[c++] How do I find the length of an array?

Is there a way to find how many values an array has? Detecting whether or not I've reached the end of an array would also work.

This question is related to c++ arrays

The answer is


For old g++ compiler, you can do this

template <class T, size_t N>
char (&helper(T (&)[N]))[N];

#define arraysize(array) (sizeof(helper(array)))

int main() {
    int a[10];
    std::cout << arraysize(a) << std::endl;
    return 0;
}

Simply you can use this snippet:

#include <iostream>
#include <string>
#include <array>

using namespace std;

int main()
{

  array<int,3> values;
  cout << "No. elements in valuea array: " << values.size() << " elements." << endl;
  cout << "sizeof(myints): " << sizeof(values) << endl;

}

and here is the reference : http://www.cplusplus.com/reference/array/array/size/


You have a bunch of options to be used to get a C array size.

int myArray[] = {0, 1, 2, 3, 4, 5, 7};

1) sizeof(<array>) / sizeof(<type>):

std::cout << "Size:" << sizeof(myArray) / sizeof(int) << std::endl;

2) sizeof(<array>) / sizeof(*<array>):

std::cout << "Size:" << sizeof(myArray) / sizeof(*myArray) << std::endl;

3) sizeof(<array>) / sizeof(<array>[<element>]):

std::cout << "Size:" << sizeof(myArray) / sizeof(myArray[0]) << std::endl;

As others have said, you can use the sizeof(arr)/sizeof(*arr), but this will give you the wrong answer for pointer types that aren't arrays.

template<class T, size_t N>
constexpr size_t size(T (&)[N]) { return N; }

This has the nice property of failing to compile for non-array types (Visual Studio has _countof which does this). The constexpr makes this a compile time expression so it doesn't have any drawbacks over the macro (at least none I know of).

You can also consider using std::array from C++11, which exposes its length with no overhead over a native C array.

C++17 has std::size() in the <iterator> header which does the same and works for STL containers too (thanks to @Jon C).


In C++, using the std::array class to declare an array, one can easily find the size of an array and also the last element.

#include<iostream>
#include<array>
int main()
{
    std::array<int,3> arr;

    //To find the size of the array
    std::cout<<arr.size()<<std::endl;

    //Accessing the last element
    auto it=arr.end();
    std::cout<<arr.back()<<"\t"<<arr[arr.size()-1]<<"\t"<<*(--it);

    return 0;
}

In fact, array class has a whole lot of other functions which let us use array a standard container.
Reference 1 to C++ std::array class
Reference 2 to std::array class
The examples in the references are helpful.


Just a thought, but just decided to create a counter variable and store the array size in position [0]. I deleted most of the code I had in the function but you'll see after exiting the loop, prime[0] is assigned the final value of 'a'. I tried using vectors but VS Express 2013 didn't like that very much. Also make note that 'a' starts at one to avoid overwriting [0] and it's initialized in the beginning to avoid errors. I'm no expert, just thought I'd share.

int prime[] = {0};
int primes(int x, int y){
    using namespace std; int a = 1;
    for (int i = x; i <= y; i++){prime[a] = i; a++; }
    prime[0] = a; return 0;
}

I provide a tricky solution here:

You can always store length in the first element:

// malloc/new

arr[0] = length;
arr++;

// do anything. 
int len = *(arr-1);

free(--arr); 

The cost is you must --arr when invoke free


One of the most common reasons you would end up looking for this is because you want to pass an array to a function, and not have to pass another argument for its size. You would also generally like the array size to be dynamic. That array might contain objects, not primitives, and the objects maybe complex such that size_of() is a not safe option for calculating the count.

As others have suggested, consider using an std::vector or list, etc in instead of a primitive array. On old compilers, however, you still wouldn't have the final solution you probably want by doing simply that though, because populating the container requires a bunch of ugly push_back() lines. If you're like me, want a single line solution with anonymous objects involved.

If you go with STL container alternative to a primitive array, this SO post may be of use to you for ways to initialize it: What is the easiest way to initialize a std::vector with hardcoded elements?

Here's a method that I'm using for this which will work universally across compilers and platforms:

Create a struct or class as container for your collection of objects. Define an operator overload function for <<.

class MyObject;

struct MyObjectList
{
    std::list<MyObject> objects;
    MyObjectList& operator<<( const MyObject o )
    { 
        objects.push_back( o );
        return *this; 
    }
};

You can create functions which take your struct as a parameter, e.g.:

someFunc( MyObjectList &objects );

Then, you can call that function, like this:

someFunc( MyObjectList() << MyObject(1) <<  MyObject(2) <<  MyObject(3) );

That way, you can build and pass a dynamically sized collection of objects to a function in one single clean line!


For C++/CX (when writing e.g. UWP apps using C++ in Visual Studio) we can find the number of values in an array by simply using the size() function.

