[ios] When to use NSInteger vs. int

When should I be using NSInteger vs. int when developing for iOS? I see in the Apple sample code they use NSInteger (or NSUInteger) when passing a value as an argument to a function or returning a value from a function.

- (NSInteger)someFunc;...
- (void)someFuncWithInt:(NSInteger)value;...

But within a function they're just using int to track a value

for (int i; i < something; i++)
...

int something;
something += somethingElseThatsAnInt;
...

I've read (been told) that NSInteger is a safe way to reference an integer in either a 64-bit or 32-bit environment so why use int at all?

This question is related to ios objective-c types nsinteger

The answer is


As of currently (September 2014) I would recommend using NSInteger/CGFloat when interacting with iOS API's etc if you are also building your app for arm64. This is because you will likely get unexpected results when you use the float, long and int types.

EXAMPLE: FLOAT/DOUBLE vs CGFLOAT

As an example we take the UITableView delegate method tableView:heightForRowAtIndexPath:.

In a 32-bit only application it will work fine if it is written like this:

-(float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
    return 44;
}

float is a 32-bit value and the 44 you are returning is a 32-bit value. However, if we compile/run this same piece of code in a 64-bit arm64 architecture the 44 will be a 64-bit value. Returning a 64-bit value when a 32-bit value is expected will give an unexpected row height.

You can solve this issue by using the CGFloat type

-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
    return 44;
}

This type represents a 32-bit float in a 32-bit environment and a 64-bit double in a 64-bit environment. Therefore when using this type the method will always receive the expected type regardless of compile/runtime environment.

The same is true for methods that expect integers. Such methods will expect a 32-bit int value in a 32-bit environment and a 64-bit long in a 64-bit environment. You can solve this case by using the type NSInteger which serves as an int or a long based on the compile/runtime environemnt.


If you dig into NSInteger's implementation:

#if __LP64__
typedef long NSInteger;
#else
typedef int NSInteger;
#endif

Simply, the NSInteger typedef does a step for you: if the architecture is 32-bit, it uses int, if it is 64-bit, it uses long. Using NSInteger, you don't need to worry about the architecture that the program is running on.


OS X is "LP64". This means that:

int is always 32-bits.

long long is always 64-bits.

NSInteger and long are always pointer-sized. That means they're 32-bits on 32-bit systems, and 64 bits on 64-bit systems.

The reason NSInteger exists is because many legacy APIs incorrectly used int instead of long to hold pointer-sized variables, which meant that the APIs had to change from int to long in their 64-bit versions. In other words, an API would have different function signatures depending on whether you're compiling for 32-bit or 64-bit architectures. NSInteger intends to mask this problem with these legacy APIs.

In your new code, use int if you need a 32-bit variable, long long if you need a 64-bit integer, and long or NSInteger if you need a pointer-sized variable.


On iOS, it currently does not matter if you use int or NSInteger. It will matter more if/when iOS moves to 64-bits.

Simply put, NSIntegers are ints in 32-bit code (and thus 32-bit long) and longs on 64-bit code (longs in 64-bit code are 64-bit wide, but 32-bit in 32-bit code). The most likely reason for using NSInteger instead of long is to not break existing 32-bit code (which uses ints).

CGFloat has the same issue: on 32-bit (at least on OS X), it's float; on 64-bit, it's double.

Update: With the introduction of the iPhone 5s, iPad Air, iPad Mini with Retina, and iOS 7, you can now build 64-bit code on iOS.

Update 2: Also, using NSIntegers helps with Swift code interoperability.


Why use int at all?

Apple uses int because for a loop control variable (which is only used to control the loop iterations) int datatype is fine, both in datatype size and in the values it can hold for your loop. No need for platform dependent datatype here. For a loop control variable even a 16-bit int will do most of the time.

Apple uses NSInteger for a function return value or for a function argument because in this case datatype [size] matters, because what you are doing with a function is communicating/passing data with other programs or with other pieces of code; see the answer to When should I be using NSInteger vs int? in your question itself...

they [Apple] use NSInteger (or NSUInteger) when passing a value as an argument to a function or returning a value from a function.


You should use NSIntegers if you need to compare them against constant values such as NSNotFound or NSIntegerMax, as these values will differ on 32-bit and 64-bit systems, so index values, counts and the like: use NSInteger or NSUInteger.

It doesn't hurt to use NSInteger in most circumstances, excepting that it takes up twice as much memory. The memory impact is very small, but if you have a huge amount of numbers floating around at any one time, it might make a difference to use ints.

If you DO use NSInteger or NSUInteger, you will want to cast them into long integers or unsigned long integers when using format strings, as new Xcode feature returns a warning if you try and log out an NSInteger as if it had a known length. You should similarly be careful when sending them to variables or arguments that are typed as ints, since you may lose some precision in the process.

On the whole, if you're not expecting to have hundreds of thousands of them in memory at once, it's easier to use NSInteger than constantly worry about the difference between the two.


int = 4 byte (fixed irrespective size of the architect) NSInteger = depend upon size of the architect(e.g. for 4 byte architect = 4 byte NSInteger size)


Examples related to ios

Adding a UISegmentedControl to UITableView Crop image to specified size and picture location Undefined Symbols error when integrating Apptentive iOS SDK via Cocoapods Keep placeholder text in UITextField on input in IOS Accessing AppDelegate from framework? Autoresize View When SubViews are Added Warp \ bend effect on a UIView? Speech input for visually impaired users without the need to tap the screen make UITableViewCell selectable only while editing Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64

Examples related to objective-c

Adding a UISegmentedControl to UITableView Keep placeholder text in UITextField on input in IOS Accessing AppDelegate from framework? Warp \ bend effect on a UIView? Use NSInteger as array index Detect if the device is iPhone X Linker Command failed with exit code 1 (use -v to see invocation), Xcode 8, Swift 3 ITSAppUsesNonExemptEncryption export compliance while internal testing? How to enable back/left swipe gesture in UINavigationController after setting leftBarButtonItem? Change status bar text color to light in iOS 9 with Objective-C

Examples related to types

Cannot invoke an expression whose type lacks a call signature How to declare a Fixed length Array in TypeScript Typescript input onchange event.target.value Error: Cannot invoke an expression whose type lacks a call signature Class constructor type in typescript? What is dtype('O'), in pandas? YAML equivalent of array of objects in JSON Converting std::__cxx11::string to std::string Append a tuple to a list - what's the difference between two ways? How to check if type is Boolean

Examples related to nsinteger

When to use NSInteger vs. int How do I convert NSInteger to NSString datatype? How to convert An NSInteger to an int?