

With shared library, it's a bit of extra work because developer must edit the project build system to add the dependent library. I observed that shared library code tends to offer a cleaner code API.


Simplified:

  • Static linking: one large executable
  • Dynamic linking: a small executable plus one or more library files (.dll files on Windows, .so on Linux, or .dylib on macOS)

A static library is like a bookstore, and a shared library is like... a library. With the former, you get your own copy of the book/function to take home; with the latter you and everyone else go to the library to use the same book/function. So anyone who wants to use the (shared) library needs to know where it is, because you have to "go get" the book/function. With a static library, the book/function is yours to own, and you keep it within your home/program, and once you have it you don't care where or when you got it.


The most significant advantage of shared libraries is that there is only one copy of code loaded in memory, no matter how many processes are using the library. For static libraries each process gets its own copy of the code. This can lead to significant memory wastage.

OTOH, a advantage of static libraries is that everything is bundled into your application. So you don't have to worry that the client will have the right library (and version) available on their system.


-------------------------------------------------------------------------
|  +-  |    Shared(dynamic)       |   Static Library (Linkages)         |
-------------------------------------------------------------------------
|Pros: | less memory use          |   an executable, using own libraries|
|      |                          |     ,coming with the program,       |
|      |                          |   doesn't need to worry about its   |
|      |                          |   compilebility subject to libraries|
-------------------------------------------------------------------------
|Cons: | implementations of       |   bigger memory uses                |
|      | libraries may be altered |                                     |
|      | subject to OS  and its   |                                     |
|      | version, which may affect|                                     |
|      | the compilebility and    |                                     |
|      | runnability of the code  |                                     |
-------------------------------------------------------------------------

Static libraries are compiled as part of an application, whereas shared libraries are not. When you distribute an application that depends on shared libaries, the libraries, eg. dll's on MS Windows need to be installed.

The advantage of static libraries is that there are no dependencies required for the user running the application - e.g. they don't have to upgrade their DLL of whatever. The disadvantage is that your application is larger in size because you are shipping it with all the libraries it needs.

As well as leading to smaller applications, shared libraries offer the user the ability to use their own, perhaps better version of the libraries rather than relying on one that's part of the application


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