Source Code:

string myArray[] = { "Example1", "Example2", "Example3", "Example4" };
int size_of_array=size(myArray);

If you cout the size_of_array the output will be:

>>> 4

#include <iostream>

int main ()
{
    using namespace std;
    int arr[] = {2, 7, 1, 111};
    auto array_length = end(arr) - begin(arr);
    cout << "Length of array: " << array_length << endl;
}

Doing sizeof( myArray ) will get you the total number of bytes allocated for that array. You can then find out the number of elements in the array by dividing by the size of one element in the array: sizeof( myArray[0] )


A good solution that uses generics:

template <typename T,unsigned S>
inline unsigned arraysize(const T (&v)[S]) { return S; }

Then simply call arraysize(_Array); to get the length of the array.

Source


Lets say you have an global array declared at the top of the page

int global[] = { 1, 2, 3, 4 };

To find out how many elements are there (in c++) in the array type the following code:

sizeof(global) / 4;

The sizeof(NAME_OF_ARRAY) / 4 will give you back the number of elements for the given array name.


I personally would suggest (if you are unable to work with specialized functions for whatever reason) to first expand the arrays type compatibility past what you would normally use it as (if you were storing values = 0:

unsigned int x[] -> int x[]

than you would make the array 1 element bigger than you need to make it. For the last element you would put some type that is included in the expanded type specifier but that you wouldn't normally use e.g. using the previous example the last element would be -1. This enables you (by using a for loop) to find the last element of an array.


Is there a way to find how many values an array has?

Yes!

Try sizeof(array)/sizeof(array[0])

Detecting whether or not I've reached the end of an array would also work.

I dont see any way for this unless your array is an array of characters (i.e string).

P.S : In C++ always use std::vector. There are several inbuilt functions and an extended functionality.


Here is one implementation of ArraySize from Google Protobuf.

#define GOOGLE_ARRAYSIZE(a) \
  ((sizeof(a) / sizeof(*(a))) / static_cast<size_t>(!(sizeof(a) % sizeof(*(a)))))

// test codes...
char* ptr[] = { "you", "are", "here" };
int testarr[] = {1, 2, 3, 4};
cout << GOOGLE_ARRAYSIZE(testarr) << endl;
cout << GOOGLE_ARRAYSIZE(ptr) << endl;

ARRAYSIZE(arr) works by inspecting sizeof(arr) (the # of bytes in the array) and sizeof(*(arr)) (the # of bytes in one array element). If the former is divisible by the latter, perhaps arr is indeed an array, in which case the division result is the # of elements in the array. Otherwise, arr cannot possibly be an array, and we generate a compiler error to prevent the code from compiling.

Since the size of bool is implementation-defined, we need to cast !(sizeof(a) & sizeof(*(a))) to size_t in order to ensure the final result has type size_t.

This macro is not perfect as it wrongfully accepts certain pointers, namely where the pointer size is divisible by the pointee size. Since all our code has to go through a 32-bit compiler, where a pointer is 4 bytes, this means all pointers to a type whose size is 3 or greater than 4 will be (righteously) rejected.


There's also the TR1/C++11/C++17 way (see it Live on Coliru):

const std::string s[3] = { "1"s, "2"s, "3"s };
constexpr auto n       = std::extent<   decltype(s) >::value; // From <type_traits>
constexpr auto n2      = std::extent_v< decltype(s) >;        // C++17 shorthand

const auto     a    = std::array{ "1"s, "2"s, "3"s };   // C++17 class template arg deduction -- http://en.cppreference.com/w/cpp/language/class_template_argument_deduction
constexpr auto size = std::tuple_size_v< decltype(a) >;

std::cout << n << " " << n2 << " " << size << "\n"; // Prints 3 3 3

Avoid using the type together with sizeof, as sizeof(array)/sizeof(char), suddenly gets corrupt if you change the type of the array.

In visual studio, you have the equivivalent if sizeof(array)/sizeof(*array). You can simply type _countof(array)


ANSWER:

int number_of_elements = sizeof(array)/sizeof(array[0])

EXPLANATION:

Since the compiler sets a specific size chunk of memory aside for each type of data, and an array is simply a group of those, you simply divide the size of the array by the size of the data type. If I have an array of 30 strings, my system sets aside 24 bytes for each element(string) of the array. At 30 elements, that's a total of 720 bytes. 720/24 == 30 elements. The small, tight algorithm for that is:

int number_of_elements = sizeof(array)/sizeof(array[0]) which equates to

number_of_elements = 720/24

Note that you don't need to know what data type the array is, even if it's a custom data type.


Since C++11, some new templates are introduced to help reduce the pain when dealing with array length. All of them are defined in header <type_traits>.

  • std::rank<T>::value

    If T is an array type, provides the member constant value equal to the number of dimensions of the array. For any other type, value is 0.

  • std::extent<T, N>::value

    If T is an array type, provides the member constant value equal to the number of elements along the Nth dimension of the array, if N is in [0, std::rank<T>::value). For any other type, or if T is array of unknown bound along its first dimension and N is 0, value is 0.

  • std::remove_extent<T>::type

    If T is an array of some type X, provides the member typedef type equal to X, otherwise type is T. Note that if T is a multidimensional array, only the first dimension is removed.

  • std::remove_all_extents<T>::type

    If T is a multidimensional array of some type X, provides the member typedef type equal to X, otherwise type is T.

