Here is another tricky way: it won't throw exception when the runnable change UI elements.
public class SimpleDelayAnimation extends Animation implements Animation.AnimationListener {
Runnable callBack;
public SimpleDelayAnimation(Runnable runnable, int delayTimeMilli) {
setDuration(delayTimeMilli);
callBack = runnable;
setAnimationListener(this);
}
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
callBack.run();
}
@Override
public void onAnimationRepeat(Animation animation) {
}
}
You can call the animation like this:
view.startAnimation(new SimpleDelayAnimation(delayRunnable, 500));
Animation can attach to any view.