To get the length on any dimension of a multidimential array, decltype could be used to combine with std::extent. For example:

#include <iostream>
#include <type_traits> // std::remove_extent std::remove_all_extents std::rank std::extent

template<class T, size_t N>
constexpr size_t length(T(&)[N]) { return N; }

template<class T, size_t N>
constexpr size_t length2(T(&arr)[N]) { return sizeof(arr) / sizeof(*arr); }

int main()
{
    int a[5][4][3]{{{1,2,3}, {4,5,6}}, { }, {{7,8,9}}};

    // New way
    constexpr auto l1 = std::extent<decltype(a)>::value;     // 5
    constexpr auto l2 = std::extent<decltype(a), 1>::value;  // 4
    constexpr auto l3 = std::extent<decltype(a), 2>::value;  // 3
    constexpr auto l4 = std::extent<decltype(a), 3>::value;  // 0

    // Mixed way
    constexpr auto la = length(a);
    //constexpr auto lpa = length(*a);  // compile error
    //auto lpa = length(*a);  // get at runtime
    std::remove_extent<decltype(a)>::type pa;  // get at compile time
    //std::remove_reference<decltype(*a)>::type pa;  // same as above
    constexpr auto lpa = length(pa);
    std::cout << la << ' ' << lpa << '\n';

    // Old way
    constexpr auto la2 = sizeof(a) / sizeof(*a);
    constexpr auto lpa2 = sizeof(*a) / sizeof(**a);
    std::cout << la2 << ' ' << lpa2 << '\n';

    return 0;
}

BTY, to get the total number of elements in a multidimentional array:

constexpr auto l = sizeof(a) / sizeof(std::remove_all_extents<decltype(a)>::type);

Or put it in a function template:

#include <iostream>
#include <type_traits>?    

template<class T>
constexpr size_t len(T &a)
{
    return sizeof(a) / sizeof(typename std::remove_all_extents<T>::type);
}

int main()
{
    int a[5][4][3]{{{1,2,3}, {4,5,6}}, { }, {{7,8,9}}};
    constexpr auto ttt = len(a);
    int i;
    std::cout << ttt << ' ' << len(i) << '\n';?    
    return 0;
}

More examples of how to use them could be found by following the links.


you can find the length of an Array by following:

int  arr[] = {1, 2, 3, 4, 5, 6}; 
int size = *(&arr + 1) - arr; 
cout << "Number of elements in arr[] is "<< size; 
return 0;

sizeof(array_name) gives the size of whole array and sizeof(int) gives the size of the data type of every array element.

So dividing the size of the whole array by the size of a single element of the array gives the length of the array.

 int array_name[] = {1, 2, 3, 4, 5, 6};
 int length = sizeof(array_name)/sizeof(int);

While this is an old question, it's worth updating the answer to C++17. In the standard library there is now the templated function std::size(), which returns the number of elements in both a std container or a C-style array. For example:

#include <iterator>

uint32_t data[] = {10, 20, 30, 40};
auto dataSize = std::size(data);
// dataSize == 4

std::vector has a method size() which returns the number of elements in the vector.

(Yes, this is tongue-in-cheek answer)


Instead of using the built in array function aka:

 int x[3] = {0, 1, 2};

you should use the array class and the array template. Try:

#include <array>
array<type_of_the_array, number_of_elements_in_the_array> Name_of_Array = {};

So now if you want to find the length of the array, all you have to do is using the size function in the array class.

Name_of_Array.size();

and that should return the length of elements in the array.


This is pretty much old and legendary question and there are already many amazing answers out there. But with time there are new functionalities being added to the languages, so we need to keep on updating things as per new features available.

I just noticed any one hasn't mentioned about C++20 yet. So thought to write answer.

C++20

In C++20, there is a new better way added to the standard library for finding the length of array i.e. std:ssize(). This function returns a signed value.

#include <iostream>

int main() {
    int arr[] = {1, 2, 3};
    std::cout << std::ssize(arr);
    return 0;
}

C++17

In C++17 there was a better way (at that time) for the same which is std::size() defined in iterator.

#include <iostream>
#include <iterator> // required for std::size

int main(){
    int arr[] = {1, 2, 3};
    std::cout << "Size is " << std::size(arr);
    return 0;
}

P.S. This method works for vector as well.

Old

This traditional approach is already mentioned in many other answers.

#include <iostream>

int main() {
    int array[] = { 1, 2, 3 };
    std::cout << sizeof(array) / sizeof(array[0]);
    return 0;
}

Just FYI, if you wonder why this approach doesn't work when array is passed to another function. The reason is,

An array is not passed by value in C++, instead the pointer to array is passed. As in some cases passing the whole arrays can be expensive operation. You can test this by passing the array to some function and make some changes to array there and then print the array in main again. You'll get updated results.

And as you would already know, the sizeof() function gives the number of bytes, so in other function it'll return the number of bytes allocated for the pointer rather than the whole array. So this approach doesn't work.

But I'm sure you can find a good way to do this, as per your requirement.

Happy Coding.